Alright, cool! And I think I'll try some lettering on the side, too. Thanks for the suggestion.
@d12dozr said:
Yep, its in the free version too. It was introduced with the Solid Tools, the rest of which are PRO only, but Outer Shell is available to everybody.
I also thought this was pro only! Awesome!
Thanks everyone!
Rich, those look like what I'm looking for! I'll take a look through them.
John, knowing your beautiful textures, I would love to see what you have. But only if it's not too much trouble. Don't spend much time on it. I don't need it to be washed out as in the photo, just a light shade.
O.K. I was thinking about messing with the registry but decided I should ask here instead. I guess I'll just live with it. Plus, there's really no reason for me not to switch to v.8, is there?
The point at this state of the plugin is that you need to have the exact same amount of faces before you start the bending operation as when you finish it. The plugin can only "remember" UV co-ordinates on existing faces. This is why subdivision is needed before.
You can use Shape Bender but I used FredoScale - all the same; the resulting shape will be bent.
You can even give Tgi3D SU Amorph a shot. That can also restore UV co-ordinates (in fact, once it worked on a model where TT's UV Toolkit failed - but TT's plugin is admittedly a WIP one for the time being...)
Nevermind, Zorro looks like it will work. As usual, an awesome plugin from Whaat. It crashes a lot though but I'll make a backup of my file and see what I can come up with. Thanks a bunch Rich!
Posted my latest render as well as a render I did along the way. Hope you like them. Please let me know what I should do to make it better.
[image: 9xl5_desk_render6.jpg]
Also, by applying the materials in SU, you also assign UV mapping to them (how big the texture should be, what the orientation is should be etc.). This info is also needed for Kerky to work correctly if you are working with image based materials and not with pure colours.
IMO, there is little value with running your own app. in a browser. If however, an occasional user could access SU pro as a server app for pennies, then running SU Pro in a browser could be an attraction.
Good steps to develop a workflow, dereeei
John; in SketchUp, you can practically model anything and everything (almost) but really the most important thing is to "see" the 3D world inside and work your way either adding details to basic, primitive shapes or subtracting (this is more rare).