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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    • PixeroP

      Speedtree Studio

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      EarthMoverE
      @patrickbateman said: Are there more tree libraries available for it from anywhere? Only what is on their website. They don't allow commercial packaging of prebuilt speedtrees. The trees they have are pretty great though. Most of them are in Lumion. I don't think anyone would seriously buy the software to get the premade trees, in the same way you wouldn't buy 3dsMax to get the sample scenes. It's a modeler, and a bad ass one at that! Also, I don't think any of them would work too well in sketchup though. [flash=800,600:2d98c46j]http://www.youtube.com/v/g10NDl6HdD4[/flash:2d98c46j]
    • PixeroP

      [Proof of concept] UVunwrap

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      McGyverM
      I keep peeking in here hoping I'll see something that will help me understand this better... But now I suppose I will actually download it and try and to figure it out... this is something akin to a Gerbil sitting in the cockpit of an F-22 and saying " I can do this!!"... But either way I've got to try it. I wanted to say thanks for this script and for trying to find another easier way to help those of us that are UV mapping impaired! I'm really hoping to figure out how to use this to texture cylinders... Too bad there is no simple native method to paint a seamless texture on a cylinder in SU... I'd think that would seem to be a basic necessity to the SU programers? Thanks again!! Edited to add- THANK YOU!! It worked!! Not right at first, it seemed to not want to activate, but after a few tries it did and I got it to work! That is so COOL! I'm going to experiment some more... Thank you x 1000! Oh yeah, I don't know if anyone else has this problem too, but when I am viewing the video clip you made, the bottom part of the screen is cut off... so when you click on your plugin the drop down menu is below the field of view and I can not see what option you are choosing. I just thought you might want to know. [image: Iedq_Menu.jpg]
    • PixeroP

      Copy selection to new group?

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      TIGT
      Once you have the group you can get a reference to its definition defn=group.entities.parent It acts just like a normal component definition. So then use group2=model.entities.add_instance(defn, group.parent.transformation) [you must check it's not already in the model - if it is use group.transformation] then group.erase! So the collection is now called ' group2' and it is in model.entities...
    • PixeroP

      How do I raise a number in a loop?

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      Dan RathbunD
      @pixero said: Ok, that make sence. Following Jims example would it be something like: att = 0 > ary.each { |item| > item.set_attribute("Dict Name", att) > att+=1 > } 1) There's a parameter missing in set_attribute, the 3rd arg is the value argument to assign to the attribute. (Would the example assign nil, or would an ArgumentError be raised?) 2) The examples will begin at 0, not 1. (You could adjust the start ordinal for var att in it's assignment statement.) 3) Be sure the array is sorted first the way you wish to have the attributes numbered. You may need to write your own sort method if the objects in the array are complex objects, such as Drawingelement subclasses. Meaning you may wish to sort by some property of the object, such as it's height above the XY plane (just as an example.) 4) Whenever you need to iterate an enumerble Ruby object, you can use the each_with_index method (that is inherited from the "mixin" module Enumerable.) Here I add 1 to the index, so the numbering starts at 1: dict = "My Dictionary Name" val = "some value" ary.each_with_index { |item,pos| item.set_attribute( dict, pos+1, val ) } If you still wish to use 0 padded string attribute names: dict = "My Dictionary Name" val = "some value" places = 6 ary.each_with_index { |item,pos| item.set_attribute( dict, (pos+1).to_s.rjust(places,'0'), val ) } Note: The 2nd arg in rjust, the padstring, is optional and defaults to a space character.
    • PixeroP

      Sandbox 3 - Battery Park

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      PixeroP
      Yes and with the new DX11 patch it looks even better. The feeling of painting entire forests of animated trees is great.
    • PixeroP

      Watercolor test (inspired by Tomsdesk)

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      rodrigonotorR
      Thanks to you Pixero. I prefer the photosketcher images. Regards
    • PixeroP

      LightUp site down? [Solved]

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      AdamBA
      Thanks guys. Just FYI, it wasn't the LightUp site but a database service we in turn use, that was down...
    • PixeroP

      Amazing sand artist performance in Eurovision

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      D
      That artist is crazy good! See another, earlier performance here: YouTube - Kseniya Simonova - Sand Animation (Україна має талант / Ukraine's Got Talent) [flash=640,390:2udlbl6x]http://www.youtube.com/v/518XP8prwZo[/flash:2udlbl6x] Edit: I see she has a YouTube Channel
    • PixeroP

      Painter 12 - Real watercolor

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      jason_marantoJ
      I'm working on some painter 12 brushes if anybody wants them: [image: UCFy_1000.3.2352.realblotchywatercolors.jpg] On each of the 6 smaller samples I've overlaid 3 brushstrokes -- the 1st is blue, the 2nd is the base color, and the 3rd is pure white. http://www.spotoarts.com/jason/painter12/Real%20Blotchy%20Watercolor.zip and [image: upZo_1000.3.2354.sumibrushes.jpg] http://www.spotoarts.com/jason/painter12/Sumi-e.zip This will be part of my next video series for VTC... feedback is welcome. Best, Jason.
    • PixeroP

      Some new exteriors

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      No one has replied
    • PixeroP

      [REQ] Scale Definition

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      D
      I would appreciate an option to scale all components definition to their current scale. Is there some plugin for that or any other way of doing it component by component ? I have problems with large dwg imports after I scale the to desired size. Formal dwg block imported to sketchup as components are all scaled and I need to manually scale their definitions witch can by labor-some.
    • PixeroP

      Hornbeam hedges - SketchUp 8 model

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      K
      I believe the appropriate word is - gobsmacked! KrisM
    • PixeroP

      3d modelling for Ipad

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      B
      Reminds me of Voxel.
    • PixeroP

      [Plugin] Camera Recorder (Pixero update)

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      majidM
      @chris fullmer said: Majid, it is supposed to capature camera movements in real time, and then be able to replay them. Are you saying it is adding additional tail to the camera? Is that automatically, or only after a camera path? mate, when I replayed the animation, saw that the scene camera is rotated... it is maybe over my IQ , is there any easier tool?
    • PixeroP

      Interview with Thomthom

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      T
      Truly an incredible individual, I used to rib him about the late hours he keeps, seems he's always online somewhere, he never seems to go to sleep, regardless which time zone your in.
    • PixeroP

      Room for contemplation

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      GaieusG
      @pixero said: Have you downloaded the new (v2) LightUp Player? If I remember correct it won't work with v1 player. Yes, that was it. I needed the new version. Excellent stuff, Jan!
    • PixeroP

      [Plugin] UVprojection

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      G
      Somebody smarter than me probably already figured this out, but I was using this plug-in to add a camo pattern to an aircraft model. I kept messing up the projection from one group to the next until I created a flat plane that was slightly bigger than the whole model, painted that, then pasted it into each element as I was texturing it. Then I ran the UV projection plug in on each element. Because the flat plane was the same dimensions and in the same place for all the disparate groups, it acted as a consistent point of reference for the plug in as long as I kept the same settings. That made the job far easier for me.
    • PixeroP

      Getting view near and far planes through ruby?

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      AdamBA
      If you want worldspace near and far plane distances, just project the Model bounding box onto the lookat vector lookat = Sketchup.active_model.active_view.camera.target - Sketchup.active_model.active_view.camera.eye then project each corner of the model bounding box on this line. So: for i in 0...8 #enumerate all the corners x = i & 1 != 0 ? Sketchup.active_model.bounds.min[0] : Sketchup.active_model.bounds.max[0] y = i & 2 != 0 ? Sketchup.active_model.bounds.min[1] : Sketchup.active_model.bounds.max[1] z = i & 4 != 0 ? Sketchup.active_model.bounds.min[2] : Sketchup.active_model.bounds.max[2] build a corner point to test c = Geom::Point3d.new(x,y,z) how far a long the line of sight it is d = lookat.dot(c - Sketchup.active_model.active_view.camera.eye) track minimum and maximum value of d end
    • PixeroP

      Delete emtpy layers?

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      utilerU
      One of my favorites.....
    • PixeroP

      How to debug?

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      liquid98L
      [encourage] [/encourage]
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