⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • Share and get feedback on your projects

    758 Topics
    16k Posts
    Mike AmosM
    Looking good, Steve, very good.
  • Reverb

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    boofredlayB
    I like it.
  • More recent Projects

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    dermotcollD
    Nice renders - i like them all - some of the technical criticisms go way over my head and I mean way over!!! Is lens flare wide bottomed trousers for a man called Lenny!!!???
  • A drapery study

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    michaliszissiouM
    No orgelf. Basic model in blender + UV maps > exported to zbrush 2 500 000 poly there) > detailed modeling there > imported to blender as ~600 000 poly > baked UV textures > then exported again from zbrush as ~10 000 poly to blender > highpoly baked UV maps reassigned to lowpoly model > exported to SU as 3ds. Do you think now that this is complicated? Its not really. Its the only reasonable way.
  • Twilight Night Render

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    RichardR
    Really very nice work mate! I would consider maybe a bit more ambient lighting to the foreground would have occurred in real situation with the illumination of your sky and slow shutter speed.
  • PODIUM MAGIC

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    I
    @thanks a lot so any comment abt renders?? waiting for comments..
  • Boogie Nights

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    C
    Oh man.....I should know better than to post a question in the early morning when I've only had ONE coffee! Doh! Thanks Eric
  • 1958 Impala (Maxwell Render) - Updated Oct 5, 2009

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    daleD
    I owned one of these babies in 1969, same color. Seems to me $5.00 would buy all the beer, gas, and smokes (I smoked then) you needed for the weekend. In 58 it was even better, although airfare hasn't really gone up. Really fantastic work [image: Jm9h_Picture83.png]
  • I never know what to put here...

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    L
    @edmund said: I was wondering how you did the grasspave stuff. It looks great! Hi ! I drew the pavement in Sketchup and filled the grass part with the instancing brush in Kerkythea using Majid's grass pack. PM me if you need more details ! Glad you liked it !
  • Test

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    michaliszissiouM
    What do you know about radiosity in blender? http://wiki.blender.org/index.php/Doc:Manual/Lighting/Radiosity/Rendering
  • 3rd render

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    tridemT
    @unknownuser said: ..Your white tiles textures in the ground are too big to look real. ..David totally agree, also the carpet seems oversized. about lighting, I believe is too diffuse, exibition environment normally has many strong lights and relative shadows and reflections all around the stand; metallic items don't need more reflection
  • Mr.Jumpman Models (sci-fi)

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    C
    Cheeky bugger. You didn't tell me that you'd put these on here. Very nice models, wow, amazing, blah blah blah, I've already told you all this... He he. Keep up the great work Joe
  • Randomness

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    michaliszissiouM
    I copy this Marian, about autodesk. There is blender too anyway.
  • Bedroom

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    N
    Well, this is why I started this: because furniture software is VERY restrictive, NOT updated, rigid, ugly (shall I continue? )... and sketchup offers more possibilities, all we must to is to take advantage on them. For now I'm stuck because I try to understand better how to use "protected" and "private" methods. Since I wasn't forced to use them since now, it's a entirely new concept for me - I understand the principle... but I am not sure that I understand how to do what I want. Anyway... I don't have any experience in programming. This is why I started learning in first place.
  • HMS Ontario

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    D
    I just joined the forum and found this thread on the HMS Ontario. As a model shipwright I was most impressed with your work. I had a question, how you were constructing the hull's and if you use any specific ruby scripts? I am working on a 16 gun brig and could use some insights.
  • Red Bathroom

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    boofredlayB
    Here is an update: [image: file.php?id=1862]
  • LightUp Animation

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    R
    @ sepo and Ecuadorian: I admit that this is my first intention... to realize a fully interactive experience using a game engine like Unity, but LightUp1.6 seems to have problems when exporting models that in the Unity scene showed up at the wrong scale or the wrong position so I can't do it. (now LightUp1.7 fix this problem) I think however that a "classic" video with immersive sequences take the same result with the advantage to let see the things you want people see. I want in the future make some test with LightUp and Unity for "virtual visiting architecture". I think this is a very interesting method to use in the near future...
  • Table Lamp [WIP]

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    FrederikF
  • Bedroom Design

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    DanielD
    Very nice rendering....but why would a person so retentive about keeping the room spotless and neat leave the bed rumpled?
  • Luxo's SketchUp Adventure

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    F
    absolutely amazing, congrats...
  • Greetings Card

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    tridemT
    Thanks for reply. The pumpkin is the only object I've modeled, all the rest was found in the warehouse

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