under the "maps" rollout check displacement en click on the "m" > type "bitmap" > click on the "m" and browse to you displacement map
Posts
- 
RE: Render this:Christmas Night
- 
RE: Model this: 3D Connexion Space explorerlooks really great! I prefer to make my version in Modo as I can't really model organic in SU  
- 
RE: Render this: Fountainlet there be water:  modo render, just started learning modo 
 only pp was curves+photofilter
- 
RE: Pebbles and ballshey is talking about a blendmap in the environment slot which has a blend between vraysun and hdri image 
- 
RE: Test Render for CChey looks good... I would lower the reflections in the window, they look like mirrors now. 
- 
RE: [REQ] Flagstonehey Solo, could you upload those 5 images please? Could come in handy some day  
- 
RE: Uv map importproblem solved... Michalis was so kind to explain to maybe. 
 I was a bit wrong about OBJ not supporting uv maps.I'll explain the workflow quickly here for people who are intrested: - unwrap your object in Modo.
- make an texture in gimp/photoshop.
- apply it in modo.
- export to OBJ.
- import in blender.
- export as 3ds in a different folder with the texture in the same map. Remember 3ds files can only contain 3-5 letters.
- import into SU
 
- 
RE: Uv map importI also read exporting as OBJ doesn't work with uv map? 
- 
Uv map importhey guys, I would like to import an object modeled in modo included an uv map into sketchup. 
 What format + settings should I use so sketchup imports the uv map aswell.
 I did some research on the web and I found this workflow:in Modo, export to "Autodesk FBX" format (modo can't export to 3ds). 
 in the Autodesk FBX converter, convert FBX to 3ds.
 import into SU.I tried it but I can't get the uv map in SU. 
 anyone who can help me with this?cheers 
 remon_v
- 
RE: South wind #2nice Michalis... I did some other tests. The water is more reflective and I also edited the rock texture a bit. here it is:  
- 
RE: South wind #2You're right Michalis... I did see it also, tried to fix it in PS but didn't come out nice. 
 Ok I did some more testing... Trying to fix the reflections and reducing the rendertime. I setup a billboard at the back. I gave the ship a dark blue (nearly black) texture I put an omni light in front of the sun and removed the "sketchup sunlight". So here it is: as you can see reduced the time alot  
- 
RE: South wind #2here's my effort. It's not as nice as Michalis' and solos effort. Rendered with vray and a little ps. Suggestions and C%C's are welcome. BTW took me 20 min and 10 s to render with an amd phenom X4 940, 4 gig of ram.  


