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  • Thea Render at BaseCamp 2012

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    PixeroP
    @notareal said: GTX580 is not a bad at all. But as used architecture between kepler and fermi is rather different, cuda core to core comparison is difficult. There been talk that GTX6xxx series is inferior to GTX5xxx series, but this seems to be true only in some spesific instruction that Thea does not use. When some new CUDA features are used, GTX6xxx has some benefits. It would be very interesting to see a speed comparison between a 580 and a 680...
  • Small white dots with free Maxwell Render?

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    jason_marantoJ
    The white dots are reflected caustics -- they will clear but will take longer in the free versions "draft" mode for FIRE. Here are a few comparison renders (all to SL 12). !["Production" mode for FIRE](/uploads/imported_attachments/BaHX_chair_SL12.png ""Production" mode for FIRE")!["Draft" mode for FIRE](/uploads/imported_attachments/IzHc_chair_SL12_draft.png ""Draft" mode for FIRE") and as a slightly counter-intuitive work around I would reduce the roughness to 0 -- which causes the caustics to be less of an issue... as you see in this render (which will be the file I PM back to you).!["Draft" mode for FIRE with 0 roughness plastic](/uploads/imported_attachments/jY51_chair_SL12_draft2.png ""Draft" mode for FIRE with 0 roughness plastic") Best, Jason.
  • Free Maxwell Render UV mapping problem

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    jason_marantoJ
    Well, it does appear darker to me in the SketchUp viewport as well -- I think somehow the texture/UVs have been scaled down by the ThruPaint plugin in that area. Best, Jason.
  • Looking for Terrain Creation Software

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    Mistro11M
    Thanks Pilou! I will look into that.
  • Vray isn't rendering my image

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    V
    Hopefully someone moves this to the VRay forum, but for now, I can answer. Do you have region render enabled? Sometimes if this is still active, and you have made changes to your view and resolution, you can click render and nothing will happen. Have you tried resetting the defaults in your Options? What version of VR are you using?
  • FluidRay RT real-time renderer now available!

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    pilouP
    Many thanks for the Info precision! http://www.youtube.com/watch?v=GYnsJWepgA0
  • Side by side Rendering comparison

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    HieruH
    I think Al's thread is much better, but what you really need is a scene with fixed textures and lighting restrictions (not easy). Maybe the best thing would be a scene based on an image? I have a possible example - let me check the poly count and creative rights.
  • RpTreeMaker

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    Al HartA
    Thanks - The RpTreeMaker is for Windows only. However, we have created about 50 trees with it and stored them on the 3D Warehouse. You can load these into SketchUp and use them as is. These are 2D trees with a shawod mask to create good shadows. RpTreeMaker trees on the 3D Warehouse See this other thread: Library of Trees for RpTreemaker
  • FluidRay RT - real time global illumination renderer

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    We just released a new FluidRay RT video tutorial on the material and model library, showing how to edit materials and other scene elements in real-time: http://www.youtube.com/watch?v=2q9P5KcPck8
  • Bloom Unit Release, now Free to download!

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    DanbleD
    New article just posted from CG architect! Go have a read, http://www.cgarchitect.com/2012/10/bloom-unit-cloud-based-collaborative-rendering-for-sketchup More BU fans, always appreciated!
  • Real Time Physically Accurate Cloud Renderer - Bloom Unit

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    DanbleD
    I've now created a new thread for the actual free release, however I'll post the note here as well! Bloom Unit is now free to download and use. Bloom Unit is a cloud based, physically accurate renderer for Sketchup, now downloadable for free. Coming with one free hour you can trial and test with, users then purchase more hours at $6 an hour. Simply head over to http://www.bloomunit.com to download now, also don't forget to check http://www.youtube.com/bloomunit for more movies and interesting features! Note; We are aware of an issue when arraying our light objects where it creates two lights ontop of each other at the terminal point of the array. This is being fixed as we speak. Please post any questions you might have and I'll do my best to answer promptly. Enjoy!
  • Kerkythea Masking and Maintaing Color Question

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    massimoM
    You're welcome.
  • Maxwellrender reference symbols

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    novenaN
    @frv said: I use the latest version of Maxwell rendersuite. Though this feature is hidden for as long its not officially rolled out and properly tested. No idea how this feature will be set up later on in the final version. I do know that it worls great, even in beta. Francois hi Francois, thanks for your reply! its use looks great on your posted image, anyhow, it would be fantastic to see the feature included on the standalone plugin... best V
  • Dynamic Component fun

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    pilouP
    Totally Amazing!
  • Interior Lighting - Large Areas

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    thomthomT
    Got sidetracked by another project. Undetermined yet.
  • Spread3D - Create interactive 3D Presentations

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    JClementsJ
    For those attending the BaseCamp 2012 in Boulder, I have a license for Spread3DPro and it is my intention to bring a laptop with it installed for anyone interested trying it out.
  • Tips for Newbie Renderers

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    HieruH
    @unknownuser said: Try to simulate the reality will make your nights & days more small than never! True that But if you are having fun and making a living........
  • Lights in free Maxwell Render?

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    K
    OK, thanks for the links!
  • Lumen RT 3, great features

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    E
    Hi, Nick. I downloaded the demo and I'm trying to create luminous materials, but can't find how. Already searched the manual. EDIT: Nevermind, I realized they're part of an extra pack.
  • Test of renderers

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    J
    Why don't they post the scene? Don't seem right.

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