Just for your info the ratings started to work right, about a week ago. I'm not sure what happened but it works .
Posts made by phy
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RE: 3D Warehouse Explorer V 1.2
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RE: Sketchy Physics Servo help
you can do that by setting the min to 0 and the max to 90 and then putting this in the controller field
[0,1][(frame/30)%2]
you can change the 30 to any thing you want.
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RE: Particle FX preview
If you have a enough space on your computer, you can copy and paste the Google sketchup folder and install sp3X28 in the one sketchup plugins folder and the original sp3x in the other. be warned though thumbnails might not work correctly.
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RE: Toggling Thrusters?
Yes there is a toggle script. http://sketchyphysics.wikia.com/wiki/Advanced by Wacov.
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RE: Emitters...
@naththagr8 said:
Thanks a lot. It's just what I needed. One problem.... It seems that I can only have one of those codes turned on in the model. I need 15 on. When I have five objects with that code turned on (each with their different key changed from "e" (q,w,e,r,t)) they emit constantly when I hold the key. I'm using the keys q-p, a-l, c-n,space. I'm working on my rock band model if you haven't figured it out. I'm putting the code in "strength" if that means anything.
if your going to have fifteen different toggle scripts in your model, you'll need to give the setVars and getVars a different name. example:
if frame==1;setVar("rep",0);end;if key("o")==0;setVar("rep",1);0;elsif getVar("rep")==0;0;else;setVar("rep",0);80;end;
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RE: Hidden toolbars : feed-back needed
Also I now have an array system working, thanks for the suggestion Wacov. Any more suggestions out there? Please!
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RE: Hidden toolbars : feed-back needed
But there isn't a valid? command for extensions. if I go like this
u=UI.toolbar "loft" t=u.visible?
and I don't have the plugin loft, it adds a empty toolbar any way . if I do have the plugin loft it work just fine. I do have an idea though that I'll keep on working on.
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Hidden toolbars : feed-back needed
Here's my newest development, toolbars that hide when you hit play and un-hide when you hit reset. It will work on all the defalt toolbars (except; large tool set , layers, shadows, and measurements) and sketchyphysicsjoints and sketchy solids. Also I haven't figured out how to hide extension toolbars yet without creating alot of junk in the toolbars menu. If any one wants to try to get the largetoolset or the extension toolbars working, go ahead. I'd also like you to say if you think this is a good idea.
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RE: Particle FX preview
@javixp said:
What about this?
(eval);6; warning; already initialized constant ParticleStruct
I get that too. I don't know what could be wrong.
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RE: Particle FX preview
@unknownuser said:
Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...
This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
Download and try again. -
RE: Particle FX preview
I'm running
1.8 ghz. AMD
512 MB. ram
212(something like that)MB NVIDIABut I have XP so it runs fast.
it might be sketchup or another plugin. -
RE: Particle FX preview
I see, I guess I was just going by how much ram you had.
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RE: Particle FX preview
@javixp said:
I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
Pentium Dual-Core CPU E5300 @ 2.6 GHz
2GB RAM
ATI Radeon HD 4850Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.
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RE: Particle FX preview
Maybe it's vista, what's the specs on your computer Javi?
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RE: Particle FX preview
I got this
Inspecting model for errors #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28> #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28> #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730> #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28> #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730> #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078> #<MSketchyPhysics3;;SP3xBodyContext;0x5fa79a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418> #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418> #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870> #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418> #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870> #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38> #<MSketchyPhysics3;;SP3xBodyContext;0x5f64070> initializing joint controllers ["Time", 2.875, "Frames", 82, "Fps", 28.5217391304348]
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RE: Particle FX preview
You want to know whats best, it hardly slows the simulation at all since it's not using the physics engine.
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RE: Servo control
well is supposed to respond on the second click I'm not sure why it wouldn't try it again