That's just me being really sad, because this is one of the greatest extension for sketchup ever.
If it doesn't get fixed I fear I'be stick to 19.3 for a long bit, because wrap-r alone is far more useful than small 2020 improvements. 
Posts
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RE: Wrap-r not working with sketchup 2020
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RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024
Hi there, thank you for this wonderful plugins.
I tryed it a bit and looks pretty robust and useful.
Do you think could be possible to have a feature to preserve quads in obj and fbx import as per thomthom convention of pseudo-quads in sketchup (mark the diagonal with "soft" "smooth" "don't cast shadows")?
That would be perfect! -
RE: Wrap-r not working with sketchup 2020
I'm not "cryng".
And I perfectly realize that the problem is clearly the new import version.
I also realize that if the plugin will have some mantainance this could be quite easy to fix.
I'm just asking if anyone knows if they are still "active" because I already tried to contact Gabor before the 2020 issue with no luck. And I also see the activity on the forum is dead from quite a long bit of time.And, yes it works fine in 19.3, sorry for the typo.
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Wrap-r not working with sketchup 2020
Today i tried to use Wrap-r with the new sketchup 2020 and it's broken.. I also tried to contact the developer here on the forum some day ago, but no reply and i noticed there is no more activity in the froum discussion.
Is Wrap-r dead?
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RE: [Plugin] QuadFaceTools
@optimaforever said:
Indeed. But Thomthom could update his Raytracer too; just add an option to drop the vertices on a target mesh (he already has the command to drop Cpoints - btw I love the Drop with Trace option)

I admit I have to dig deeper into raytracer plugin, wich I only tryed few minutes and forgot about..
So not sure how the function you are speakin'abot works.
But it sounds like you could need a plugin called "trow to" (in throw to infinity mode). Do you already know it? -
RE: SubD examples and models
@thomthom said:
I just need to make sure it doesn't have any other unintended side-effects.
Please no, or at least make this as an option one can toggle on/off, because in general hidden geometry is BAD.

IMHO it would be a more clean workflow to do all the modeling avoiding hidden geometry and only at the last stage, when finalizing geometry for rendering, select all the smoothed edges (select all geometery and then run "selection toys -> select only -> soft edges") and turn them invisible.@vizan said:
Thank you for your attention to this!
I noticed that the FredoCorner plugin does this automatically.Fredo corner plugin has an option for this in "rounding parameters->borders->inner edges" and you can toggle.
I think that's a good approach, because it can be adapted for different workflows. -
RE: [Plugin] QuadFaceTools
@optimaforever said:
trying triangulate points (TIG) but ended in a mess, so I was looking for a script to recreate a quad mesh from the dropped Cpoints...
That would be great indeed.. Maybe TIG could manage to add an option to to the plugin for "quadrangulate points", like his other excellent plugin "extrusion edge by rails" already does.
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RE: SubD examples and models
Dirt jumping bike trails.
Sub-d concept3d printed version

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RE: [Plugin] QuadFaceTools
@optimaforever said:
This method should work in most simple cases indeed.
I totally disagree about this. If you use a similar approach by modular patches you can manage to project rather complex quad models on pretty large terrain

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RE: [Plugin] QuadFaceTools
Maybe this tecnique could be a workaround for your case?
(drape c-points + TIG triangulate points + QFT convert triangulated mesh to quad + VT make planar on Z + flowify without cut)
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RE: [Plugin] QuadFaceTools
Oh I see. +1 one for this tool request! Sort of "conform quad mesh to target mesh" that would be really useful.
maybe there is some workaround using tons of plugins.. -
RE: [Plugin] QuadFaceTools
@optimaforever said:
"drape" a quad mesh on a "target" triangulated mesh (in another group, serving as a reference) along Z axis?
Is something like this what you are after?
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RE: [Plugin] UVEditor 0.30
I discovered this gem too late.. It works for me in Sketchup 2019.
Too bad it is not fully developed and looks abandoned.
IT can be useful, even as in but, unfortunately, in a very limited way. Could have been a nice unwrapper for sketchup with some more tools and performance.. -
RE: [Plugin] Originate component axes
Is there a similar plugin to force align ALL selected component/groups AND nested subgroups/subcomponents local Y+ axes to world Z+?
That would be extremely handy when preparing models for game engines and similar stuff..
I'm searching everywhere with no luck..
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RE: [Plugin] ToolbarEditor (1.1.2) β updated 08.06.2014
Is there a code snippet i can use to emulate keystrokes?
That would be a quick way to create a custom button which mimics a shortcut for menu entry..
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RE: [Plugin] RotaScale
I just discovered this gem.. It would be also nicer with a toolbar button!
Edit: nevermind, I managed to do it myself, using the toolbar editor plugin.

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RE: How to "make planar" multi quad face?
@icepenguin said:
if I can convert all non-planar quad into planar quad, it will make my model lighter.
Not really. Is only a visual thing. Your pc's GPU will still see two triangles.
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RE: SketchUp 2018
@sketch3d.de said:
because they are free/inexpensive they do not have required a lot of effort to develop?
Of course they had.
Given this i can't figure why Trimble don't buy at least some of them. I suspect it would be more time/cost effective and would allow a better integration and better performances (being able to access to the core instead of rely on the API).
3dsmax sort of follows this concept, they buy the best plugins and integrate them over the years..
I don't mean that sketchup should have al the feature max has (i love Sketchup and I'm not a fan of Autodesk actually), but.. you know, we are in 2017 (well actually trimble is in 2018) and "Freecad" has a native loft function. Sketchup doesn't, but it does have the rotated rectangle. -
RE: SketchUp 2018
@sketch3d.de said:
Comparing the effort to enhance the rectangle tool with a full blown U-V mapping in your other concerning post, c'mon, your surely kiddin'
So do you think that writing some decent mapping tools instead of the useless rectangle was impossible.

Meanwhile there are tons of plugs free or very inexpensive (Trupaint, SketchUV,Wraper..) which sorted the problem.. Same goes for other ESSENTIALS modeling features sorted by plugins (SubD, Artisan, Vertex Tools, Curviloft, Flowify, Profile Builder, Skatter..).
But we still have to read the same story "too difficult blablabla" "full-blown blablabla" over and over again.
Then, you're right.. I'm kidding.
