sketchucation logo sketchucation
    • Login
    1. Home
    2. phy
    3. Posts
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download
    P
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 8
    • Posts 193
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: 3D Warehouse Explorer V 1.2

      Just for your info the ratings started to work right, about a week ago. I'm not sure what happened but it works .

      posted in Corner Bar
      P
      phy
    • RE: Sketchy Physics Servo help

      you can do that by setting the min to 0 and the max to 90 and then putting this in the controller field

      [0,1][(frame/30)%2]
      

      you can change the 30 to any thing you want.

      posted in SketchyPhysics
      P
      phy
    • RE: Particle FX preview

      If you have a enough space on your computer, you can copy and paste the Google sketchup folder and install sp3X28 in the one sketchup plugins folder and the original sp3x in the other. be warned though thumbnails might not work correctly.

      posted in SketchyPhysics
      P
      phy
    • RE: Toggling Thrusters?

      Yes there is a toggle script. http://sketchyphysics.wikia.com/wiki/Advanced by Wacov.

      posted in SketchyPhysics
      P
      phy
    • RE: Emitters...

      @naththagr8 said:

      Thanks a lot. It's just what I needed. One problem.... It seems that I can only have one of those codes turned on in the model. I need 15 on. When I have five objects with that code turned on (each with their different key changed from "e" (q,w,e,r,t)) they emit constantly when I hold the key. I'm using the keys q-p, a-l, c-n,space. I'm working on my rock band model if you haven't figured it out. I'm putting the code in "strength" if that means anything.

      if your going to have fifteen different toggle scripts in your model, you'll need to give the setVars and getVars a different name. example:

      if frame==1;setVar("rep",0);end;if key("o")==0;setVar("rep",1);0;elsif getVar("rep")==0;0;else;setVar("rep",0);80;end;
      
      posted in SketchyPhysics
      P
      phy
    • RE: Hidden toolbars : feed-back needed

      Also I now have an array system working, thanks for the suggestion Wacov. Any more suggestions out there? Please!

      posted in SketchyPhysics
      P
      phy
    • RE: Hidden toolbars : feed-back needed

      But there isn't a valid? command for extensions. if I go like this

      u=UI.toolbar "loft"
      t=u.visible?
      

      and I don't have the plugin loft, it adds a empty toolbar any way 😞 . if I do have the plugin loft it work just fine. I do have an idea though that I'll keep on working on.

      posted in SketchyPhysics
      P
      phy
    • Hidden toolbars : feed-back needed

      Here's my newest development, toolbars that hide when you hit play and un-hide when you hit reset. It will work on all the defalt toolbars (except; large tool set 😞 , layers, shadows, and measurements) and sketchyphysicsjoints and sketchy solids. Also I haven't figured out how to hide extension toolbars yet without creating alot of junk in the toolbars menu. If any one wants to try to get the largetoolset or the extension toolbars working, go ahead. I'd also like you to say if you think this is a good idea.


      Hidden toolbar

      posted in SketchyPhysics
      P
      phy
    • RE: Particle FX preview

      @javixp said:

      What about this? πŸ˜•

      (eval);6; warning; already initialized constant ParticleStruct
      

      I get that too. I don't know what could be wrong. πŸ˜•

      posted in SketchyPhysics
      P
      phy
    • RE: Particle FX preview

      Nothing unusual there, I'm getting the same stuff.

      posted in SketchyPhysics
      P
      phy
    • RE: Particle FX preview

      @unknownuser said:

      Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

      This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
      Download and try again.

      posted in SketchyPhysics
      P
      phy
    • RE: Particle FX preview

      I'm running
      1.8 ghz. AMD
      512 MB. ram
      212(something like that)MB NVIDIA

      But I have XP so it runs fast.
      it might be sketchup or another plugin.

      posted in SketchyPhysics
      P
      phy
    • RE: Particle FX preview

      I see, I guess I was just going by how much ram you had.

      posted in SketchyPhysics
      P
      phy
    • RE: Particle FX preview

      @javixp said:

      I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
      Pentium Dual-Core CPU E5300 @ 2.6 GHz
      2GB RAM
      ATI Radeon HD 4850

      Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

      posted in SketchyPhysics
      P
      phy
    • RE: Particle FX preview

      Maybe it's vista, what's the specs on your computer Javi?

      posted in SketchyPhysics
      P
      phy
    • RE: Particle FX preview

      I got this

      Inspecting model for errors
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5fa79a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5f64070>
      initializing joint controllers
      ["Time", 2.875, "Frames", 82, "Fps", 28.5217391304348]
      
      
      posted in SketchyPhysics
      P
      phy
    • RE: Particle FX preview

      Great πŸ‘

      posted in SketchyPhysics
      P
      phy
    • RE: Particle FX preview

      You want to know whats best, it hardly slows the simulation at all since it's not using the physics engine.

      posted in SketchyPhysics
      P
      phy
    • RE: Particle FX preview

      Good going wacov. svn?

      posted in SketchyPhysics
      P
      phy
    • RE: Servo control

      well is supposed to respond on the second click I'm not sure why it wouldn't try it again

      posted in SketchyPhysics
      P
      phy
    • 1 / 1