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    Particle FX preview

    Scheduled Pinned Locked Moved SketchyPhysics
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    • S Offline
      Sgt.A.Johnson
      last edited by

      Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

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      • W Offline
        Wacov
        last edited by

        Uhh, I need the FPS 😄

        Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • J Offline
          JaViXP
          last edited by

          It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

          "Giving up is way harder than trying"
          JaViXP's Rendering

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          • C Offline
            CPhillips
            last edited by

            Open up the ruby console and see if it is printing any errors.

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            • P Offline
              Physicsguy1
              last edited by

              Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

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              • P Offline
                phy
                last edited by

                @unknownuser said:

                Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
                Download and try again.

                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                • J Offline
                  JaViXP
                  last edited by

                  @cphillips said:

                  Open up the ruby console and see if it is printing any errors.

                  It says something of 'warning'. I have just made a video of it.
                  Also, I get this (first time):

                  Inspecting model for errors
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                  initializing joint controllers
                  ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                  

                  Note: Not exploding barrels


                  Video

                  "Giving up is way harder than trying"
                  JaViXP's Rendering

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                  • P Offline
                    phy
                    last edited by

                    Nothing unusual there, I'm getting the same stuff.

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                    • J Offline
                      JaViXP
                      last edited by

                      What about this? 😕

                      (eval);6; warning; already initialized constant ParticleStruct
                      

                      "Giving up is way harder than trying"
                      JaViXP's Rendering

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                      • P Offline
                        phy
                        last edited by

                        @javixp said:

                        What about this? 😕

                        (eval);6; warning; already initialized constant ParticleStruct
                        

                        I get that too. I don't know what could be wrong. 😕

                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                        • W Offline
                          Wacov
                          last edited by

                          ParticleStruct is the way I could attach variables to the particles. I guess it's not being removed between simulations, so when it's re-initialized in onstart, the sim throws up an error; it shouldn't affect the model.

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                          • A Offline
                            Aerilius
                            last edited by

                            I could imagine that it will have great realism, when you apply a radial png texture to the round faces.
                            Just like this one:
                            radial_transition.png

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                            • W Offline
                              Wacov
                              last edited by

                              SU has problems display textured transparency, and it'd be hard to position the texture. Plus, they're actually simple spheres 😄

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • A Offline
                                Aerilius
                                last edited by

                                Ok, I thought it would be "face camera" circle components. But maybe it would be worth a try to replace the spheres by other geometry. The plugin has really great possibilities!

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                                • P Offline
                                  Physicsguy1
                                  last edited by

                                  Wacov, I'm not sure you have already devised this but I want to make sure. Can you code it to have the effects originate at a determined Point3D? Or code it so you can do something like this: SetEffect('smoke',[0,0,0])?

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                                  • W Offline
                                    Wacov
                                    last edited by

                                    The code in the demo lets you choose where you place it, among other things. Once I get the final thing done, it'll be:

                                    createParticle([0,100,100])

                                    Giving only a position will create a construction point. Giving a position and radius will create the default black smoke, and you'll also be able to copy a custom group, or (maybe) choose between a few presets. You'll have the option to make your own update code for the particles, which will be executed along with the normal code.

                                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                    • P Offline
                                      Physicsguy1
                                      last edited by

                                      could you possible have a direction for smoke and such? Like this createParticle([0,0,0],[10,10,10])

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                                      • W Offline
                                        Wacov
                                        last edited by

                                        If you mean give it a velocity, sure, that's shown in the demo. Once I get the custom update working, you'll be able to make them do pretty much whatever you want 😍

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • J Offline
                                          JaViXP
                                          last edited by

                                          @wacov said:

                                          If you mean give it a velocity, sure

                                          Can you increase my FPS then? 😄

                                          It sounds pretty cool. Can you upload another .skp model to see if it runs faster?

                                          "Giving up is way harder than trying"
                                          JaViXP's Rendering

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            CPhillips
                                            last edited by

                                            @javixp said:

                                            @wacov said:

                                            If you mean give it a velocity, sure

                                            Can you increase my FPS then? 😄

                                            It sounds pretty cool. Can you upload another .skp model to see if it runs faster?

                                            You might want to check your video settings and make sure that you have Hardware acceleration turned on. Also maybe update your video drivers.

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