sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Modelling an Island using SubD & Vertex Tools?

    Scheduled Pinned Locked Moved SUbD
    renderpluginsextensions
    15 Posts 7 Posters 11.7k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      skeerc
      last edited by

      I hope this photo reference for my query is helpful, the scale here is deceiving as this island has daily 7 metre high tides. The red shading indicates the survey detailed areas.


      Barnicoat-LOW-tideWW.jpg

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        How will you present it? Close ups at your sites? Large overviews, birds eye perspectives? This comes down to level of detail in relationship to the camera you will be using for your presentation.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • S Offline
          skeerc
          last edited by

          Mostly I'll be only dealing with the two surveyed areas in my presentations for the Concepts & later Construction drawings as per documentation Sets. This project is for an open ocean fish farming company & they have requested an overall view of the whole project in context. The close views will be isolated to Building perspectives, maybe some early sections & groups of buildings which would only hint at immediate surrounding terrain. Then also some large overviews, birds eye style perspectives as well. Do I need to use two different approaches to achieve the one out come?

          1 Reply Last reply Reply Quote 0
          • K Offline
            kaas
            last edited by

            I think I would start:

            1. making a low-poly version of the whole island (low poly = keeping SketchUp alive and work speed fast)
            2. setting up all my camera positions
            3. refine a few areas to high-poly versions for close ups (if needed) in the individual camera positions

            Start with massing everything and refine from there.

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              I second that.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • S Offline
                skeerc
                last edited by

                Thanks for all the replies, maybe I was a bit naive with my initial approach & will now need to reconsider the process. Is there any recommended video tutorials that would help me get started with large area terrain modelling?

                1 Reply Last reply Reply Quote 0
                • C Offline
                  cadmunkey
                  last edited by

                  Do you live locally to the island? A drone survey would make short work of that easily.

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    skeerc
                    last edited by

                    Thanks yes I've just got onto that & have contacted a drone survey operator, it's quite amazing the amount of information that can be gathered from the drone.

                    1 Reply Last reply Reply Quote 0
                    • jiminy-billy-bobJ Offline
                      jiminy-billy-bob
                      last edited by

                      You could model the island automatically with photogrammetry, using the pictures from the drone.

                      25% off Skatter for SketchUcation Premium Members

                      1 Reply Last reply Reply Quote 0
                      • panixiaP Offline
                        panixia
                        last edited by

                        @skeerc said:

                        I've already created a detailed outline of the island using Google Earth in SKP. The Island is mostly quite rugged terrain overall. I'm fairly new to SubD/Vertex Tools & see the advantage of using the Quad mesh. Do you think SubD/Vertex Tools would work for this approach? I was going to break the Island up into large blocks (sections) to work on at first with maybe a grid format of 5000mm? to get started & then infill areas as required. Any suggestions would be greatly appreciated. Thanks Steve

                        Sorry if i answer late (too late i suppose) i missed this post at all.
                        This can actually work. i'm pretty sure because i did a similar project and achieved a good result with the very same process you've described..
                        you can convert the low poly google earth mesh to quads, then detach some plate in the areas were you need more detail and use a mix of sub-d and vertex tools to add geometry and deform it as required..
                        you will get an heavy, but still workable model, if you manage it properly.. πŸ‘

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement