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    Recent Best Controversial
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @rich o brien said:

      Not sure what you installed that you ended up with an icon that points to PayPal?

      This tool exists in the File menu if properly installed.

      It's true but, in current version, there's also a Donate entry in Plugins menu. To avoid confusion, in next version, I will add an Import entry in Plugins menu too.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @please dell me said:

      I want to try it, you say it FREE, bud if I instal it, I have jsut one icon - DONATE and then open PayPall. So it´s free, but you must pay ?

      Ahh too bad, you were so close! 😄 In SketchUp menu, select: File > Import with Universal Importer... It will cost nothing but a few clicks 😉

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @rick959 said:

      Hi there,

      I have installed your plugin and when I try to import a model, I have tried several different models, I get the same error each time.
      Please see the image attached.

      Thanks in advance

      Hi Rick,

      (Re)install Microsoft Visual C++ library then try again.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @EarthMover I can import with my plugin your DAE model in SketchUp Make 2017 on Windows 10:

      Home Designer.jpg

      In your last screenshot, there are some well written files in your "tmp" directory. I don't understand...

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @earthmover said:

      The extension is working as expected in my licensed SU 2021 version, but failing with 2017 only.

      Hi EarthMover 😉

      When you import a model with this extension, are SU 2017 and 2021 running in same time and OS?

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @TIG Yes, it seems plugin can't read "export.mtl" file. Normally, plugin reads "export.mtl" after conversion of input model to "export.obj". Maybe this conversion silently fails...

      @EarthMover Can you follow these steps, please?

      1. Import a model in SketchUp 2017 with Universal Importer plugin.
      2. When plugin error message is shown: don't click on "OK" button!
      3. Open "C:\ProgramData\Universal Importer\tmp" in File Explorer.
      4. Display files with details so we see each file present and its size...
      5. Send us a screenshot of File Explorer and "assimp.log" if it exists.
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @tig said:

      I see C:\ versus C:/ in paths in the error message ?
      Best to force the paths to use all / ??

      I agree, it's better to normalize dir separator but I don't think EarthMover's issue come from this...

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Random Entity Generator - v1.2.1 - 29 April 2025

      1.1.9 version adds spanish translation. Thanks Óscar Hernández (Oxer) for this translation!

      Download latest Random Entity Generator plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      1.1.7 version allows you to import in SketchUp models exported from Blender 2.80 or newer at .blend format.
      Expect better compatibility for many formats. Thanks again to Assimp's contributors who made this happen!

      Download latest Universal Importer plugin from SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      I locked target height to an Integer. Since scaling is hacky in this plugin, I must test Float carefully 😛

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @Moltres Rider

      Obviously, you have NO LUCK 😮 Universal Importer plugin works in most cases with recent versions of FBX format. Try to upgrade model with Autodesk FBX Converter then try again to import model...

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @Paul To import this ".OBJ" file with its textures, extract also "12044_w_Rae_30k.mtl" file and "tex" subfolder. Keep folder hierarchy.

      @Mike Hello 😄 I suppose groups don't matter. I don't know if there's an optimal percent... Poly reduction algorithm is in MeshLab hands.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @p11205 said:

      Hi Samuel,
      Thanks for making this plug in available.

      Hi Paul 😄

      @p11205 said:

      I am having the same issue as others when importing a model. The model itself imports fine but without textures. I have read your response to others about the absolute path but am not sure what to do. I have attached the model file below if you have a chance to take a look and advise. thanks

      the file is here:
      https://www.dropbox.com/t/cwZOdCb32a1BrBoZ

      I successfully imported model as is on SketchUp 2017. See screenshot below. I followed these steps:

      1. Extract whole archive.
      2. Import "12044_w_Rae_30k.OBJ" file.
      3. Cancel when plugin asks about "DefaultMaterial".

      12044_w_Rae_30k.png

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Parametric Modeling - v0.0.7 - 03 June 2021

      @traupmann said:

      [...] by Sketchup Console do you mean Ruby Console?
      if so, an error report is in the text file below.

      Yes, I meant the Ruby Console 😉 Thanks for the error log. I suspect a conflict between Layers Organizer and Parametric Modeling plugins. Can you try to:

      1. Disable temporarily Layers Organizer plugin.
      2. Restart SketchUp.
      3. Import again a schema in the Nodes Editor?
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Parametric Modeling - v0.0.7 - 03 June 2021

      @traupmann said:

      I started with a blank (new) Sketchup model, then use Parametric Modeling to Import a Schema. I get the Schema, but not any structures of any sort in the model space.

      Maybe an error is occurring in background. Can you try to:

      1. Open the Nodes Editor.
      2. Open the SketchUp console.
      3. Import a .schema file in the Nodes Editor.
      4. Execute this code in the SketchUp console:
      ParametricModeling;;ParametricEntities.redraw
      
      1. Report the error here?
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Parametric Modeling - v0.0.7 - 03 June 2021

      @traupmann said:

      Here are screenshots of the Decking On Pedestals.schema.

      I don't see your screenshots. Did you forget to attach them?

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Parametric Modeling - v0.0.7 - 03 June 2021

      @traupmann said:

      Some of the supplied schemas require particular models for them to be expanded correctly. Can you please provide those models?

      When you export a parametric schema, everything visible in the Nodes Editor is stored in the .schema file, even custom shapes (extracted from SketchUp viewport).

      A parametric schema can be exported from a model then imported in another model, without geometry loss. The only things not embedded in .schema files are materials textures.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Parametric Modeling - v0.0.7 - 03 June 2021

      @mariotalluto said:

      Absolutely amazing plugin ! Thanks for make it free

      Thanks for your feedback!

      @mariotalluto said:

      Looking for some example/tutorial cause i am completly lost. I want to create basic paramtric building (volume + balcony),but can't find the way to do it

      There are videos available on YouTube but it's more a plugin overview... I recommend you to import examples: Open the Nodes Editor. Right click in void to display context menu… Click on "Import schema from a file". Select a ".schema" file. Study how nodes are filled and connected. There is also a Wiki.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Parametric Modeling - v0.0.7 - 03 June 2021

      @whiteshadow said:

      Link Preview Image
      Need help here, how to do it in SketchUp?

      Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users like electroscientistX.

      favicon

      Imgur (imgur.com)

      I have to make those snake skin like things, any idea how to do it?

      Sorry for the late reply. It's maybe possible to model this "Snake Skin". Here's an hypothetical plan:

      1. Download Tiling.schema. Make sure downloaded file ends with ".schema", not ".txt".
      2. Open Nodes Editor.
      3. Right click in void to display context menu… Click on "Import schema from a file". Select "Tiling.schema".
      4. Design elementary shape with SketchUp native tools or other plugins. Let's call this shape a "Tile".
      5. Make a "Tile" component. Right click on this component in main SketchUp window. Select "Parametric Modeling > Extract Shape From Group Or Component". "Tile" appears as "Draw shape" in Nodes Editor.
      6. Replace "Draw box" node with "Draw shape" node. Connect "Draw shape" with other nodes.
      7. Use "Copy" node(s) with "X/Y/Z Position" formula(s) to spread "Tile/Draw shape" in 3D space.
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @ekon said:

      Hello Samuel, first off, thank you so much for this superb tool!!

      Hello Ekon! With pleasure 😉

      @samuel_t said:

      [...] Your model had absolute paths to textures. That's not supported by plugin.
      I converted absolute paths to relative paths with a text editor. It's OK now [...]

      @ekon said:

      I have the same issue about textures. I just installed the plugin and imported and FBX file but it comes in without textures. My base model comes from Revit. How can I re-path the textures so that the plugin can read / load them into Sketchup? (Text editor, ok, but how?)

      First, if you can, upgrade Revit to latest version to increase chances to have more export options.
      Then, tell me what export options Revit offers to you. Some .x (DirectX) and .fbx files are text-encoded. All .mtl files are plain text. Open exported file with a text editor to see if textures paths are editable.

      posted in Plugins
      samuel_tS
      samuel_t
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