⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • Share and get feedback on your projects

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    hellnbakH
    @Rich-O-Brien So, the day after tomorrow then? Much appreciated!
  • Weird lighting style

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    D
    I kinda like it. Did you just use the watercolor filter in photoshop? Came out better than my first real watercolor.
  • Kerkythea help

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    FrederikF
    @elysium said: Have you ever considered making a version that works inside SU? I'm an amateur on this but i think the future is more on programs that work integrated with SU rather than the standalone ones that require imports. What's your opinion on this? I agree with you that an integration will be excellent and I'm sure that you will be pleased with the next generation of the SU2KT... Having said that, you also need to remember that KT isn't made for SU solely... A standalone render application will still be needed... Just a comment on your render... You should change the material for the windows in your model to be thin glass...
  • New work from new job

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    K
    Good renders Scott. They look a bit dark to me, but that could be caused by screen settings. Good luck on your new job. You'll do fine. regards, Kwistenbiebel
  • V-ray renders

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    N
    @stefanq said: Nomer, I want to thank you with this occasion, because your comments are always very very supportive and constructive in the same time. You are my favorite person from the forums! Ok..I said it! It's really admirable what you do in the forums. Fernando, vray it's nothing without guys like Nomer and others. I would say that, 50% of what you learn, came from this kind of wonderful community of people, who guide you, support you and make you to want more, to do better. I'm glad that you like my renders, I know I still have to learn allot, but I guess I catch the basics of vray. Thanks for comment! Regards, Stefan Im humbled...with this i think i would like to thank Kwistein Biebel. Christ. thanks man. a man who encourage each one of us.
  • Hand rendering Style

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    MarianM
    Nice drawings, i actually thought that was a style for sketchup at first and was rather impressed by it. Ohh and about that car...625 ponies (has more on the new model), who wouldn't love that car, i saw one on the street once i can only express it as Daddy i want one i also want an automatic handsketcher Cheers
  • My SU organic models

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    N
    thanks guys for your comment. hope could learn more.
  • SketchUpBBS-SketchUp model competes to practice

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    B
    Upload this model: http://www.sketchupbbs.com/model/TANK.rar [image: kMV0_PP_.JPG]
  • Fiat 500 (animation added on page 3)

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    marked001M
    haha...this is great! like it alot. where are those people from???
  • ..elevator lobby.. WIP

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    R
    simagenes good, maybe too much noise in both, and I think it could well a little more reflection on the floor, greetings
  • Inside a shop (update)

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    R
    john I think it was absolutely right regarding the chairs, the menu and especially the people, provided that settlement is a problem beyond me another jaja
  • My last job - interior studio

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    R
    allanx thanks for the commentary richard, it may be that if, on Kerkythea and whites, birds tend to shine too.
  • Stormhouse

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    L
    Finally had a chance to work through the Piranesi tutorials, so here's the first result. [image: CJzP_6-LWadsworth-SH-viewS-alt.jpg] A higher resolution version of the same image is available in this gallery on Picasa. (The faked "etching texture" of the background texture is more visible in the higher res version.) I rather disliked the original view towards the South (north elevation in perspective) shown in the first post of this thread because of the non-human (but not particularly bird-like) point-of-view. This is more reasonable, from eye-height for a 6' tall human. Pity it's too late to re-submit the image. I'm finding Piranesi to be a fight...so far, it seems to be the most expensive Photoshop accessory ever (as far as I am concerned), because almost inevitably the output needs pixel-scrubbing and layering in ways that don't seem easily achievable with Piranesi alone. I'm not sure I like this as much as the "bad photocopy" pre-Piranesi NPR renderings posted before, although it is in fact much more like a Schuiten-type illustration (which may not be a good thing--there's something deceitful about faking older illustration media with digital means. This is not a pen-and-ink drawing, anymore than a VRay rendering would be a photograph).
  • Roger the robot

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    orgelfO
    yes me too
  • Hotel Ballroom

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    S
    Thanks for the crits guys. Remus, the lens flares are agreeably too distracting, they were just to play around with lighting affects in PS. I would definately not put them in a final rendering. And damn Julius, I didnt think anyone was going to catch that about the untensils. They definately give off a blueish reflection. I think it has something to do with the refraction layer for my glasses. But good catch. Im gonna try to fix that.
  • Midway wc

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    Mike LuceyM
    Thanks for the people Majid. Looking forward to seeing the final project. I would need to have an idea about the materials you are using before I could offer a crit. Mike
  • Shop for clothes

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    stefanqS
    Lovely arrangement and design Fernando! I like it allot!
  • Second SU serious work

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    K
    Thanks for adding the person, Maverick. That really is going to be a beefy powerplant. I wish we could have plants like that over here in the UK. When I see all the huge expanses of wasted rooftops out there it just saddens me that we don't utilise them and help our environment. I've only ever used Podium as a renderer so I can't comment on the others like Kerkythea but I've seen its output and they have been impressive. Altho the free version of Podium does have a limit to the resolution size, it isn't an expensive programme to buy and it is incredibly easy to use and learn. In my opinion it is well worth the money.
  • Help needed with a texture problem

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    L
    Also, have you made sure all faces are front face.
  • Mechanical Assembly

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    W
    Dear Malaise and Teezer, Thank you for your kind comments. The thread textures (which could be improved) make a difference to the 'readability' of the 3D model, but what Sketchup could do with is a good (low poly) library of mechanical parts, like nuts and bolts. I'm surprised that no one has written a ruby to generate metric fasteners. For example, one could imagine clicking on the icon of a bolt and then a window opening. The window would ask: Size (M1 to M40 say) Type (Hexhead, CapHead, Countersunk etc) Overall length Thread length Data are readily available. For example: http://www.engineersedge.com/iso_hex_head_screw.htm The ruby would then generate the fastener. Ideally, the ruby would also apply the thread texture too. Kind regards, Bob
  • First Flash slide show animation!

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    MALAISEM
    Very impressive, you've got me ideas for an easiest way to broadcast some animations. Thanks for sharing. MALAISE

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