ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • Water with SU and render engine.

    extensions
    19
    0 Votes
    19 Posts
    6k Views
    L
    how did you make it solo? what method did you use to create the ripples? I'm sure everyone would be interested to know!
  • Podium?

    extensions
    8
    0 Votes
    8 Posts
    923 Views
    X
    BTW, is there any way to soften reflections? PS its too bad the lighting dosn't work like you'd expect, light controls overall brightness and dark controls contrast of shadows.
  • Presentation Ideas

    extensions
    7
    0 Votes
    7 Posts
    1k Views
    L
    I've Seen It around, but haven't looked into it too much, but maybe I will, now that you mention it!
  • New, free, add-on for SketchUp - RpWallMaker

    extensions
    24
    0 Votes
    24 Posts
    4k Views
    I
    Hi, I can see RpWallMaker being useful, though I would like to see the following changes: Place the wall offset from the drawn line, rather than making the drawn line the centre line of the wall (or have the option of offsetting at least). This would enable working with imported dwg. files and actual internal or external dimensions. The hole insertion point would be easier to use if located on the top corner of the rectangle. Lintels over openings often align even if openings are of differing heights. If openings were sub components of the wall, they would be easier to select and then move when the wall is exploded or edited.
  • IDXRenditioner not dumping render cache

    extensions
    3
    0 Votes
    3 Posts
    681 Views
    P
    Hi, Visit IDXRenditioner Forum on the link below http://forums.idx-design.com/ lots of help and support available there
  • Gile(s)! global illum. baking

    extensions
    3
    0 Votes
    3 Posts
    731 Views
    X
    i can't figure out how to get the shadow on top of the textures in SU. it seems its one(textures) or the other(lightmap)? if you figure out how to combine them let me know.
  • Architectural Tools for Sketchup

    extensions
    3
    0 Votes
    3 Posts
    1k Views
    G
    hi, link to the discussion thread in the Ruby forum is http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=15927&st=0&sk=t&sd=a The latest version which works on both Mac and Windows is now up for download. Check out the above thread for more details. Cheers!
  • GSU7 and Mirror Selection (Un-Resolved)

    extensions
    11
    0 Votes
    11 Posts
    2k Views
    F
    I am having this very same problem with mirror_31.rb crashing my SU7. Everything was working properly and about 30 min into a model, SU started crashing every time I try mirroring something. After several crashes, I tried mirroing again with the Outliner window closed and everything worked fine! My guess is that after the model starts getting more complex SU can't handle updating the Outliner as efficiently in this case after using the mirror tool? Don't know if this applies to you Dik but it might be worth a check. Fefo
  • Simple Podium studio setup

    extensions
    4
    0 Votes
    4 Posts
    1k Views
    M
    This is the result, after lowering the light value of the omnis, and adding an array of low-light value LEMs: [image: AZd7_20090214180350_28m8s.jpg]
  • Unfold tool for SU models

    extensions
    18
    0 Votes
    18 Posts
    7k Views
    L
    There is a more professional piece of software available called Lamina which is also designed to unfold geometry. It allows you to input the real thickness of the material being unfolded, and then it prepares a cutting sheet with numbers and even tabs if you want them. You can save the output as a DXF cutting path for use with laser or plasma cutters or a waterjet/waterknife. http://laminadesign.com/index.html It's pricy...$395, but it's aimed at fabricators and rapid prototyping shops. I bought a copy after learning that some sculptors were using it for preparing sheetmetal for assembly...it does a nice job making complexly curved surfaces developable (not that's a situation you often see with SketchUp models...with Rhino, it's inevitable).
  • Linceo VR 3.0 (Hypershot + Augmented Reality)

    extensions
    19
    0 Votes
    19 Posts
    5k Views
    A
    for sure! download and use it! soon will start an exciting contest ciao andrea
  • Indigo For the Mac

    extensions
    2
    0 Votes
    2 Posts
    596 Views
    Mike LuceyM
  • Vue render - grainy light

    extensions
    5
    0 Votes
    5 Posts
    1k Views
    EarthMoverE
    Render looks much improved...glad I could help. It's funny, I had the same problem with the warehouse scene and I removed the glass as well. Normally I don't do many interior renders and if I do, I would probably not use Vue. I think removing the glass would only work if your reflective angle was such that it wouldn't be too obvious. If you have a lot of interior lighting and a darker atmosphere, I also don't think it would be wise to remove the glass as slight reflection would be important.
  • Automatic "Bloom effect" in Photoshop

    extensions
    11
    0 Votes
    11 Posts
    3k Views
    R
    It should be a little thing just underneath the close x in the actions window. You can load the action from there.
  • Kinemac? Anyone seen this?

    extensions
    2
    0 Votes
    2 Posts
    978 Views
    E
    Looks cool, but the problem with such real-time renderers is that they rely on reflection maps, and thus reflections only look good in curved surfaces. But it's still cool. If I only had a Mac...
  • Maxwell bump map.

    extensions
    2
    0 Votes
    2 Posts
    764 Views
    brodieB
    I can only ditto this I'm afraid. I've run into the same problem and haven't found the solution yet either. I'll keep you posted if I find out anything as I'm going to be running into this problem again shortly with a brick texture. -brodie
  • Photoshop CS4 Can Render...

    extensions
    5
    0 Votes
    5 Posts
    1k Views
    L
    Not easy at all. Each 3D layer contains a separate imported or manufactured set of 3D objects as a Scene. Between layers, you can share cameras ("custom views") and positions, but in other respects they exist in separate but visible spaces. Camera and positioning controls are extremely hard to manipulate, so it makes sense to import camera positions from the modeler (I use 3DS with SketchUp as an camera import mechanism.) There are several quite nice features, though. Although there is a "Render for final output" setting that can take time to calculate like any other renderer, most of the time you can simply go with "Best Anti-alias" settings for a 3D scene and at any moment (WYSIWYG) flatten it to a standard Photoshop bitmap file (and thus any bitmap format). Also, 3D layers can be converted to Photoshop Smart Objects or placed as such in another file, where you can apply standard Photoshop filters and adjustments to them. The image in my previous post actually applies several adjustments and smart filters to a smart object containing an imported OBJ file from SketchUp, to give it that odd and fairly unique rendering style. The light sources are also present within that particular 3D layer. But the mountains behind are from a 'shopped photo of the site for the project. The sky is actually a 3D object, too: a "3D Postcard" tilted to create the illusion of recession, also converted to a smart layer with smart filters. It is possible, if you import a textured file into PSCS4 XT, to edit the textures themselves as separate placed Photoshop files. Unfortunately, it seems that this is only really useful if you are extremely careful with setting up the UV mapping (texture positioning) before importing the model into PS. In the attached image, the graffiti on the stone was painted on the texture in Photoshop, and of course it appeared in 3D on the 3D layer using the texture. The background is a separate 3D layer of a mesa imported from Google Earth. [image: b1XX_monolith7j-kilroy-20081022.jpg]
  • Piranesi Prize Draw

    extensions
    2
    0 Votes
    2 Posts
    717 Views
    GaieusG
    Thanks John!
  • Tom's 2.5d trees + render apps...

    extensions
    22
    0 Votes
    22 Posts
    7k Views
    GaieusG
    Cool, looking forward to it! @aidus said: PS. Sorry about bad english Many natives have worse
  • Antics3D

    extensions
    4
    0 Votes
    4 Posts
    1k Views
    pilouP
    @unknownuser said: As of 28th November 2008, Antics3D is no longer available for purchase or download, and subscriptions can no longer be renewed. There will be no future versions of Antics3D beyond the current Version 5.

Advertisement