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  • Maxwell Render 2.0 plugin for sketchup

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    jason_marantoJ
    You'll get better answers here: http://www.maxwellrender.com/forum/index.php Best, Jason.
  • IRender nXt- Render with section Cuts

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    Al HartA
    @dadwill said: I am using version 3 of IRender nXt and it does not take into account section cuts so it renders whatever is in front pf the section cut. If anybody has an idea please let me know? Thanks IRender nXt does use Section cuts. It looks through the section cut to see what is inside of a room, etc. However, the geometry in front of the section cut is still used for lights and reflections. This is important in most cases, because you want to see that a room looks like, but you may not want to have to place the camera inside of the room with a wide angle lens. If you are not getting section cuts, make sure they are enabled properly on the nXt Setup tab. [image: 500px-Section_plane.jpg] Section cut through a SketchUp model. Note: Even though you use a section plane to remove geometry - such as this front wall - the illumination inside is not changed. (The sun does not shine in through the now-open wall - and still creates shadows from the invisible windows.)
  • RPTrees and vRay

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    Al HartA
    @unknownuser said: Question: I have used the RpTreeMaker to make some trees but when I use the option to create the Vray Alpha i get no results. And if it saved an alpha - where does it get saved... Or - maybe I dont know how to get the trees to render good (without a black outlind border around the tree)the holes that should be see thru but they are not, they have black blocking them. Now I can use photoshop to clear that black out but to save it as a new tree pic makes it square again so trying to create one for Vray seems not to be working. Maybe you can explain it a little bit to me. The Vray clipmask is saved on a "dummy" material on SketchUp. You would need to click on the material and choose "Export Texture Image" It is also stored in your temporary folder in a subfolder called RPS_TreeMaker_Images [image: 3GNe_rptree-vray.jpg]
  • Podium 2 beta 2

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    S
    I have passed the details ...so it is out of my hands.
  • Shading display

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    TIGT
    The SUp built-in PDF Exporter is for 'vector line work' only and doesn't support shadows etc - it's rather like a DWG export in that respect... If you want to make a PDF of a scene with shadows et al [just as you might export an image file as a JPG or PNG] then you just download a free [or an inexpensive] PDF-writer. It'll becomes an additional Printer - you simply print to that instead of your paper printer. The PDF is saved - usually named after your model in a selected folder/desktop... I use PDF995, but there's lots of others that are 'free' - see CutePDF, BullzipPDFprinter, PrimoPDF, PDFreDirect, PDFCreator etc - Google 'Free PDF Writer'... The 3D PDF version doesn't take in the shadows either [I think?]...
  • Help with bump maps

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    ow I see. Sorry, that was my first time to post here. Anyway here's what I do with bump maps > i use the texture on the surface > then i add another copy in "in model" of the same texture > i change the name of the texture to xxx_bumpX.jpg - the texture then changes to a solid color. (like with bricks texture, when i change the name the texture changes to a solid brown color) Is that what's supposed to happen when i change the name?
  • SU PODIUM how to make glass ? Refraction

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    im not that regular. but i can confirm that v2 supports refraction. you can even choose from preset say water. with its IOR all ready for you.
  • Felix online renderer

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    broomstickB
    I am looking into this new technology at it has it's uses. I have read that it comes most useful in iternational competitions, where you have to render 20 to 40 versions of a big model in the same day. For a freelancer or a small firm, it comes handy when time is a problem: you upload, apply materials (and even scene props like trees cars and people) and launch the render. In little time you will have a very good looking render of the scene you uploaded. I read an inside interview on on of the creators of felix, and he said his clients are people like zaha hadid and norman foster
  • Blender 2.5 Alpha 1

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    For me the challenge right now, is to find a way to make terrain from topo curves, in blender. I saw many tutorials, but I'm trying to find a process similar to the Sandbox in Sketchup...Sometines I'm tired with all SU gaps, so when I find time I'm trying to learn Blender, which seems to be the better alternative for me...for various reasons.
  • Tree substitution in VUE

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    coulteriC
    Thanks for posts. I try to make a model of actual vegetation. It means, that I import a photo of terrain into sketchup, project it onto terrain made of contour lines and where I see a "green spot", there is a tree. So I placed a component onto the terrain on these spots and I would like to replace them with trees in Vue. Ii is truth, I could make the same direct in Vue.
  • UVmaster - Zbrush

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    C
    That is one sweeeet plugin!
  • I need help with Fryrender Sketchup...Please Anyone...ahhhhh

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    I've figured it out, thanks everyone for the help. In Fryrender I can achieve single glass by using the ghost glass as cadmunkey mentioned. To change the colour of the glass I used layers, it seems everything not basic in fryrender is achieved with layers. If there is such a thing in Indigo I am guessing that is how it would be done as well.
  • HDRI Environment Maps

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    stefanqS
    Thomas...I can't believe you missed this one! http://www.openfootage.net/?cat=15
  • Free Hi-Res Stone Wall Texture for SketchUp

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    massimoM
    Thanks Fletch!
  • Kerkythea Exporter

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    SU2KT 3.15 http://www.kerkythea.net/phpBB2/viewtopic.php?p=75880 @unknownuser said: 1.Please copy su2kt.rb and su2kt folder into Sketchup\Plugings Sketchup\Plugins\su2kt.rb Sketchup\Plugins\su2kt Overwrite all older files. On PC the default folder is: C:\Program Files\Google\Google Sketchup ... \Plugins On MAC the default folder is: Macintosh HD/Library/Application Support/Google Sketchup ...... /Sketchup/plugins
  • Lighting Channels in IRender nXt

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    Al HartA
    @unknownuser said: That looks amazing, I am going to DL the latest version and give it a go. How may lights can you control? Upload some pics if you get something good. And/or let us know how you felt about it. You can currently control eight groups of lights. We are petitioning the developers to add more channels. I'm sure they are tired of hearing from me, but if a user wanted to make some positive comments on the nXt Forum and mention that more channels would be useful, it might help.
  • Clay Renders in Podium

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    numbthumbN
    Thanks!
  • Podium/sketchup problem

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    honoluludesktopH
    Poster must have resolved as here.
  • Twilight Site Down?

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    GaieusG
    Well, those who do that, are kicked out of course immediately. I cannot be stiffer than that (with or without Viagra)
  • Walking Around v. Tour

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    @xrok1 said: nice, i like it but one would have to see an interface and test it with different renderers before a value could be determined. So far I've lived a renderer-free life. For your needs, SketchUp's rendering is inadequate? May I ask why?

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