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Render this:Christmas Night

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  • E Offline
    EarthMover
    last edited by 1 Dec 2009, 19:42

    Had a quick go at this one because I love the model so much. Great job Ely. Quick render and a bit of photoshop.


    Snow Village 1 copy.jpg

    3D Artist at Clearstory 3D Imaging
    Guide Tool at Winning With Sketchup
    Content Creator at Skapeup

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    • D Offline
      dermotcoll
      last edited by 1 Dec 2009, 23:55

      Earthmover

      Those last two images were amazing - pure inspiration for us novices!!

      When you burn your arse - you gotta sit on the blisters!!

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      • E Offline
        EarthMover
        last edited by 2 Dec 2009, 00:32

        Thanks Dermot for the compliment. The longer you dabble, the more tricks you collect. The raw renders for those images where nothing special. I spent little time on the materials and rendering. Good photoshop skills can make up for a lot.


        Snow Village 1.jpg


        snow scene_cobbles.jpg

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • S Offline
          stefanq
          last edited by 2 Dec 2009, 10:09

          Looks fantastic Adam! Congrats!

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          • D Offline
            dspace
            last edited by 2 Dec 2009, 10:37

            EarthMover
            Definetly the best Xmas render ๐Ÿ‘

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            • U Offline
              Ultimatez 32
              last edited by 2 Dec 2009, 10:55

              Adam, is this V-ray for Max or V-ray for SU? I'm asking because I'm trying to find out how to add displacement map to a texture in v-rayfSU ๐Ÿ˜•

              Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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              • R Offline
                remon_v
                last edited by 2 Dec 2009, 11:19

                under the "maps" rollout check displacement en click on the "m" > type "bitmap" > click on the "m" and browse to you displacement map

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                • D Offline
                  dedmin
                  last edited by 2 Dec 2009, 11:30

                  @ultimatez 32 said:

                  Adam, is this V-ray for Max or V-ray for SU? I'm asking because I'm trying to find out how to add displacement map to a texture in v-rayfSU ๐Ÿ˜•

                  http://software.asgvis.com/index.php?option=com_content&view=article&id=343&Itemid=480

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                  • E Offline
                    ely862me
                    last edited by 7 Dec 2009, 16:31

                    ๐Ÿ˜ฒ ๐Ÿ˜ฎ ๐Ÿ˜›

                    Let me pick my jaw from the floor .
                    David, Adam...speachless .
                    Thanks a lot guys.We can clearly see that in a project the 3d model represent about 20-30% ..the render does all the job.
                    Well done guys,well done!!!

                    Elisei

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • M Offline
                      michaliszissiou
                      last edited by 7 Dec 2009, 18:19

                      ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ Adam

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                      • K Offline
                        KXI System
                        last edited by 8 Dec 2009, 00:12

                        Amazing picture to get inspired from! But I'll be blunt about one thing, scientifically the moon part of the picture is done wrong-the moon crest should not have the clouds in it.

                        But still... Amazing picture to get inspired from!

                        Getting the perfect sig is hard...

                        Google it!

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                        • C Offline
                          CaptainsLS
                          last edited by 9 Dec 2009, 22:25

                          Ok, I gave it a whirl. I had fun with it and learned a few things too. Getting the snow to 'bunch up' on the roof was new to me.


                          snow.jpg

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                          • E Offline
                            EarthMover
                            last edited by 9 Dec 2009, 22:41

                            Sweet work Captain! Lighting is very realistic. Vue? Only critique would be maybe a different material for the bottom of the light poles and a touch more contrast overall.

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • A Offline
                              AdamB
                              last edited by 13 Dec 2009, 09:48

                              Here's my attempt using image-based lighting AO and I made the windows area emitters.

                              First one is just linear AO, second is using skybox as emitter (IBL), third is with direct lighting as well.
                              Lighting time is 3 minutes.

                              http://i614.photobucket.com/albums/tt229/ElektraGlide/Snowvillagewips_linear_ao.jpg

                              http://i614.photobucket.com/albums/tt229/ElektraGlide/Snowvillagewips_IBL_ao.jpg

                              http://i614.photobucket.com/albums/tt229/ElektraGlide/Snowvillagewips_AOdirect.jpg

                              Developer of LightUp Click for website

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                              • E Offline
                                ely862me
                                last edited by 13 Dec 2009, 10:07

                                Very realistic Captain(only one thing bother me..those square shadows down there on the snow)..
                                Adam,those are very nice thinking there is no render engine involved ๐Ÿ˜‰.

                                Thank you for posting ur renders!

                                Elisei

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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