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    South wind #2

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    • R Offline
      remon_v
      last edited by

      nice Michalis... I did some other tests. The water is more reflective and I also edited the rock texture a bit. here it is:

      http://i22.photobucket.com/albums/b336/remon_v/8.png

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        Better now remon but I have my doubts about this sky.
        I tried to do something similar here. Heavier PP this time.
        Rockpp2.jpg

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        • R Offline
          remon_v
          last edited by

          very nice and realistic... I'll try one with another sky soon

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          • D Offline
            d12dozr
            last edited by

            @michaliszissiou said:

            Baked in blender > rendered with podium.

            Very nice images, michaliszissiou...Could you please explain what "baked textures" are?

            3D Printing with SketchUp Book
            http://goo.gl/f7ooYh

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            • david57D Offline
              david57
              last edited by

              Beautiful. This last one is better, some of the others look like procedural clouds and not natural looking. It would be nice if someone would give you an old ship model for this last shot.

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Thanks for these kind comments.
                d12dozr: See in the first page of this post, solo is asking if he could edit etc. There's the tex file. Looks almost rendered from top view. It is rendered in blender into UV map (baked). Consider this processing as having a nice front view house photo and starting push-pull in SU. Or a nice bumped wall texture ect. What about working with apps like zbrush (you can paint textures on your sculptures there), importing them in blender, bake them, export as 3ds to SU? The idea is almost the same. But benefits are clear. The use of a high polys model to bake a low poly model. (In this post I've posted a zbrush render too, 2 000 000 polys!, so you can see the deference).
                High polys vs low polys baked models. I could say "fair enough".

                Update:
                The color of a sea texture should be dark grey in most cases. Or less dark for more ambience. Ultra reflective though. Its the sky that gives the color, should not forget this.

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                • D Offline
                  d12dozr
                  last edited by

                  Thanks for the explanation, Michalis!!

                  3D Printing with SketchUp Book
                  http://goo.gl/f7ooYh

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    This one is a native SU raw render. Some PP for reflections and atmo. The benefits of baked textures are clear.


                    SU_rock.jpg

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      This post is for all of you who can't understand how easy you can navigate into a baked model. Easy for low fi machines.


                      LoResRock.skp.zip

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                      • R Offline
                        remon_v
                        last edited by

                        nice and thnx for the tutorial πŸ‘

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          This 'LoResRock.skp' is an updated version (better bumps). Some PP (birds, fog, frame). And some screen shots - the way I use fog for depth field. IMO this is the only way, this supports transparent pngs. A well known SU 'official' tutorial about depth field via fog, is a big mistake.
                          20090916162558_29s.jpg
                          fog color = white
                          Picture 2.jpg
                          render with textures ON
                          inverted SU raw output, used for alpha mask in PP.
                          mask2.jpg


                          updated version - better bumps

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            This WIP is coming to an end. Some work to do, I'm not sure what is missing. No trees, no electric power, but something, I don't know.
                            20090917222041_32s.jpg


                            LoResRock2.skp.zip

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Another one, PP just for the background sky, fog.
                              20090917222045_30s.jpg

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                              • olisheaO Offline
                                olishea
                                last edited by

                                You are missing a boat (a fishermans boat springs to mind πŸ˜‰ )

                                I can see the towers being taller. The buildings seem quite short in relation to the rock?

                                oli

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Remember my old post oli? But I need a better model now.
                                  boat.jpg
                                  About these buildings, I have seen sorter than these in some greek islands, there weren't any tourists around yet. Its fiction anyway.

                                  @frederik said:

                                  Looks beautiful...! πŸ‘
                                  Could be fun to have the model enabling others to give it a go with their favourite render application... πŸ˜‰

                                  Well Frederik still waiting to see some nice renders.

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    The effects of Global warming...

                                    http://img40.imageshack.us/img40/9659/globalwarmingrock.jpg

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      OK pete, I wasn't ready for this. πŸ‘
                                      I think you should be closer to the rock with a wider lens. Some heavier fog, this visibility is unnatural you see.

                                      Now we need a script, a story is coming out you see. We have boats, fishermen, fishes, landscapes and of course you, thanks pete lot of humor in this one.
                                      Another idea is to build a fine hotel here, great water sports, swimming, anyway a great poster for the greek ministry of tourism.🀣 🀣 🀣

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        This one for blue sky lovers, my first render using SU sky. Just some clouds, fog in PP, seagulls from 3dWH.
                                        20090918224329_35s.jpg

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                                        • S Offline
                                          sepo
                                          last edited by

                                          Beautiful sunny day in Greece... πŸ‘ πŸ‘

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            Thanks sid. 6 00 AM fishing time.
                                            6_00AM.jpg

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