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  • Please please help me out (2pt perspective rendering)

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    A
    thanks a lot....it works......no need to use advance camera tools. thanks...
  • Thea for SketchUp - Available Now!

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    @notareal said: @atlastudio said: Would like to know how to reduce noise if there's any experts reading! Not sure how materials and scene is set, but I do get a impression that most light comes from the Sun trough a glossy based glass (a real glass that creates caustics) curtain wall. Some "tricks": Thin Film based glass (architectural glass) will speed up convergence a lot. TR2 will render most challenging light paths and materials (naturally with cost of render time) Super-Sapling set to "High" with TR1/TR2 helps to reduce noise Use some fill light (a emitter that is not visible to the camera) to boost convergence, if most of the light comes trough glossy based glass. Note: light components and mesh emitters intersecting nearby mesh may cause noise as well as emitters that has really dense polygon mesh. Make sure that pure white and black are not used, keep diffuse colors in 6-96% range. Thanks for the tips, have just coughed up and bought it today so looking forward to seeing what i can achieve.
  • [Maxwell] Need help with emitters

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    Have you tried ThruPaint? http://sketchucation.com/forums/viewtopic.php?f=323&t=44552 or as unwrapping solution a commercial plugin: SketchUV http://sketchucation.com/forums/viewtopic.php?f=323&t=44501 I use ThruPaint and it works great for me. But all faces have to be quads for some tools. And you should enable "Ignore Distortion" For groups/components who contain ThruPaint mapping otherwise the maxwell plugin will export one per quad face!
  • Overexposed parts problem ( Maxwell Render )

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    @pieterv said: I don't always understand how other people are managing there lights. Like, when you have a look at this image in attachement. (made by http://nemostudio.pl) you can see that the sun is casting bright rays of light on the floor in the living room, but at the same time all the rooms in the appartement are lit very evenly and diffuse. I think this is a very special example and not comparable to your situation. I would say that this is lit without ceiling/walls with one or two emitters in front of the windows to simulate the sun. When you look at the next two images of the interior renderings section on this site (http://nemostudio.pl/wizualizacje/wizualizacje_wnetrz/ ) below the one you posted, you will see a similar situation like the one in your renders.
  • IRender nxt?

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    novenaN
    hi, other good option could be maxwell render standalone plugin for sketchup, there's a free version with certain limitations and for US $95.00 you can get the licensed version of the plugin... it renders within skethup so no geometry importing-exporting needed and it's so simple and easy to use best V
  • Potential of rendered animation?

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    S
    Check LightUp, real time render engine.
  • Brand new at this

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    Hi Shawn - I am not familiar with the KKWS tools. Do you have a link?
  • Create a maxwell sub-forum?

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    I think it is a great idea also! / Niclas
  • Photoshop CS6.1 new 3D features

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    jason_marantoJ
    Fair enough, I dropped Photoshop and After Effects after CS2 (and switched to alternative software)... so it was just an semi-educated guess. Best, Jason.
  • Excellent Vimeo video on Rendering by Daniel Tal

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    Chris FullmerC
    Yeah, his previous book was excellent. I've been excited to see this one as well. Should be great! Chris
  • Where is the realism?

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    yes
  • Emissive reflection don't work [Vray]

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    Did you check to make sure your faces are front facing? It could also be a bug with emissive materials. I am not sure because I have never run into this problem because I say clear of emissive materials for the most part.
  • Rendering engine.

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    This is how it's done. click on dmg and when you see it mount click on the word Kerkythea, to see Kerkythea .pkg right click show package contents, click om contents. find Archive.pax.gz and unpack it to either apps folder or new folder in my docs and call it KT or something, there you will see folders for material, globales,and more. To start KT you will need to click on Unix icon Kerkythea (not Kerkythea.ini) this will open program.BUT to open a SU file in KT you will need SU2KT 3.17 0n this page http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=select&id=7 and install it like any other plugin.When you export your first SU model it will ask you where is unix Kerkythea, navigate to folder where all the folders and unix icon Kerkythea are if you followed this procedure it will work for any ver. OSX if you have ? or problems report back here. Believe me when I say I lke KT it's powerful it's FREE but you got a lot of learning and reading to do to get good at it You might want to try Twilight render written by the same folks as KT and big brother Thea render. There's lots of people here that use it and KT has a decent forum but not as it was back in 2007 and 2008 Walt
  • Piping plugin for Mac

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    "Whoa, I only speak two languages, English and bad English"...Bruce Willis Beside the fact I cannot speak russian, metric is not terribly useful in this country either...in less your a chemist. I would pay real money for a piping program that works. Amazes me nothing has been developed for this. Sketchup has some great features, but it really sucks for anything mechanical. They should develop this if the want to keep beating down autocad.
  • Using Scenes to switch light rigs

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    pilouP
    Indeed!
  • Exporting .kst PROBLEM!! ANIMATION PROBLEM in KERKYTHEA

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    Thanks tomasz, sorry if I shouted, it wasn't my intention... I'm beginner in forums use, so I'm still learning... it will no happen again About the exportation problem. I tried to save in a location I have full access to, and I tried to save it without specifying the extension. Still nothing. By the way, I'm working in Mac, I don't know if it makes any difference. I posted this question a month ago in Kerkythea forum, but I didn't get response, that's why I'm trying now here. Anyway I'll try it again. Any idea? Thanks again.
  • Stupid problem with xfrog trees

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    As a side note, I would suggest getting Onyx Tree for making trees. Especially if you want a hi-poly version for MXS and then export a very low poly version for SKP or even better, it will export shaded TGA which you can turn into a PNG file to save even more memory in SU. Using the new MXS reference feature it kicks serious butt. The Onyx program, although it looks dated is very powerful, will let you create tons of custom trees and shrubs and they export in 3DS, OBJ, FBX and other formats. Well worth the money. I think it was like $150 for the Broadleaf program and I feel like I have already created well over $150 in tree models. Highly recommended for sure for all SketchUpers.
  • Scaling MXM materials in Maxwell Studio

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    jason_marantoJ
    One thing that is important to keep in mind when using MXM files within SketchUp is the type of tiling that the creator of the MXM file specified. There are 2 types of tiling possible: Relative and Meters. The basic idea is that Meters (which used to be known as "RealScale" in older versions of Maxwell) allows the creator to set up the MXM texture(s) to tile at a specific real-world size... this requires the UVs for that object to be 1 meter X 1 meter. The way this is accomplished inside SketchUp is via the Maxwell>UV Coordinates context menu -- here you choose your UV projection type (Cubic/Planar/Spherical/Camera) and set the projection size to 1 meter. [image: ksQe_maxwellUV.jpg] However if the MXM is set up to tile using Relative (typically with a value of 1 and 1) it will automatically tile at the scale and aspect ratio of the UVs created inside SketchUp. The easiest way to control this is to choose one of the texture images used in the MXM and create a new SketchUp material (setting the scale in the SketchUp material to whatever you want as your final). Unfortunately, often without MXED you will not know if the MXM is set to Meters or Relative tiling, and as you can see you would take very different actions in SketchUp to get proper results. Best, Jason.
  • Maxwell studio doesn't adopt texture facing

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    CarlohC
    thank you very much for these background informations jason! people can always count on your maxwell knowledge here...much appreciated!
  • White Dots on Glass/Mirror

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    jason_marantoJ
    Do bear in mind you have created a scene where there are many more bounces to resolve than normal (by virtue of having mirrors reflecting into each other -- AGS is just a metal mirror with reduced opacity) -- this will take time to resolve and as I said SL 18 would be the minimum I would personally accept as "final". Best, Jason.

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