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    Renders of Romanesque Monastery

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    • B Offline
      bytor
      last edited by

      Fantastic work! That last one is a wonderful image, and the texturing holds up very well for the distance the original photos were taken from - not an easy task. πŸ‘

      Find the Cost of Freedom.....

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      • D Offline
        dspace
        last edited by

        Amazing work! Great texturing! πŸ˜„
        Agree with some of the guys, probably the small rez issue - couldn't tell how much post-pro were done.

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        • majidM Offline
          majid
          last edited by

          I thought all of them are photoes, rnt they?

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            I only see some photos and a painting of Corot.

            http://www.rome-in-italy.com/rome/rome-tabeaux/vues/camilleCorot-1826.jpg

            http://www.rome-in-italy.com/rome/rome-tabeaux/vues/camilleCorot-1826.jpg
            πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

            Like this:
            DSC01618rekAffect.jpg

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            • EarthMoverE Offline
              EarthMover
              last edited by

              Wow, really good work. Looks like he's showing a photo of the ruins followed by photomatch of the reconstruction inserted into the original photo.

              Great job on the reconstruction and the way you worked them into the photos...looks so convincing!

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • A Offline
                Aerilius
                last edited by

                I have to admit that the images are a combination of renderings in Kerkythea and post production (in PaintShop Pro).

                Here again in higher resolution:

                DSC01863rek.JPG

                DSC00384rek.JPG

                DSC01618rek.jpg

                I intensively used Kerkythea's layered material system which unfortunately has its limits. Thus I could prevent repetition of the textures and add dirt and mosses at the border of faces. This worked well for the roof (no later modification), but it looked strange at the wall around the windows. As I could not set a different amount and type of dirt for horizontal and vertical edges, there was some modification necessary. The fog was added later using a depth render. Also I played around with color settings to create a similar atmosphere like in the original photo.

                wall.jpg

                wall_dirt.jpg

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                • S Offline
                  sepo
                  last edited by

                  Fantastic renders....they show the Kerky power really well. How did you add snow to roof in the first image (last batch). Was it pp or Kerky layering? πŸ‘

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Perfect work, Aerilius. I have always loved what you are doing with this monastery but these images are superb. Like the others above - I could've easily been mistaken if I hadn't seen the real photos with the ruins.

                    If anyone has missed your other post with the interior panoramas, here is the link:
                    http://forums.sketchucation.com/viewtopic.php?f=81&t=23796
                    (and yes, they are also renders πŸ˜‰ )

                    Gai...

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                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      Wow! Well done!

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • romboutR Offline
                        rombout
                        last edited by

                        wow these images are great, really great... you had me fooled!!! i thanks for the explination of the layer system. I tried it once but still had some problems with the physical laws

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                        • F Offline
                          Fletch
                          last edited by

                          these have to be some of my favorite Kerkythea renderings I have seen in quite some time... congrats!!!

                          Fletch
                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            That is some really impressive work. The renders fit into the photos so well! πŸ‘ πŸ‘

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • honoluludesktopH Offline
                              honoluludesktop
                              last edited by

                              Google, or someone else could create time periods of virtual restored worlds with building that have been destroyed over time. How magnificent.

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                              • A Offline
                                Aerilius
                                last edited by

                                How do you read my mind? πŸ˜„

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  we can hear the bells ringing ! 😎

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • T Offline
                                    tomislavm
                                    last edited by

                                    Perfect work, this is something very nice!

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                                    • R Offline
                                      Roger
                                      last edited by

                                      @honoluludesktop said:

                                      Google, or someone else could create time periods of virtual restored worlds with building that have been destroyed over time. How magnificent.

                                      Doesn't Google already do that?

                                      http://www.azcreative.com

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                                      • R Offline
                                        Roger
                                        last edited by

                                        Aerilius, what sort of reference documents were you working from to create the reconstruction?

                                        http://www.azcreative.com

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                                        • A Offline
                                          Aerilius
                                          last edited by

                                          Most of the reconstruction is based on plans by the architect W. Manchot (1892) who examined the ruin and created very many detailed plans (up to ~10cm). Since that time the reconstruction proposals have changed a bit, so I updated it to current state of science (two tower theory <-> central tower).
                                          Querschnitt_Vorhalle.jpg
                                          Seitenansicht.jpg

                                          Actually I had not posted the original renders (which have much better resolution).
                                          Here are some more panoramic renders:
                                          http://www.you3dview.com/search/?search_id=limburg
                                          [flash=550,360:1cqg0gwc]http://www.you3dview.com/viewer/viewer.swf?xml=http://www.you3dview.com/flvideo/228/viewer.xml[/flash:1cqg0gwc]

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                                          • B Offline
                                            bogdank
                                            last edited by

                                            Great job! πŸ˜„
                                            Can you please tell me how did you do texture inside, with all arcs and stuff???
                                            I am modeling some tunnels where one end is higher than the other, so I join these diferent size arcs with sandbox (from contur). With all triangles that I get, I can not apply texture nicely. I tried with QuadFace but its not working for me.
                                            I see on these panoramic photos that you done them perfectly.

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