@thomthom said:
Tools on Surface: http://forums.sketchucation.com/viewtopic.php?f=323&t=11212
Thanks a lot.
I don't understand why, but I lost it.
Hans
@thomthom said:
Tools on Surface: http://forums.sketchucation.com/viewtopic.php?f=323&t=11212
Thanks a lot.
I don't understand why, but I lost it.
Hans
A year ago I used a plugin to draw rectangles on a cylinder.
But at this moment I cann't find that plugin.
Can anybody tell me which plugin it was. and where i can find it.
I add a file with the drawing I made last year.
Thanks Hanstest info..skp
I try to install the BZ_Arc_plugin.
I've download the ruby and dropped it into the
BZ_Dir_12 folder.
It works .
But it is impossible to download the icon-files.
In the attachment they are light grey and don't react.
What am I doing wrong ???
Hans
Thank you so much Solo.
Your idea brought this Newby a lot of SU-pleasure.
I have learned a lot in the forums last months.
But I think it's just a first step.
I hope that there will be always somebody who can help me with problems.
Sorry, my English is a little poor.
Hans
@alan fraser said:
Hans,
In answer to your email,yYou can select whether you want go use an image as an image or a texture
after you have selected File > Import. The image options re on the right of
the dialog box, under the Preview window.
You can't divide an image into parts in SketchUp, you can only choose to
project the image onto an object that is too small to display it all. If you
were then to scale the object bigger, the rest of the image would appear.The method is as I described above...import the image nd scale it to
the size of the wall....then explode it, then group it to keep the geometry
separate from the next stages.
Draw a brick aligned with, for instance, the top left corner of the imported
image, group it, then duplicate that group to create the rest of the
wall...again lined up with the imported image. You can then sample the image
and paint it, brick by brick, onto all of the different groups.Alternatively, you could simply divide the exploded image into many
rectangles using the line tool. You can then group each rectangle separately
and move them around.
I hope this is now clear
Thanks Alan.
Now is it clear to me.
Hans
@wo3dan said:
Hans, Remus,
@remus said:
....As for a solution, im not really sure. Ive never notice this problem before. Perhaps a bug report is in order.
It's not a bug and the result is completely predictable.
The 'Follow Me' tool PROJECTS the face to be used on a plane perpendicular to the beginning of the path.
From there on it starts using the projected face which isn't even half a circle anymore!!!%(#FF0000)[To avoid (if you need 1/4 of the sphere) you either create the sphere first and then delete 3/4
OR
as a path you use [1/4 of a circle +1segment] in a way that first segment and end segment start perpendicular to resp. run parallel to the face to be used.]
(of course for this you need to start with a 'path'-circle that has 4n segments i.e. 4, 8, 12, 16 segmemts etc. using 2,3,4,5 segments as the actual path).I noticed another little bug just now that I think wasn't there in SU6 but that has nothing to do with getting a correct 1/4 sphere. I hope I can pinpoint it to report.
Hans, look at your result(s) in plan view (Top+Parallel) to better understand what SU does.
And check the radius which is not constant anymore for different endpoints, top to bottom.Wo3Dan
Thanks Wo3Dan,
If I start and end the path at a midpoint of a segment it works "comme il faut"
Of course the face had to be perpendicular.
Thanks for the class.
Hans
@remus said:
wo3dan, i think he is referring to the fact that the following setup doesnt produce the expected results when using the follow me tool.
[attachment=2:ppmaj6eb]<!-- ia2 -->wodan.JPG<!-- ia2 -->[/attachment:ppmaj6eb]As for a solution, im not really sure. Ive never notice this problem before. Perhaps a bug report is in order.
Remus,
This is indeed my problem.
How to do it with the Follow me tool 2.skp
Hi, all experts,
My problem isn 't easy to explain in English for me.
Please look at the attachement.
Thanks Hans
@taffgoch said:
Hans,
This 2008 discussion (and model) appears to cover the same issue:
Texture: how to map it to a bending cylinder
Useful tips & techniques are described in that thread.
Taff
Thanks everybody,
Hans
@twharvey said:
Hans,
Here's how I do it:
- Make sure Hidden Lines is turned off.
- Make the pipe, or whatever, a group.
- Make the flat surface a Projected texture.
- Sample the projected texture.
- With the Paint Bucket tool, right click on the pipe and click Edit Group.
- Click on the pipe with the Paint Bucket.
Done.
Hans
There is one issue that can sometimes be a problem. With any curved object, the object only gets painted from one direction. So, the sides of the curved object can look a little funny. You can work around this by dividing the curved object into several groups, move the flat surface around the object and paint each group seperately. By experimenting with this method, you can get your curved objects looking pretty realistic.
Tom
So far, Thank you,
I,ve got some better results
But it is not the realistic look I, am looking for.
Perhaps there are more solutions.
@gaieus said:
Hi Hans,
Without using plugins, the intzersection method is the only efficient way to make a shape like that. You seem to use it efficiently and with a little routine, it shouldn't be too cumbersome to do it.
However there are two cool plugin; ToolsOnSurface and JointPushPull, that would make such modeling faster and easier once you get a hang of them.
With Tools On Surface, you can draw shapes (circles, polygons, lines) as well as use tools like offset and such on curved surfaces as well as "normally" only on single faces. With Joint PushPull, you can do what it says; PushPull these curved surfaces into 3D thus giving them thickness.
Nice chair BTW
Hi Gaieus,
Thanks for your helpfull info
The jointpushpull plugin was already in my plugin folder
Tools on surface seems me excellent.
Is downloaded and it works.
Thanks Hans
Is it possible to draw curved faces in X-Y-Z in one model without using INTERSECT. In model B I used INTERSECT. I think there would be an easyer way to do that.
Hans
@jean lemire said:
Hi FifthTexas, hi folks.
Sorry to come in late on this thread, I was away for a week long work related trip.
See this SU file for ideas. This is the first part of a seven files serie that start from three small views of a plane and end up in a complete model that I did a while back with SU 4.
Let me know if you want the whole serie and I will try posting these in this thread or a separate one.
Just ideas.
If you will post the complete serie
I 'll be very thankfull to you.
regards Hans
@solo said:
Try this:
[attachment=1:sezucy51]<!-- ia1 -->d-pad[smoothed].skp<!-- ia1 -->[/attachment:sezucy51]
I succeeded only with "display edges OFF "test 3
with "display edges ON "I have some noise in the corners !!
What to do ??[attachment=0:sezucy51]<!-- ia0 -->d-pad test 3.skp<!-- ia0 -->[/attachment:sezucy51]
@solo said:
Try this:
[attachment=1:g5h2hqkk]<!-- ia1 -->d-pad[smoothed].skp<!-- ia1 -->[/attachment:g5h2hqkk]
test 4[attachment=0:g5h2hqkk]<!-- ia0 -->d-pad test 4.skp<!-- ia0 -->[/attachment:g5h2hqkk]
Hello Didier,
Thanks for your excellent flash.
Now , it works very good. Just a little problem
with entering the distance
bye Hans
Didier,
The walls are no components or groups.
I was too enthusiastic.
It works not.
Hans
Hello Didier,
I think I have found it.
When I " intersect with model "
and after that the selected face erase IT WORKS !
Hans
Ahh no !!! Not wih thick walls.!!!
hello Didier,
Thanks,
Even with the attached file I'm not successfull.
Perhaps it is a SU config problem.
I don't know how to solve that.
Bad luck for me !
In the future I have to cut first the holes
and after that I can place the windows / doors.
Such as I did it in the past
Hans