nwrob1, I believe this is what you want. In order to 'see' the actual shape of an object, right click it, go to Sketchyphysics, Debug, and click Readback Collision geometry. Then click play to start the simulation, and the actual shape should show. Hope this helps.
Latest posts made by Naththagr8
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RE: Nested Joints not working
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RE: Visual Puns & Puzzles
Nothing right so far.
Yes, it's supposed to be a bomb. I'll tell you that it's one word, and give you a question to help answer it: What is where?And it's a bull.
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RE: Visual Puns & Puzzles
I don't know who still looks at this....but I think I'll have a go at it. An easy one I believe...
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RE: Platforming minigame
Wow, really cool game. I've played something like this but this is way better. However it crashes for me sometimes. Either when I time shifted or at a random moment (the C++ error thing), and sometimes without a message popping up after it closes. So I haven't been able to finish it (plus I still haven't figured out the second level...). Once I finish it I'll try to make up a level or two.
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RE: Slider puzzle
Ah, yes, forgot about that... Simplicity!
@unknownuser said:
Any object connected to a gyro joint will have the axis the joint was drawn on be locked.
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RE: Slider puzzle
Here's a quick model. It's not the best, but I'm not a person of code. It's a bit bouncy and some are stubborn, but that can be fixed, and I'm not in the mood currently. If someone wants to, go ahead and fix it, but I'm sure a different version will come about.
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RE: Blox
Well, first of all, the objects aren't set to convexhull. The convex shape will then form to the correct form that you want. However, the concave shape will not be the correct form. (It would be triangular prism.) So far, this option hasn't been made yet in SP (Although it can be bypassed by making many smaller objects in place of the larger one). So if you make everything correctly, it is possible. This may not be the best explanation, but I hope it helps.
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RE: Emitters and Midi playing
Maybe 6 months later we can work this out....
So I recently started to work on this again. I got my model to play midi sounds with your drum example codes (I like the drum example even though you say the piano one is better). I need a way to tell the emitters when to fire, and currently the way you have it in your models seems too time consuming (unless you didn't type it out one by one).
And by not using your way ("10:46"=>[[...)), how can you change instruments?
Does the new version of SP help with this?I'm sure you'll have more time now.
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SketchyPhysics Logos
I thought I'd make some new logos since my old one was getting, well, old. The styles are from Sketchup, and the one was rendered with Kerkythea. Feel free to use them on sketchyphysics models. Mentioning that I created them would be appreciated (but not necessary). If you have some suggestions, I'll take a look at them.