I had the same problem, and found that it was Vray 1.49. but now the undo command undoes two or three steps not just one. so I'm constantly having to repeat things.
It is very annoying.
I had the same problem, and found that it was Vray 1.49. but now the undo command undoes two or three steps not just one. so I'm constantly having to repeat things.
It is very annoying.
each one of your rocks should be a component.
and then you can use the component spray plugin
Welcome,
Sketch Up is a friendly programme compared to AutoCAD
You'll find that some manufactures are starting to release their models on line.
A while back Tom Fenn (tfdesign) and myself were talking about have a Sketch Up Meet group in Birmingham UK (sorry Alabama)
Are there any other user living in and around Birmingham that would be up for a meet up forum type thing?
Tom, are you still up for this?
@lz said:
Very nice job. Materials and choice of colors are great. But that blur seems a bit too intense, especially with nothing extremely obvious in the foreground.
I agree, I think the DOF needs to be on the extreme foreground as well. That should balance the image a bit more
Apart from that great work
@andybot said:
Just a small detail - you need to make sure you put your alpha mask at the "perpendicular" material in the fresnel reflections. Otherwise, you will have a reflection over the whole face. With the diffuse mask, only the diffuse layer will be transparent.
You could also try a normal map or bump map to try and get the reflections going in different directions on the wire.
thanks Andy, I'll have a look into that.
EDIT
Andy,
That worked a treat!!!!
@rspierenburg said:
I think your best bet would be to use a reflective metallic material (ie Chrome) and then use your fence texture (black and white version) as a diffuse mask on top. That way only the area that the fence texture shows will be reflective.
Rob
That's a good idea Rob, I'll try it
Thanks
This might not be possible, but I want to create a fence texture for a wire fence with reflections. I have a lot of fencing to model so I want to use a flat face with textures.
I can get the transparencies right so only the wire sections render but I want only the wire surface to have reflections.
But when I add the reflection layer it doesn't follow the alpha channel and puts a reflection across the whole face the texture is applied to.
The image below is a test. the back ground is red to make sure the transparencies are working.
the one on the right is with out reflection and the left has Fresnel reflection applied.
Any ideas?
@rv1974 said:
Toby, can you purge skp file 'through him who gives you strength' without Purge utility?
Well miracles can happen.
@dave r said:
@airwindsolar said:
Would be nice if SU would include an option to purge automatically on save or close. I'm sure my drive would be a lot less full if it did.
I can think of some downsides to auto-purging on Save or Close. There may be components that the user still needs although they aren't included in the model space. If SketchUp closes unexpectedly you'd lose those components.
I use the Purge All plugin with a keyboard shortcut and use it before closing a model when I know that I don't need any of those items later.
I'm with you Dave , I've got used to purging as part of my work flow. It came from having an under powered PC
, so keeping things as clean as possible was essential.
When I am trawling the Warehouse for models to use I don't import them straight away, I always inspect and purge them.
I had a model through yesterday and the first thing I did was purge.
These pictures really demonstrate that you should keep up with purging.
@david_h said:
They say that with First World Self-imposed Starvation...the first thing to go is balance and the ability to walk. Very sad. Send your Dollars now. Where's Sally Struthers?
I bet it is the first time the one that fell in the pool weighed more than six stone (84 pounds - for our little colonial freedom fighters across the pond)
@miikka1978 said:
The workflow is not that complicated. I just create the terrain in Sketchup and use different paid tools for creating the scene in Unity, for example Terrain Composer, Relief Terrain Pack (RTP) shaders and Skyshop. It is just quite a lot of tweaking the settings (textures, lighting, etc.).
Terrain Composer:
http://www.terraincomposer.com/
Thanks, i'll definitely check them out.
I've started working with Unity here at work.
How long did you spend on it?
And if its not too cheeky...
what was your work flow?
@rishikeshavate said:
Hi friends,
I have did a line art for a gate design. now i want to render it.
As it it complex in design i don't want to use "Follow Me" or "Extrude along path" tools.
Is there any other way, so that i can render the edges?
in Vray there is a type of material called 'toon' it allows you to render lines.
@tobobo said:
Tried to pick one or two to share but I can't
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