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    • RE: Bugatti T35

      Really nice tire threads. This should look really fine soon πŸ˜‰

      posted in WIP
      omiKronO
      omiKron
    • RE: Still messin' with my '56

      So much detail inside that. Outrageous detailing! It would look really nice as a 3D printed scale model πŸ˜„ Keep it going, man!

      As a classic car fan I have to say this is the best 3D model of a classic car in the whole world.

      posted in WIP
      omiKronO
      omiKron
    • RE: HDRI & infinite plane

      Thanks! I'll give it a try and see the result!

      posted in V-Ray
      omiKronO
      omiKron
    • RE: HDRI & infinite plane

      Nobody?

      posted in V-Ray
      omiKronO
      omiKron
    • RE: "False Maria" robot from 1927 silent film "Metropolis"

      Fascinating. I really like the designs of that age... 1920's to 1940's. It's been a big impact to the people of that times, such a concept, never seen before. Thus, some parts of those concepts are surrounding us atm.

      amazing modeling, looks a bit b/w clay model.

      posted in WIP
      omiKronO
      omiKron
    • RE: How to get a similar water surface ?

      http://nomeradona.blogspot.ro/2011/09/tutorial-how-to-create-pool-water-in.html

      posted in V-Ray
      omiKronO
      omiKron
    • HDRI & infinite plane

      Hi.

      I was wondering, how can shadows on HDRI image can be acchieved using options for infinite plane? Or is there a workaround for this?

      Usually you make two renders with shadows on a white plane, then empty background [alpha], with postprocessing the final image on the shadow layout.

      Need help with this real quick! Thanks

      posted in V-Ray render plugins extensions
      omiKronO
      omiKron
    • RE: Chevrolet Camaro

      Really nice renders, they look real and crispy. May I ask, how did you make it with infinite plane to cast shadows and texture from HDRI?

      posted in Gallery
      omiKronO
      omiKron
    • RE: Wobbling lines

      The antialias filter value needs to be 1.2, 1.5 or 1.8 for smooth results. Also set up the settings in DMC Sampler, such as Noise Thresh to 0.01 or 0.005, Max subdivs to 15.

      posted in V-Ray
      omiKronO
      omiKron
    • RE: Displacement Problem

      Try to invert the bump, or move the mesh lower. I had the same problem with a grass mesh but after inverting the bitmap it worked.

      posted in V-Ray
      omiKronO
      omiKron
    • RE: Installing V-Ray Materials

      Vray doesn't find materials, you need to import them by r-clicking in the list the desired material and select "Import Material". Then you look for the vrmat/ vismat file you need.

      posted in V-Ray
      omiKronO
      omiKron
    • RE: Imported jpeg turns out white when rendering

      @larv said:

      @omikron said:

      Try to import the jpeg in the diffuse layer of your material again. I get the same thing on some trees inside a scene where it doesn't import automatically the png image for the leaves and I get a brown squared leaf. See if works.

      How do I import in the diffuse layer? That was above my head. I only know the standard import function.

      In Vray material editor, find your texture and on the right you get the parameters to edit. In Diffuse, click M.

      posted in V-Ray
      omiKronO
      omiKron
    • RE: Imported jpeg turns out white when rendering

      Try to import the jpeg in the diffuse layer of your material again. I get the same thing on some trees inside a scene where it doesn't import automatically the png image for the leaves and I get a brown squared leaf. See if works.

      posted in V-Ray
      omiKronO
      omiKron
    • RE: Rendering Stains!?

      Hi. Try to check the Sub Pixel Mapping under Color Mapping tab, or increase Subdivs under Irradiance Map Hsph to 60-80 and Interpolation Samples to 50-60. Light cache should be 800-1200-1600 for interior renderings. Hope this helps πŸ˜„

      posted in V-Ray
      omiKronO
      omiKron
    • RE: Audi A8D4 RS Kit

      @okomta said:

      could you show the line mesh ?,,how to separate the parts? ( doors and body),,bumpers,front engine door?),,sorry to much ask,,,:D
      How to do it?

      I do it manually. If you mean separating components, I usually explode the whole mesh (in the RS5 case) and deleted meshes that connected the door with the rest of the body, then reconstructed it. Also you can do it using the smooth command to unsmooth faces, after that it shows you the reference line and you can unite the faces in a component. When you get a blank model you need to make it all clean from scratch. It has every part connected since many models are imported from games, not edited, just imported and saved as .3ds, .c4d, .max files.

      posted in WIP
      omiKronO
      omiKron
    • RE: Iolani Palace WIP

      My God, this is amazing. The original architect of this building would surely congratulate you for reproducing such details. It's really awesome you know, because these days rarely you meet people passionate for old architecture and detailing them.

      posted in WIP
      omiKronO
      omiKron
    • RE: :Modern Home: WIP

      When dreams become reality. That's a great home! Congratulations! πŸ˜„

      posted in WIP
      omiKronO
      omiKron
    • RE: Pocket Park

      I like how your project is starting to catch life πŸ˜„ keep it up, man, it's very promising πŸ˜‰

      posted in WIP
      omiKronO
      omiKron
    • RE: Virtual restoration. Workflow (wip)

      Yay it's finally finished πŸ˜‰ Looks great!

      posted in WIP
      omiKronO
      omiKron
    • RE: I need some ideas for this kitchen

      Nice look of the kitchen with the painting behind the glass panel πŸ˜„ Usually they don't use hard-wood for kitchen furniture, rather MDF panel-built furniture. Hard wood is used mainly in separate dining-room sets.

      posted in WIP
      omiKronO
      omiKron
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