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    Recent Best Controversial
    • RE: How to read the windows registry?

      I'm just not familiar with the Windows API and I was wondering if you can access the registry without using it. I am guessing not.

      posted in Developers' Forum
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    • How to read the windows registry?

      From the little research I have done, it seems like the only way to ready values from the Windows registry is to use the WinOLE library. Is there a way to do it without using a library?

      Can someone post some sample code for how to ready values from the registry using an external library?

      Thanks in advance!

      posted in Developers' Forum
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    • RE: Sketchup to Luxrender

      @2kemon said:

      I know absolutely nothing about coding, but I know what works, and the skindigo exporter works to near perfection, so an exporter based on that would be great! But is that allowed, now that whaat is working for Glare on developing the indigo exporter further?

      A new exporter based on SkIndigo would be copyright infringement. There is no GPL code in SkIndigo. There was at one point but I have re-written it.

      posted in Extensions & Applications Discussions
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    • RE: [Plugin] UVTools v0.1

      sorry guys, I am swamped with other projects. I won't be updated this one for awhile.

      posted in Plugins
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    • RE: [REQ] Lock texture coordinates

      Here are some methods to load and save UV sets. If someone wants to use them to create a 'lock texture' plugin, that's fine with me. ๐Ÿ˜„

      def store_uvs(ents,uvset)
      
      face=0
      case uvset
      	when 0
      		key="uv0"
      	when 1
      		key="uv1"
      	when 2
      		key="uv2"
      	when 3
      		key="uv3"
      end
      
      Sketchup.active_model.start_operation "Save UV set"
      
      for e in ents
      	
      	if (e.valid?) and (e.class==Sketchup;;Face)
      		
      		polymesh=e.mesh 5
      		uvs=polymesh.uvs 5
      		for i in (0..uvs.length-1)
      			uvs[i]=uvs[i].to_a  #converts the Point 3D objects to arrays so they won't be transformed
      		end
      		e.set_attribute 'uvs',key,uvs
      	
      	face=face+1
      	Sketchup.set_status_text("Stored uvs for #{face} faces.")
      	end
      		
      end
      
      UI.messagebox "UVs saved for #{face} faces."
      
      Sketchup.active_model.commit_operation
      
      end #function
      
      ###################position a texture on a material from a stored UV set
      def position_map(entities,set)
      
      face=0
      failed=0
      return if set=="SU"  
      key="uv"+set.to_s
      p "positioning map"
      p entities
      for e in entities
      	p e
      	if (e.valid?) and (e.class==Sketchup;;Face)
      		
      		uvs=e.get_attribute 'uvs',key    #gets the stored array of uv coordinates for this face for the given uv set
      		p uvs
      		if uvs
      			pos=[]
      			polymesh=e.mesh 5   #get a polygon mesh representation of the face
      			polygons=polymesh.polygons  
      			poly_index=0
      			begin
      				for p in polygons[poly_index]
      					point=polymesh.point_at(p.abs)
      					if point
      						pos.push(point) 
      						pos.push(uvs[p.abs-1])
      					end
      				end
      
      				e.position_material e.material, pos, true
      				face=face+1
      				Sketchup.set_status_text("Loaded uvs for #{face} faces")
      			rescue  #this is required because SketchUp sometimes fails to position the texture properly
      				poly_index=poly_index+1
      				if polygons[poly_index]
      					pos=[]
      					retry  #try to postion texture again using next polygon in the face
      				else
      					failed=failed+1
      				end
      			end
      	
      			
      		end
      	end
      end
      
      if failed>0
      	stext="Unable to load
      	UVs for #{failed} faces.  Loaded UVs for #{face} faces."
      else
      	stext="Loaded UVs for #{face} faces."
      end
      
      #UI.messagebox (stext)
      
      
      end  #end position map
      
      posted in Plugins
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    • RE: Bike wip

      @unknownuser said:

      Thanks Eric. It seems to be keeping my interest. I think it is the ruby discovery process that is the coolest part. I'll see how far I can get...cheers!

      Very nice modelhead! Hey, have you tried rendering with a more studio-like setup instead of sun+sky? It will really improve the look of your renders. Another thing to try is using EXR environment maps. (There's free ones available online if you do a bit of digging)

      posted in Gallery
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    • RE: [Plugin] UVTools v0.1

      @spenceju said:

      Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.

      Thanks,

      Justin Spencer

      Hi spence,
      Someone else posted this issue using a Mac system. I am actually not sure if the plugin works at all on Mac. Has anyone got it to work on Mac?

      posted in Plugins
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    • RE: Subdivide and Smooth Tutorial Contest

      Well, the contest deadline has arrived. I will post the results on my blog pretty soon. It won't be too hard to pick the winner. There was only one entry! ๐Ÿ˜ฎ Oh well... ๐Ÿ˜„ Can anyone explain the lack of entries?

      posted in Extensions & Applications Discussions
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    • RE: WebDialog show_modal on Mac

      @jim said:

      Does anyone know offhand if calling show_modal on a Mac suspends the ruby script as it does on windows?

      Hey Jim,
      I am 95% sure that it does not suspend it.

      posted in Developers' Forum
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    • RE: Rendering animations

      @remus said:

      very cool whaat, we going to be able to play with this in the next skindigo?

      yeah...this will feature will probably be included in the next beta.

      posted in SketchyPhysics
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    • RE: Rendering animations

      @solo said:

      Thats cool, must have taken ages with Indigo, right?

      I hear Thea also has the ability to render Sketchyphysics, or at least will when released.

      Each frame rendered 30 seconds. I think there were 96 frames. The resolution was pretty small (I think 300x300).

      posted in SketchyPhysics
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    • RE: Rendering animations

      Something like this? ๐Ÿ˜‰
      [flash=423,344:yddq5g08]http://www.youtube.com/v/aRNFmaQ9rU0&hl=en&fs=1[/flash:yddq5g08]

      posted in SketchyPhysics
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    • RE: Subdivide and Smooth Tutorial Contest

      Not much time left. Make sure you get your entries in before June 1st! ๐Ÿ˜„

      posted in Extensions & Applications Discussions
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    • RE: Hey Whaat: Profile Builder...?

      yeah...unfortunately, Profile Builder is based on the native Follow Me tool and cannot help you here. ๐Ÿ˜ž However, if you do a lot of this sort of modelling, it will pay for itself pretty quick. ๐Ÿ˜„

      posted in Developers' Forum
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    • Subdivide and Smooth Tutorial Contest

      Hi,

      To celebrate the one year anniversary of Subdivide and Smooth, I am having a tutorial contest with cash prizes! Check it out here:

      Tutorial Contest Announcement

      There's not much time left so get those entries in! ๐Ÿ˜„
      Thanks everyone for supporting my plugins!

      Dale

      posted in Extensions & Applications Discussions extensions
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    • RE: Profile Builder released!

      @sir said:

      is it possible to edit a profile which has already been extruded along a load of paths, and have the paths update to the new profile? or do i just have to make the edited one a new profile and re-extrude it?

      Well, if you first select all the profile members that you want to change, then click the 'Edit Member Properties' button. If you check the 'Profile' box, then all of the selected members will switch to whatever profile is currently shown in the dialog box. There is no need to re-extrude anything.

      @unknownuser said:

      also the bug that you mention about a profile dissaperaring when reversing direction affects me, but more recently im getting it never apprearing in the first place. (SKP pro 6) any fix for this yet?
      Sorry, there is no fix for this. It seems to only happen in SU6, so it seems like it is a SketchUp bug in version 6.

      @unknownuser said:

      sometimes it works tho. weird!
      yes it is very baffling for me...

      @unknownuser said:

      it'd be nice to have manual selection of the placement point too, maybe in another version ๐Ÿ˜„ ๐Ÿ‘

      You have full control over placement point by using the x and y offset values. I am not sure what you mean here.

      @unknownuser said:

      and to be able to make the profile builder popup dissapear into its title bar, like materials popup. but i guess ruby doesnt control that eh?
      Sorry, not possible ๐Ÿ˜„

      @unknownuser said:

      is there a limit to the complexity of the profile? cos it refuses to do anything with my more complex ones ๐Ÿ˜ 

      I have tried some pretty complex profiles and never had any problems. Can you upload the SKP showing the profile you are trying to use? Maybe you found a bug. Thanks!

      Let me know if you need any more help!
      Dale

      posted in Plugins
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    • RE: Indigo Going Commercial

      @unknownuser said:

      so there's a mac version out now.. problem is, i can't get any of my models in there... the app seems to open fine but skindigo doesn't work with OS X..

      is there another way to get .skps into indigo or is the exporter the only way to do it?

      Hi Jeff,

      I am currently working hard on SkIndigo OSX. Please be patient as there a lot of things to fix for it to work properly on Mac.

      As of now, the only way to use SkIndigo on a Mac is to use bootcamp or equivalent.

      I hope to have a working Mac version out within a couple of weeks.

      Dale

      posted in Extensions & Applications Discussions
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    • RE: 'SDS news'

      speculation no longer required ๐Ÿ˜‰

      http://whaats-up.blogspot.com/2009/04/sds-anniversary-special-and-tutorial.html

      posted in Extensions & Applications Discussions
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    • RE: Indigo Going Commercial

      I don't remember the exact day I found out (I could check the forums), but it would have been the same day as the beta testing group. So really...I had no special advanced notice.

      posted in Extensions & Applications Discussions
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