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    πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
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    Recent Best Controversial
    • RE: SubD examples and models

      Nice. Haven't seen those tools. Might have to play around one day.

      posted in SUbD
      thomthomT
      thomthom
    • RE: Version 2 is out!

      @box said:

      Yeah that's kinda what I meant by saying, perhaps it could be an option.
      Maybe a tic box for Ver 1 or ver 2, so a toggle for Outer shell or As modelled.

      I'll add this to my internal ticket.

      @box said:

      I've noticed another small bug, sometimes it reverses all faces. I'll try and catch it doing it next time.

      hmm... yes please. If you find a way to reproduce I'll look into it. (Could it be related to open instances? Toggling while editing instances?)

      posted in SUbD
      thomthomT
      thomthom
    • RE: Version 2 is out!

      On this topic; maybe not revert entirely to v1 behaviour? I can see the case when a mesh have all edges connected to two or more faces - then one can assume you want a manifold.

      But, in the scenario of non-manifolds, think for instance t-shapes.

      Thoughts?

      posted in SUbD
      thomthomT
      thomthom
    • RE: Version 2 is out!

      @cuttingedge said:

      Proper thickening tool is required while keeping the quads. I find Fredo's JPP not working well-gives me undesirable result.

      Maybe we could ask Fredo if he can add support? Might be the better solution instead of reinventing what he already created.

      @cuttingedge said:

      Thom thom, I really like in the future to be able to edit inside SubD mode, so you get a realtime feedback of your shape.. if possible for your QFT and VT to work inside Subd. that will be best! so we never have to toggle SubD on and off and guess.

      Yea, been pondering about that. I wanted to first look into if I could create a "preview" window that syncs with SU's viewport. If I can get that working I can look into overlaying it eventually.

      posted in SUbD
      thomthomT
      thomthom
    • RE: Version 2 is out!

      Ah - I had not noticed that. I'm not sure that was deliberate. I had to refactor the logic in order to support multiple selected instance.

      I logged this as a bug.

      posted in SUbD
      thomthomT
      thomthom
    • RE: Version 2 is out!

      It's officially on the board for next update. πŸ˜„

      posted in SUbD
      thomthomT
      thomthom
    • RE: Call for translators

      @rich o brien said:

      No one has ever asked for an Irish translation πŸ˜’

      #haterz

      I might open up the translation system to anyone - then you could add Klingon if you wanted πŸ˜„ (that is actually an option in the interface. That an pirate speak...)

      posted in Developers' Forum
      thomthomT
      thomthom
    • RE: Call for translators

      @jql said:

      I can help you with Portuguese.

      Perfect!

      You can sign up to the interface via this URL; https://crowdin.com/project/subd/invite?d=757566653507u6j463p49383p4

      Give me your email address and I can issue licenses for SUbD and Vertex Tools.

      posted in Developers' Forum
      thomthomT
      thomthom
    • Call for translators

      Extension developers; can you recommend me translators that you have used for your extensions?

      posted in Developers' Forum
      thomthomT
      thomthom
    • RE: PickHelper does not pick elements outside active context

      Yes, this is a reflection of the behaviour of SketchUp's tools. Pickhelper is used for selection and you cannot select outside the active context. Inputpoint on the other hand do let you snap to things outside the active content. And raypick is just a generic utility.

      What are you trying to do that require picking entities outside the active context?

      posted in Developers' Forum
      thomthomT
      thomthom
    • RE: Version 2 is out!

      I'll make note of that. Thanks for the feedback.

      posted in SUbD
      thomthomT
      thomthom
    • RE: Version 2 is out!

      @box said:

      One thing I miss is the internal face removal, I found it very handy.
      Am I missing it and it is still there somewhere?

      Version 2 can handle internal faces - so it doesn't prompt you any more.
      While working on localising I realised the code is still in there - just never used any more. I was wondering if it would be useful. So your comment is timely. Could expose it as a separate menu.

      Though, I wonder if there is a strong enough use-case for a preference to force SUbD to ensure a mesh never have inner faces or forks...

      posted in SUbD
      thomthomT
      thomthom
    • RE: Version 2 is out!

      Yea, I have a relax prototype in the works. Not sure where it will manifest. VT is a likely candidate.
      And I have many ideas for QFT.

      JPP - would this be different from Fredo's JPP in any way?
      (I really need to fix a number of issues with my current custom PP tool)

      posted in SUbD
      thomthomT
      thomthom
    • RE: Vertex tools

      @sofie9536 said:

      I change my computer, do I need a new license?
      Thanks

      No, the license is per-user. πŸ˜„

      posted in Plugins
      thomthomT
      thomthom
    • RE: [Plugin] QuadFaceTools

      @pilou said:

      About the Crowdin, seems you must save after every new each line item input
      else seems that is not save as general input for several items! ❓

      I'm sorry, I don't follow..?

      posted in Plugins
      thomthomT
      thomthom
    • RE: Version 2 is out!

      I'm not a fan of version numbers in menus and toolbars. The version number is listed in the Extension Manager (Or under Preferences > Extensions if you have pre-SU2017).

      posted in SUbD
      thomthomT
      thomthom
    • RE: [Plugin] QuadFaceTools

      @pilou said:

      No French UI version ❓

      No. ...not yet that is... I just set up a Crowdin project for this extension. πŸ˜‰
      But give me some time to localise SUbD and move to my new home. πŸ˜„

      posted in Plugins
      thomthomT
      thomthom
    • RE: [Plugin] QuadFaceTools

      @box said:

      Thomthom, any chance of adding a selection option where you can step the ring/loop selected?
      So, instead of adding or subtracting, each click moves the selection one loop over and deselects the one you are on.

      That's a good idea. Logged it in the issue tracker: https://bitbucket.org/thomthom/quadface-tools/issues/107/shift-loop

      posted in Plugins
      thomthomT
      thomthom
    • RE: [Plugin] QuadFaceTools

      @cmoreink said:

      How do you import an .obj file?
      It crashes every time I try ---> file, import, select .obj file "oops, an error occurred 😞" a message displays (box) askes me if I want to send a report.
      The tool bar displays ok
      Any idea why?

      Can you share this obj file please? (You can PM me if you don't want to share the file publicly)

      posted in Plugins
      thomthomT
      thomthom
    • RE: Version 2 is out!

      @pilou said:

      Edit : Problem Solved! That was direct download first time! πŸ€“

      I've never seen icon issues like that. What version of SU did you use? And what do you mean by "direct download"?

      @pilou said:

      Just a little thing : no Number of Version on title ?

      No... how come?

      posted in SUbD
      thomthomT
      thomthom
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