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    • PixeroP

      Extension manager woes

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      K
      Here's the fix, complete with pictures! I tested this with a half dozen people and it worked every time. https://docs.google.com/document/d/1lxsloXP1cpuYKBO1JgdSOphqLxUxzwBHH9rQZMio25M/edit?usp=sharing
    • PixeroP

      A blast from the past

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      pilouP
      Funny it's seems very similar with this free old one true gem! (Mac UI for PC) Anim8Or (first version July 1999) The Manual is very clear! [image: screen_object_edit.jpg] Woks like a charm on Windows 10 ! (program file zip is something like 1.1 mega! Unzipped 2.5 megas! [image: FYDT_anim.jpg]
    • PixeroP

      Mystic Thumbs alternative?

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      PixeroP
      As a follow up I can say that I finally managed to install MysticThumbs by downloading and installing Ghostscript first and then MysticThumbs. I'm still a bit annoyed that they haven't bothered to answer any of my support requests.
    • PixeroP

      [REQ] Explode all below current

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      C
      Nevermind - had to have my selection first. Thanks!
    • PixeroP

      How to list all Sketchup.send_action?

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      Dan RathbunD
      I can get some command ID numbers from menu items and buttons etc. by using a resource inspector utility. Currently I am using one named "Inspect Object" that comes with Microsoft Windows SDK, that can inspect GUI objects in realtime of all running applications. P.S. - command ID integers only work on the Windows platform.
    • PixeroP

      SU 2017 anything new in the Ruby API?

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      placidfuryP
      @driven said: @unknownuser said: ...it groups them together, moves the group, then explodes the group... exploding now deletes all references to the group entities, i.e. they all are 'deleted entities' after the explode... in one of mine I 'now' store the face.bounds.center.z and then after exploding re-find faces using that as a conditional... I believe the former ability to 'hold' the reference was a SU 'hack' and some of these are being 'put right'... john I discovered this in bug testing, can confirm. It kind of sucks, as it was nice to store a selection set in an object array, manipulate, then get your selection set back by selection.add(array) which you can't do now since it views the objects as 'deleted.' Alternately - and this may work well for your case, as even edges/faces/etc get these - each object now has a property called persistent_id, and by referencing back to that you wouldn't have to compare geometry (if I read your post right). My work around for now is to store the persistent_id's in an array, then go the the drawing objects and find the ones that have those id's when I need to reselect them. This is way, WAY slower than just being able to reference back to an array of entities, but I guess it is what it is... unless someone else knows of an easier way to get the selection set back.
    • PixeroP

      Size of input point?

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      Dan RathbunD
      You might try using a Sketchup::PickHelper class interface instead, and the new (SU2016+) window_pick() method. Otherwise there is no way to change the pick aperture size, and Sketchup::InputPoint would use a "OnEdge" inference anyway.
    • PixeroP

      Bamboo

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles sketchup
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      pbacotP
      This is very nice!
    • PixeroP

      Logged out on iPhone

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      PixeroP
      iPhone 6 with Safari. iOS 10.
    • PixeroP

      Self destruction question

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      PixeroP
      Thanks! I think they should clarify that on their website.
    • PixeroP

      Field trip to Mars

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    • PixeroP

      How to apply material to a "surface"

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      PixeroP
      Thanks Thomthom. I already found it.
    • PixeroP

      [REQ] Symmetry tool

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      PixeroP
      Thanks for the tip of SU4U Slice. Together with Mirror it works exactly as I wished.
    • PixeroP

      3D Basecamp 2016

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    • PixeroP

      [REQ] Delete groups with just groups in them

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      PixeroP
      I commented away all that stuff i didn't need and now it was superfast. Less than a second on the same model. Will try with the deleted coplanar edges added and see how fast it is... Edit: Nope, that took a great while. Tried again with just the remove groups part and then Thomthoms CleanUp and that finished in some 30 seconds.
    • PixeroP

      [REQ] Apply materials randomly...kind of

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      JQLJ
      @pilou said: Not a big deal! Not a click of a button either... I have used 20+ materials to randomize on wooden beams, wood planks, wooden windows and façade pannels before... It's a stupid work to have just to make a render look good and I hope I'm doing it anymore.
    • PixeroP

      Strange error message

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      PixeroP
      Don't know why this has happened but a reinstall of SU might have fixed it. We'll see...
    • PixeroP

      Quad chamfer corner question

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      thomthomT
      I guess Fredo is occupied with Animator these days. It would be great if more extensions could be made available on GitHub, BitBucket with open source licenses - allowing people to add to existing extensions instead of re-implementing similar functions.
    • PixeroP

      [REQ] Unhide all edges

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      PixeroP
      Thanks!
    • PixeroP

      [REQ] Hide edges under cursor on click

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      PixeroP
      Thanks. I just tried it and it didn't seem to work. It's also too many steps to make an efficient workflow.
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