@gaieus said:
Cool, I wasn't sure if I got the problem right. A couple of further tips/info:
When you just hide the edges, they will still separate the facets i.e. you can select them individually and the whole surface will look faceted.
With softening the edges, you'll end up with a curved surface which is still made up of these facets but SU displays it as one,smooth area. The only place it is obvious that it's also made up of these facets is the edges/sides of these surfaces (say the top and bottom of a cylinder).
You can manually hide edges by using the Shift + Eraser tool and soften them with the Ctrl+Eraser tool.
Smooth surfaces cannot be PushPulled, the texture cannot be positioned on them and some other limitations also apply. You can however reveal the dividing edges (and perform some of these operations) by going to View > Hidden geometry (it will also reveal other hidden things, not only softened edges).
Etc. etc...
Now that you mention it, I do remember the trick with the eraser. I just had not thought of the smoothing as a solution. Thanks again for the tip.