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    Recent Best Controversial
    • RE: Loft Scene

      would you share those book models?? πŸ’š

      posted in Gallery
      romboutR
      rombout
    • RE: {REQ} lens shift image exporter

      did any one found a solution for this problem yet...
      i was thinking about a line procedural render, but getting just the outlines is a bit hard perhaps

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] Camera Stats

      @martinrinehart said:

      @jim said:

      Need to open it modal on the Mac to make it stay on top.

      Thanks, Jim.

      I changed it to "show_modal" but it turned the friendly little guy into a huge pain. Almost useless. Certainly no fun.

      Mac users: edit the code. It's ...Plugins/camera_stats/camera_stats.rb. Change the line at the bottom that now reads "wd.show()" to "wd.show_modal()". Is that better?

      ii got this error

      @unknownuser said:

      Error: #<SyntaxError: /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/camera_stats/camera_stats.rb:104: parse error, unexpected tIDENTIFIER, expecting kEND
      target = make_arr( val )wd.show
      ^>
      /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/camera_stats_menu.rb:10:in load' /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/camera_stats_menu.rb:10 /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/camera_stats_menu.rb:10:in call'
      /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/camera_stats_menu.rb:10

      im working on mac su 6
      before that line change it dint do any thing either

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] Make Fur v.2.1.0(20140323)

      whatever i try icant seem to make anything....
      im trying to make simple grass like the example on page one, but im using a component. the mesh only gets rotated just a bit.
      Also when i try it with plain geometry nothing really happens.
      im using su6 on mac osx 10.5.6

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] Smoothstep Animation

      @rickymon said:

      Hey guyz

      I know this is an old thread, but just for you to know...

      Was looking for a plugin to animate objects, and I found Properanimation.rb by morisdov
      This is a very cool plugin but did not have any way to export, native SU export engine did not support it. There are hughe threads about this issue, other people was considering to make screencapture videos, or get fancy external render engines.

      But guess what...?

      Smoothstep Animation not only exports smooth camera scenes, it also recognizes all Properanimation.rb animations.....!!!!

      So if you are looking for a cool tool to animate objects, try both plugins
      Properanimation.rb + SmoothstepAnim.rb

      Uploading utube
      http://www.youtube.com/watch?v=UL6tnTvphAE
      Done

      but how did you get to export all geometry, cause i thought he said i could only export images???

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] Make Fur v.2.1.0(20140323)

      finally had a project to test.
      this is my first and only test yet, i did need to manually adjust everything to my desire though.
      But im gonna 'play' with it a lot more!!!!!

      😎


      temp_postpro.jpg

      posted in Plugins
      romboutR
      rombout
    • RE: Needed: Thatch

      oke thanks bro...
      this is my test so far... i used th fur plugin to make the roof, actually my first try. Did a lot of manual transitions to get it right though!
      CC please


      test_palapa_v1_POSTPRO.jpg

      posted in SketchUp Components
      romboutR
      rombout
    • RE: Needed: Thatch

      im looking for a good cabana or thatched roof model, but there isn't a real good one.
      THink im gonna model it myself

      posted in SketchUp Components
      romboutR
      rombout
    • RE: "my "ART-SKETCH COMPONENTS"...

      @urgen said:

      ...probably, somebody still do not clearly understand how it works... πŸ˜• giving the post info of how I do the textures to SHOES. The same way I did Skies ,ski boots and wheels that I showed earlier ( I gave the material to GAI and they are going to be restored soon). This is probably the learning video of how to work in PHOTOSHOP... πŸ˜‰
      http://www.rapidshare.ru/518868

      do you happen to still have this video??

      posted in SketchUp Components
      romboutR
      rombout
    • RE: Needed: Thatch

      pete can you post pone me that texture once more??

      posted in SketchUp Components
      romboutR
      rombout
    • RE: Bush Lodge - Vray - updated

      @unknownuser said:

      wanted to share my latest render, hot out the oven πŸ˜„

      http://i167.photobucket.com/albums/u143/FreeAgent84/bushlodge-02-1.jpg

      http://i167.photobucket.com/albums/u143/FreeAgent84/bushlodge-01.jpg

      wow wow wow

      great image, done with vray 4 su!!!
      love it, im learning thea at the moment.
      I need to model a palapa soon and i came across this image of yours. Where did you find the text of that thatced roof.
      And how did you do the grass at the fore ground, looks insane real! to me

      and huh where do you get your skies from, it look great

      where's your psd file with layers, you said you was planning to post it???

      πŸŽ‰

      posted in Gallery
      romboutR
      rombout
    • RE: [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

      why is there a PS plugin in the folder??????

      posted in Plugins
      romboutR
      rombout
    • RE: Sketchup / Artlantis / Lumion / Octane - el azul estudio

      how the hell do you get such good quality from artlantis... i've played with it a couple times but got back to kerkythea again. These look amazing

      posted in Gallery
      romboutR
      rombout
    • RE: [Tutorial] How to use layered materials in Kerkythea

      oke think i got it... ramp procedural with wireframe procedural....


      Dirt_procedural_test_pm_pos.jpg


      Dirt_Procedural_Test2.kzx.zip

      posted in SketchUp Tutorials
      romboutR
      rombout
    • RE: [Tutorial] How to use layered materials in Kerkythea

      @aerilius said:

      In this tutorial I want to show how the layered material system in Kerkythea can be used. Maybe not all materials here are physically perfect and there might be much more that I haven't found out in Kerkythea.
      Layered materials allow

      • to reduce a tiling effect on a texture by adding more variation
      • to combine materials: car paint material + water material => waterdrops on car surface
      • to make complex materials that look for example old, dirty or more natural and that otherwise would require immense texture sizes

      1. Click on the menu item "Settings" -> "Materials...". Double-click on a material and the Material Editor will open.

      2. If you click on the diffuse part of the material (or ambient and all others), there appears a + in the texture editor section on the bottom. When you right click on it, it is possible to add a colour, texture or a procedural or layers:
      + additive layer: All materials after the + will be overlaid by adding them. The result will be very bright, so to keep it physically correct, the weights should sum up to not more than 1.000 (for example one material 0.4 + one with 0.6)
      x mask layer: All materials after the x will be multiplied. The multiplication works according the following scheme: white(1) * black(0) = black(0), white(1) * white(1) = white(1)
      Here, you don't have to care about weights, because the maximum will remain 1.000.

      3. This way, I made this slate roof for my Limburg monastery model.
      [attachment=2:bbsl1616]<!-- ia2 -->layered_materials1.jpg<!-- ia2 -->[/attachment:bbsl1616]
      First, I laid a "windy texture" procedural with a weight of 0.1 over the slate texture (weight 0.9).
      Then I multiplied it with a mask so that some areas will be blackened where the mosses should appear.
      For the moss texture, I used the same mask, but I check the checkbox "inverted"
      [attachment=1:bbsl1616]<!-- ia1 -->layered_materials2.jpg<!-- ia1 -->[/attachment:bbsl1616]

      4. If you use the "wireframe" procedural for your mask, you can apply a different material for the border areas of a face. The wireframe procedural can also differ between inner and outer edges (check "hard inner edges"). This way it is possible to apply a different type of dirt around windows than on the borders of the wall.
      [attachment=0:bbsl1616]<!-- ia0 -->layered_wall.jpg<!-- ia0 -->[/attachment:bbsl1616]

      Unfortunately, the options in Kerkythea are limited and the wireframe procedural can not selectively use only the upper edges of a face (or lower edges).

      5. Here is a Kerkythea material pack which contains most materials from the Limburg monastery model.
      http://rapidshare.com/files/333424289/Limburg.mat.zip
      It requires some additional procedurals that can be downloaded on the Kerkythea website

      But how did you get the dirt to the wireframe procedurals???
      perhaps you tried it already.... but isn't it possible to mask the wireframe procedural and mask it with the ramp procedural.

      posted in SketchUp Tutorials
      romboutR
      rombout
    • RE: Renders of Romanesque Monastery

      wow these images are great, really great... you had me fooled!!! i thanks for the explination of the layer system. I tried it once but still had some problems with the physical laws

      posted in Gallery
      romboutR
      rombout
    • RE: High-poly drapes

      how did you create these?

      posted in SketchUp Components
      romboutR
      rombout
    • RE: [Plugin] Sculpt Tools (help)

      oke chris,
      thanks for explaining it to me... feel so dumb. Really want this script for a long time and still need to find someone with a credit card which can buy it for me!!! 😞

      posted in Plugins
      romboutR
      rombout
    • RE: Silvershadow's Eye Candy 3 - H.M.C.S SNOWBERRY

      @silver_shadow said:

      Tomorrow there will be more content to download πŸ˜„

      He silver shadow,
      thanks for the tut about the model. But i'm very curious how you exactly made the texture for this one. Could you make a small tut about this??? 😎

      posted in Gallery
      romboutR
      rombout
    • RE: [Plugin] Sculpt Tools (help)

      @solo said:

      With a bit of playing, your code will be able to produce this faster than I did using SDS.

      http://img19.imageshack.us/img19/982/1solocurtain4.png

      ehhh sorry SDS???

      posted in Plugins
      romboutR
      rombout
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