Posts made by Tobobo
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RE: VRay Problem - undulating reflections
@gwint said:
Thank you very much "reymond", but still the same ....
have you tried upping the shadow subdivs on the lights?
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RE: How to make a LED light stripe?
@dkendig said:
That isn't necessary if you use the purge unused option in the V-Ray material editor
What I meant was I use TIG's plugin to purge the model of everything else without losing the VRay materials.
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RE: How to make a LED light stripe?
@tig said:
Just use Model Info > Statistics > Purge Unused... to do it to everything.
My 'Purge All' tool is very similar... but that allows you to purge only specific types of thing - e.g. 'Layers' - if desired it also can report what it has done in more detail...
http://sketchucation.com/resources/pluginstore?pln=PurgeAllTIG's tool is the one i use to get around the VRay linking of sub materials, i just remove material from the 'to be purged' list
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RE: How to make a LED light stripe?
hey,
I've had a look at the lights and there is a few things I've changed.
- I have purged the file
- Flipped the rectangle light so they have their front face up.
- Raised and angled the lights towards the wall.
- Turn off the 'no decay', 'double sided' and turned up the intensity.
When I am lighting a room, I classify my lights into three categories:
- functional Lighting
- Accent lighting
- Highlight......lighting
The LED strips are accent lighting and so shouldn't be used to light the whole room (functional lighting)
EDIT: I think you need to add some functional lighting as well as the spot lights
I've attached the jpeg and the file.
Hope it helps
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RE: Vray 4 SU8 bump map problem
Do you have any pictures of this?
My immediate thought is for reversed faces, but i can't say until i see some exported images. -
RE: Visibility and invisibilty from camera
Have a look into the 2 sided materials that VRay offers.
I believe you can have one side as your wall and the camera side and transparent.
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RE: Modeling a Sculpture
@unknownuser said:
Quasi your sculpture!
Subdivision at 8.50 can be made with Artisan, Subdivide and Smooth, and for free Subdivide by Rick Wislon or Subdivision Loop by Guitarist
Nice video!
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RE: Small Problem - Curved Canopy
I'm not sure I understand what you are asking.
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RE: Locking a sketchup file
Unfortunately not.
There are ways of viewing them but you have to get third party software.
For example 3D PDFs.
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RE: DWG Import trouble
Some of the more recent AutoCAD programs allow a fbx or obj export. That could be a better way of getting a good transition.
I could do it for you, if you can't with your version.
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RE: Una gran ayuda porfavor.. desesperado.
Well from what I can get from Google Translate.
I think you need to look at the zoom factor of the camera in the settings.
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RE: Vray sketchup: editor light
@alefabio said:
Hello everyone
I just installed vray for sketchup 8 demo version, I nell'intefaccia window appears and vray plugin can also be seen in the "plugins" at the top then it means that the installation is successful.
I can not, however, to change the values ββof the intensity of light (any type of light) in the 'light editor, I can only enter 0 or -1 as you can?
I tried to uninstall and rinstallare several times is that vray sketchup pro 8, but to no avail, the problem persists.
I ask you to help!
thank you very muchI would contact the customer support on the Chaos Website.
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RE: Tips for managing a city model
@jean lemire said:
Hi Jerico, hi folks.
Normally, with SketchUp (SU), you model everything in real size.
If a building is 100 meters tall, you model it using this height.
Zoom out to be able to see the whole building and zoom in to see details.
With a large and detailed model, I often create two scenes, one that I call Workand the other Render.
In the Work scene, I set the rendering parameter to the bare minimum, just to show enough of the model to be able to work on it. For example, I use no shadows, no profiles, no fancy edges renderind, shaded mode instead of shaded with texture (in some extreme cases I may use monochrome or hidden line or even wireframe) and I also put as much objcts as possible on hidden layers.
In the Render scenes, I set all parameters to get the best result.
For each scene, I tell SU not to memorize the camera position so that I don't lose a carefully obited, panned and zoomed view.
Once that is done, all I have to do is to click on the Work scene tabto have a model that is light on the video card and that allows me to fluidly pan, orbit and zoom to add and/or modify objects. I just click on the other scene tab to see the model in full glory. Of course, I may have to wait a little for SU to render the view.
Just ideas.
I would add that you should have a central model and work on the components outside of the main one and reload them when finshed.
this is done using the 'save as' and 'reload' commands in context menu when you right click on a component.
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Unity Help
Does anyone use Unity that can help me with some quick answers?
I'm looking to create for a client a virtual roadshow room.
My first question is i need to turn off the mouse look and change the wasd controls to forward backward and turn left and right not strafe.
Thanks in advance
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RE: Vray for sketchup toon material ( HELP )
@imabzeous said:
@stefanq said:
You need to let the render to finish.Toon material won't be visible during the GI calculation .
here is the quick render with steel blue color having line weight of 4 and yellow is 8.. but still its the same thing...
plz help me
Thank you
You need to make sure that you have painted the object with the toon mateial.
Select the whole cube and then use the bucket to paint. dont forget the toon material is based on another.