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    Recent Best Controversial
    • RE: SCF TWEAKTOOLS 1.0

      @jim said:

      Just so I understand - with the exception of smustard scripts, is everyone else OK with their scripts being distributed in this toolbar?

      I am OK with it. However, in the future, please ask permission before hand. The reason is that I will likely start moving my future free plugins to the Smustard Website for hosting, in which case, they will be under the Smustard EULA. For example, I am thinking of moving Zorro2 to Smustard so I do not give permission for it to be modified or added to a toolbar.

      I think the whole concept combining scripts into a toolbar is great, though.

      posted in Developers' Forum
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    • RE: Convert model to all quads?

      @unknownuser said:

      That is funny you should mention subdivide/smooth. I always thought it would be great if you could set it to make quads instead of triangles, too.
      Yes, that would be nice, but as soon as you do the smooth operation, you are forced to have triangles because SketchUp does not support non-planar quads.

      posted in Developers' Forum
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    • RE: Convert model to all quads?

      @unknownuser said:

      I have no idea if this is even feasible, but I would pay money to have this ability.

      What I want to do is bring models into z-brush, which definitely prefers quads, for final texturing.

      Since we can export in obj without converting to triangles, it would be really useful if I could start with a model that has nothing but quads.

      fingers crossed, and thanks!

      It is possible. The code to do this is within Subdivide and Smooth. However, you cannot use this feature directly. It is an internal method.

      posted in Developers' Forum
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    • RE: How to get a pixel value from an image file?

      @pixero said:

      I'm interested in this too. The only script I can think of right now is one that Didier Bur made to make displacement from a greyscale map. Maybe you can find something there?

      Do you have the link?

      posted in Developers' Forum
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    • RE: How to get a pixel value from an image file?

      @thomthom said:

      Or maybe you can find some ruby libraries that allows you to read directly from the files.
      I've looked around a bit. You would think there would be one but I think everyone Ruby library I have found is just a bridge to another library that was done in C++. (Maybe that's the only way it can be done...)

      Are you there Didier? I am sure you have some ideas. πŸ˜„

      posted in Developers' Forum
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    • How to get a pixel value from an image file?

      Is there a relatively simple way to do this? It does not seem possible with the SketchUp API or with the core Ruby methods. I suppose there are many methods using external DLLs but I am looking for something as easy as possible. I think it might be possible by using a WebDialog in combination with the HTML5 <canvas> element and some javascript, but I don't think the <canvas> element will work on Windows systems using a Webdialog.

      What I am after is getting the RGB values of a texture for a given pair of UV coordinates.

      Thanks.

      posted in Developers' Forum
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    • RE: Profile Builder plugin- Problem- Help?

      I just downloaded the latest Windows Update (for Vista) which also includes Internet Explorer 8 RC1. The issue seems to be now resolved! Profile previews work perfect for me. Can anyone else confirm?

      posted in Developers' Forum
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    • RE: [Plugin] Smoothstep Animation

      @kwistenbiebel said:

      Hi Whaat,

      Would it be a sh*tload of work for you to have this plugin make default scene tabs after smoothing the animation ? (needed for render engines)
      The current method (cameralines.rb,F-Spline bezier,Flightpath (or SU-animate) is kind of tedious.
      Your smoothstep animation ruby would be an easier 'out of the box solution' when it can create a scene tab animation.

      If it is a lot of work...maybe commercial?

      I am curious. Which render engines are able to automatically render all scene tabs? I assume you are not manually rendering each scene tab when you are creating these types of animations.

      posted in Plugins
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    • RE: SP3 feature SketchyReplay.

      @l.frisken said:

      well I know that Indigo and Kerkythea both support animation export of some kind movie output, and because I'm biased towards Indigo I reckon whaat might like to incorperate this as one of the features of the new version of skindigo he is making...

      you reckon right! πŸ˜„

      posted in SketchyPhysics
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    • RE: Entities.add_face - does order matter

      @avariant said:

      Hm... I'm curious, does edge order control the face winding, which side is the "back side" or the "front side"? I assumed so, but maybe SU just makes some assumptions based on the overall geometry...

      i am pretty sure the order of points controls the front side of the face

      posted in Developers' Forum
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    • RE: Profile Builder released!

      @dtrarch said:

      Dale

      Just another request for visual viewer/editor for shape libraries please.
      With the expanding scope of shape libraries it would be a big help to be able
      to select the most used profiles and make ones own group without having to scroll through the menu and pick and choose.

      Just a shape source in SU or equal would do the job.
      Maybe thumbnails like in xnView.

      dtr

      Yes, I know, you have requested this about 10 times now... πŸ˜‰ I would gladly add it but it is not trivial. In fact it would take many months to implement and I do not have the time to work on that right now. I have some ideas to improve the browsing of Profiles but this a LONG way off from even being worked on yet. I do appreciate the suggestions, though. I am not trying to ignore you here. This really is a big task and I still don't know if the amount of work that it would take is justified.

      posted in Plugins
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    • RE: Profile Builder released!

      Great! Thanks! I will add these to the website.

      posted in Plugins
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    • RE: Slice model at section

      🀣

      posted in SketchUp Discussions
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    • RE: [Plugin] Zorro2 (beta)

      @aceshigh said:

      I dont know what is happening but Zorro 2 is constantly failing to make any cuts here.

      in fact, sometimes it ABSOLUTELY refuses to cut anything... even simple models, be them grouped or completely exploded. It starts creating the line, but I click the other end of the line but the line doesnt goes away... it like if I was not clicking.

      Open the Ruby Console Window and tell me what error message you are getting. Thanks

      posted in Plugins
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    • RE: [Plugin] Zorro2 (beta)

      @schorradt said:

      I added a Feature to your old Version (1.0) to automatic fill faces cut

      Thanks! I actually experimented with this feature, as well. However, I found that half the time, the faces that were automatically created were reversed, which became quite annoying. I suppose I could give the user the option if a certain key is pressed (as you have shown). The shift key would not work since it used for inference locking.

      posted in Plugins
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    • RE: Hippo Dancer (Fantasia)

      Outstanding!

      posted in Gallery
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    • RE: Whaat's greatest hits

      @xrok1 said:

      Whaat, I was wondering if there is any way to get demo's for your scripts on Smustard? Booltools...Profile Builder I would love to buy them but need to play first to see if I can find a valid excuse to add them to my workflow.

      Also I would love to see a list (with links; in this thread) to all your various scripts because every time I come across a script of yours I'm amazed and I need to know if I'm missing out on anything.

      thanks πŸ˜„

      That's very nice of you to say, xrok1! I have thought about providing demo's for the commercial scripts, especially PB. Maybe someday...

      Here is a list of all my scripts in chronological order:

      SkIndigo
      Zorro
      Subdivide and Smooth
      Polyreducer
      UVTools
      Smoothstep Animation
      BoolTools
      Profile Builder
      Zorro2

      posted in Developers' Forum
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    • RE: [Plugin] Zorro2 (beta)

      @kwistenbiebel said:

      I draw the cut line by clicking two points but it doesn't cut. (using the updated version)
      Any errors in the Ruby Console?? Did you read the tutorial?

      posted in Plugins
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    • RE: Rebar

      nice Eric! You get my seal of approval, too. πŸ‘

      posted in SketchUp Components
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    • RE: [Plugin] Zorro2 (beta)

      OK, I updated the plugin in the first thread and added a tutorial. Hope that all works now...

      posted in Plugins
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