sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    [Maxwell] Need help with emitters

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    9 Posts 3 Posters 1.0k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      blanc7
      last edited by

      I'm new in this forum and i'm using maxwell for quite some time, usually to render exteriors i would like to know more about the emitter.
      I usually use standard emitter. Whats the difference in the luminance option? (Power, Lumen, etc)
      I saw in this thread

      http://www.maxwellrender.com/forum/viewtopic.php?p=353538#p353538
      

      The image is awesome but i think he's only using standard emitter (not ies) especially for his "Corner Stone" emitter. Is it possible to achieve ies looking emitter with non-ies emitter to create a lighting bias?

      And if i try to use ies emitter on a plane or sphere if somehow it will go black if im not facing from where the light from. but there still light its just the plane is going black like this

      http://img17.imagetwist.com/th/02983/9vmimwpfo2gu.jpg

      http://img17.imagetwist.com/th/02983/xqnyxxmq078f.jpg

      1 Reply Last reply Reply Quote 0
      • jason_marantoJ Offline
        jason_maranto
        last edited by

        True emitters emit light from their surface(s) based on the normal direction (front side of faces in SketchUp).

        IES materials are not true emitters -- they must be applied to a small sphere and the sphere itself will not emit light.

        The reason is: IES is not a light so much as a recording of a real-world lighting fixtures falloff -- that recording was made inside a sphere filled with sensors. So we use a sphere to "play-back" the recording of the original lighting fixtures falloff.

        Because of this IES "lights" are best used off-camera -- where you can see the results of the lighting fixture, but not the fixture itself (which does not exist). If you intend to use the IES on-camera then you will need to do some trickery/extra work with another emitter to "fake" things to "look right". However, in Maxwell the intention is when you need to see a light fixture on camera it should be fully modeled and made with appropriate materials (meaning emitters/reflectors/etc.)

        The advantage of IES is it will render faster (Maxwell does not need to calculate extra bounces, etc. due to fixture geometry) and still provide the complex falloff characteristics of a fully modeled light fixture -- so they are useful, but like I said, use them off-camera.

        There are a ton of IES threads on the Maxwell forum and you can easily find them by doing a search.

        Best,
        Jason.

        I create video tutorial series about several 2D & 3D graphics programs.

        1 Reply Last reply Reply Quote 0
        • B Offline
          blanc7
          last edited by

          Thank you for the reply, so ies is best off camera and we use standard emitters as camouflage for the lighting. 1 more question is it possible to use standard emitters (wihout ies) lighting bias to be like emitter with ies? e.g. i create a plane near wall but i want the lighting reflection at the wall be like ies lighting

          Sorry for my english

          1 Reply Last reply Reply Quote 0
          • jason_marantoJ Offline
            jason_maranto
            last edited by

            Everything in Maxwell revolves around geometry -- so if you create the emitter in such a way that the geometry dictates the light will falloff in a specific way, it will.

            That said, the converse is also true, Maxwell is Unbiased and as a result there are not many non-geometrical ways to manipulate light direction/bounces/shape.

            Probably the only extra thing to say here would be that you can use a greyscale texture to mask anything (including an emitter). This can fake the appearance of a light that would be difficult or impossible to model (for instance, you can achieve soft-box effects using a simple plane with a masking texture on the emitter).

            Best,
            Jason.

            I create video tutorial series about several 2D & 3D graphics programs.

            1 Reply Last reply Reply Quote 0
            • B Offline
              blanc7
              last edited by

              thank you very much jason that clarify everything i wanna know πŸ˜„

              1 Reply Last reply Reply Quote 0
              • B Offline
                blanc7
                last edited by

                I think i have another problem with ies. So i copy the file IES Tester by Jason from another thread and i still dont understand how u/he can do that. my problem is when i making something from scratch and using ies with intensity set to 1 it looks very dim. but when i use FIRE in jason's file its quite bright with intensity just 1.
                So i open jason's file, then making a new sketchup file, then copy all objects from jason's file to the new file. but when i use FIRE in my new file the ies is still very dim in ies intensity 1. i have to set around 100 to make it quite bright.


                IES Tester.skp


                IES Tester copy.skp

                1 Reply Last reply Reply Quote 0
                • N Offline
                  numerobis
                  last edited by

                  The cameras of the two scenes have different exposure values (EV)...

                  1. fstop 5,6 and shutter speed 1/1,02 = EV 5
                  2. fstop 5,6 and shutter speed 1/522,45 = EV 14

                  Maybe you should first learn the basics of maxwell and photography

                  http://support.nextlimit.com/display/maxwelldocs/Camera+parameters
                  http://en.wikipedia.org/wiki/Exposure_value

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    blanc7
                    last edited by

                    thank you very much, i still need a lot of study for maxwell and 3d modelling. so another question is there any good free application like UVMapper?
                    or any plugin that have the same intention to uv mapping?

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      numerobis
                      last edited by

                      Have you tried ThruPaint?

                      http://sketchucation.com/forums/viewtopic.php?f=323&t=44552

                      or as unwrapping solution a commercial plugin: SketchUV

                      http://sketchucation.com/forums/viewtopic.php?f=323&t=44501

                      I use ThruPaint and it works great for me. But all faces have to be quads for some tools.
                      And you should enable "Ignore Distortion" For groups/components who contain ThruPaint mapping otherwise the maxwell plugin will export one per quad face!

                      1 Reply Last reply Reply Quote 0
                      • 1 / 1
                      • First post
                        Last post
                      Buy SketchPlus
                      Buy SUbD
                      Buy WrapR
                      Buy eBook
                      Buy Modelur
                      Buy Vertex Tools
                      Buy SketchCuisine
                      Buy FormFonts

                      Advertisement