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    South wind #2

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    • pilouP Offline
      pilou
      last edited by

      @unknownuser said:

      The model is called tool (!), there's no save (!)

      Hum hum : Menu Tool/Save as 😉
      Cool seatime images! 😎

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        For Pilou: Do you know how to use zbrush? I paid 600$ for this and I know how to use it. I also have some posts in zbrush forum but you already know this.
        Pourquoi tu n'arrêtes pas cette habitude, Pilou? C'est la deuxième fois que tu fais la même chose à mes "posts".

        For solo: So you don't need my textured model, just a cone. lol. Nothing to do with September in greek islands, anyway a great render, and I particularly like this model (I don't know how to spell this in english) I've admired in your site. I really had this in mind thinking about a sea scene.

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        • pilouP Offline
          pilou
          last edited by

          Sorry for the misunstanding 😳
          And I have edited the previous one
          Don't want any polemics 😄

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            I'm proud just for one thing here. Rock model under 1000 polys. Unfortunately looks rather soft. But it gonna be the base of a lighthouse, so...
            Podium render in 20 sec, full quality noisy preset (one reason to love baked models). Just a little PP for SU fog effect.
            Tinos_Rock1.jpg

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            • david57D Offline
              david57
              last edited by

              Looks professional.

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Thanks david. I post this too so have an idea what's happening with a low polys model + a render engine that doesn't support displacement maps or even normal maps. Rendered in zbrush internal renderer in 10 sec, 2 000 000 polys here.
                tinosZbrush.jpg

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Here is a podium 20 sec render, not so bad this time, plus a simple SU lighthouse model. So I modeled something with SU after all.
                  TinosRock5.jpg

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                  • R Offline
                    remon_v
                    last edited by

                    awsome. that quick render with what system specs?

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Thanks remon. On a mac pro (2 nehalem xeon, 8 cores 16 threads 2.26 GHz, 6GB RAM)
                      Another two just for fun.
                      TinosRock7.jpg
                      TinosRock6.jpg

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                      • R Offline
                        remon_v
                        last edited by

                        here's my effort. It's not as nice as Michalis' and solos effort. Rendered with vray and a little ps. Suggestions and C%C's are welcome. BTW took me 20 min and 10 s to render with an amd phenom X4 940, 4 gig of ram.

                        http://i22.photobucket.com/albums/b336/remon_v/test7-2.png

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          IMO remon, this background sky is a wrong choice. Doesn't work with the sea (reflections?), it doesn't "explain" the light on the rock either.

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                          • R Offline
                            redot
                            last edited by

                            Those pics are fabulous Michalis.
                            Texture baking is working a treat. You'd never know they were low poly.

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                            • N Offline
                              nomeradona
                              last edited by

                              this is just becoming a great exercise again. nice model and nice water surface. the sceond image of solo looks realistic.

                              micha... the 20 sec render is my favorite....

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • R Offline
                                remon_v
                                last edited by

                                You're right Michalis... I did see it also, tried to fix it in PS but didn't come out nice.
                                Ok I did some more testing... Trying to fix the reflections and reducing the rendertime. I setup a billboard at the back. I gave the ship a dark blue (nearly black) texture I put an omni light in front of the sun and removed the "sketchup sunlight". So here it is:

                                http://i22.photobucket.com/albums/b336/remon_v/3.png

                                as you can see reduced the time alot 😄

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Thats better remon. More reflections are needed though, or maybe try a simpler sky.
                                  Thanks nomer.
                                  Here's a heavier PP.
                                  BTW did you know that Victor Hugo was a great artist too? Do some search in google and I'm sure you wont be disappointed.
                                  PPRock7s.jpg

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                                  • R Offline
                                    remon_v
                                    last edited by

                                    nice Michalis... I did some other tests. The water is more reflective and I also edited the rock texture a bit. here it is:

                                    http://i22.photobucket.com/albums/b336/remon_v/8.png

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      Better now remon but I have my doubts about this sky.
                                      I tried to do something similar here. Heavier PP this time.
                                      Rockpp2.jpg

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                                      • R Offline
                                        remon_v
                                        last edited by

                                        very nice and realistic... I'll try one with another sky soon

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                                        • D Offline
                                          d12dozr
                                          last edited by

                                          @michaliszissiou said:

                                          Baked in blender > rendered with podium.

                                          Very nice images, michaliszissiou...Could you please explain what "baked textures" are?

                                          3D Printing with SketchUp Book
                                          http://goo.gl/f7ooYh

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                                          • david57D Offline
                                            david57
                                            last edited by

                                            Beautiful. This last one is better, some of the others look like procedural clouds and not natural looking. It would be nice if someone would give you an old ship model for this last shot.

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