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    Recent Best Controversial
    • RE: How to launch applications on Mac with Ruby?

      @unknownuser said:

      Hi Whaat,
      There was a thread dedicated to this issue.

      In SU2KT I do it this way:

      @unknownuser said:

      Thread.new do
        system(`command options`)
      end
      

      I though it will allow KT to run without freezing the SU, but it works only for very limited time.

      I hope we can find proper way to do it on both systems.

      Tomasz

      Thank Tomasz, I am aware of the thread but I did not see a solution that worked with Mac. I am able to launch Indigo with parameters using a batch file on a PC (the command window closes after execution) but I am trying to figure out how to do the equivalent on a Mac

      posted in Developers' Forum
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    • RE: How to launch applications on Mac with Ruby?

      @adamb said:

      Ha. I find totally the opposite so in LightUp I have to do:

      UI.openURL("file;//" + File.expand_path(filepath)) if filepath and not(PLATFORM.include? "mswin")
      > 
      

      So this works to open an App or file on a Mac? (I can't test right now)

      posted in Developers' Forum
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    • How to launch applications on Mac with Ruby?

      Hi,

      On PC, I am using UI.openURL(file_path) to open an application or run a batch file. This does not seem to work on Mac. Or does it? How do you launch an application on a Mac with Ruby?

      Also, can you create and run a batch file on a Mac? Does Mac have something equivalent to batch files?

      Thanks!

      posted in Developers' Forum
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    • RE: Notepad++ equivalent for Mac?

      @chris fullmer said:

      There was some discussion about this today in this thread:

      301 Moved Permanently

      favicon

      (www.sketchucation.com)

      people listed:

      TextMate
      Smultron
      xCode - might be included on the Mac. Recommended by RickW

      Hope that helps. Did you get a Mac to test on?

      Chris

      Thanks guys! Yes, I recently got a Mac. πŸ˜„

      posted in Developers' Forum
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    • Notepad++ equivalent for Mac?

      Is there a free text editor for Mac that can highlight Ruby syntax similar to Notepad++ for PC?

      posted in Developers' Forum
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    • RE: Indigo Going Commercial

      @xrok1 said:

      I would like to hear from Whaat on this. what's your take on this; did you know it was coming; have they contacted you on your exporter; if not would you have wasted so much time and effort if you'd have known it was going commercial?

      In all honesty, I did not know that Indigo would go commercial. As for me, I'm still on the team and I hope to stay on the team. Things are quite chaotic right now but I am sure that in time, things will get sorted out and the users will be getting a higher quality product with much better documentation and customer support.

      Cheers,
      Whaat

      posted in Extensions & Applications Discussions
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    • RE: [Plugin] Zorro2 (beta)

      @putnik said:

      I take it it's unresolvable?

      I really don't know what the problem is. Zorro sometimes just causes random bugsplats. I see no reason that it would work for the first file but not for the second. Ruby plugins are more prone to bugsplats than using straight SketchUp for various reasons. I believe that SketchUp has its own internal entity observers that are probably the culprit.

      posted in Plugins
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    • RE: Subdivide and Smooth Feature Requests

      @utiler said:

      @unknownuser said:

      Free or nominal Upgrade to those who bought?

      Has this been answered yet......? πŸ˜‰
      I really don't know the answer to this. It is too early to say. I really hope we can set up a system on Smustard to provide a nominal upgrade price for those who bought. As far as I know, Smustard is still not set up to do this. I know RickW was looking into this and I intend to ask him what the status is.

      posted in Extensions & Applications Discussions
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    • RE: Profile Builder released!

      Thanks Jeff,

      Let me know if that works for you Edson.

      posted in Plugins
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    • RE: Profile Builder released!

      @xrok1 said:

      clicking the text doesn't work for me, try editing the the profile on the left side of the door. most of the time the floor get selected instead. further more if your in edit profile mode and you select something else by accident there doesn't seem to be a way to tell profilebuilder to cancel or forget the operation, which leaves your profile hidden.

      try the attached file please, let me know how you make out selecting the profile on the left of the door?

      I had no trouble at all double-clicking the text to enter 'path-edit' mode. It was a bit easier then I orbited the view below the floor first but it was not necessary.

      If you select something else by accident, just keep hitting 'undo' until the profile member reappears.

      posted in Plugins
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    • RE: Profile Builder released!

      @xrok1 said:

      i don't mean to be rude, (well maybe a little) but there seems to be better customer support for the free scripts than the pay ones. 😒 has anyone noticed this?
      Ouch! Sorry xrok! I thought I had answered your question but then when I reviewed the posts again, I noticed you posted the kitchen.skp file which I don't think I ever tested. (I will check tonight...)

      David_H: Are you using SU6? Is it possible for you to try the same file using SU7? I believe this issue is only present in SU6. However, I have not been able to determine the cause or a solution to it yet.

      posted in Plugins
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    • RE: Subdivide and Smooth Feature Requests

      @remus said:

      1. Being able to flip between subdivide/unsubdivide without undo.

      This seems to be a common request. Users seem to be not using proxy subdivision modelling in favour of applying SDS and then hitting the 'undo' button to get back to unsubdivided. This leads me to believe that there are some workflow issues with proxy modelling. Can someone tell me what are the reasons that users do not like to use the low-poly proxy modelling workflow?

      Another question I have is this:
      Does anyone ever use the 'copy materials' option? It is slow and does not properly interpolate the UV coordinates. I had in mind to fix the UV issue but my preference would be to remove the feature entirely. It will always be slow and I wonder if there is any significant benefit to it. Fixing the UV issue will take a lot of time and I would rather devote time to other features. Any thoughts?

      posted in Extensions & Applications Discussions
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    • RE: Subdivide and Smooth Feature Requests

      @escapeartist said:

      I gotta second the SD&S by selection.

      I rarely want to smooth the entire model, it'd be great to selectively smooth an area.

      Tell me if this method accomplishes what you want:

      1. Select only the faces that you want to smooth.
      2. Make these faces into a new group
      3. Enter group-edit mode for the new group
      4. Select all the border edges in the new group that you want to connect to the unsmoothed portion of the mesh
      5. Go to Subdivide and Smooth->Crease Selection and select Crease Edges and Vertices
      6. Subdivide and Smooth the new group (don't create a proxy)
      7. Exit group-edit mode and explode

      Would you like these operations to be made more 'automatic'?


      The cube is not subdivided (only the top part)

      posted in Extensions & Applications Discussions
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    • RE: Subdivide and Smooth Feature Requests

      keep 'em coming! One thing I would like to emphasize more in the next version is some better tools for editing high poly meshes. SketchUp tools are pretty useless for high-poly editing. Any ideas?

      BTW, don't hold your breath (or your tutorial πŸ˜‰ ) till the next version. I expect the development cycle to take about 6 months.

      posted in Extensions & Applications Discussions
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    • Subdivide and Smooth Feature Requests

      Hi,

      SDS 2.0 is in early development and I was hoping to get some feedback on what features you would like to see in the next version. I have some really exciting features planned already (that I can't talk about yet...) but I am sure there are lots more ideas out there, espcially from those who have used the plugin extensively. Thanks.

      It is helpful if you can refer to another app that has a similar feature that you would like to see in SDS.

      Dale

      posted in Extensions & Applications Discussions extensions
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    • RE: Car renders,WIPs&videos

      @ely862me said:

      i would be happy if ms Dale can make a reverse button for his plugin...this would probably save a lot of time..

      Hey ely862me! Love your work! For someone who has a lot of experience using SDS, can you give me a list of features you would like to see in the next version? (currently in development) Thanks!

      posted in WIP
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    • RE: B.O.B

      Great work solo! I, like many others, am still waiting patiently for your SDS modelling tutorial. I hope it is still in the works. πŸ˜‰ πŸ˜„ We all have much to learn from you!

      posted in Gallery
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    • RE: Anyone know what's wrong with the linetool example?

      Hi iceman,

      I think the problem is that the linetool does not implement the 'getExtents' method. If you add this method to the tool, and make sure that it returns a bounding box that includes the position of BOTH inputpoints, then the tool should draw the preview line as expected.

      Error 404 (Not Found)!!1

      favicon

      (groups.google.com)

      This should work:

      def getExtents
      
      bounds=Sketchup.active_model.bounds
      bounds.add(@ip.position)   #add the input point position to the bounding box
      return bounds
      
      end
      
      posted in Developers' Forum
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    • RE: [Plugin] UVTools v0.1

      milena,

      As I expected, you are trying to map the back faces while the front faces have no material applied to them. You need to apply the material to the front side of the faces. First, reverse the faces of your vase and then paint the material on them. Then, use UVTools.

      posted in Plugins
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    • RE: [Plugin] UVTools v0.1

      @milena said:

      @whaat said:

      @unknownuser said:

      Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. πŸ’š

      Thanks for the comment. This is an easy fix.

      Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).

      Please upload the SKP file so I can take a look. Thanks.

      posted in Plugins
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