whoa ! great realism, congrats... the render looks amazing
Posts
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RE: C-13 & C-15
I like very much the second house, I also appreciate the way you played with the modules in separating the day area from the night area. The furniture is excelent, very good work.
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RE: New work i progress Concept Bike
God that looks awesome, amazing detail for sure Some engines should be hanged in those thick chains maybe the one used for the bike. Impressive anyway.
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RE: Exterior Hillside House
excelent texturing and lighting also. if I wouln't knew, I could tell that house is real, and maybe will be
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RE: Dell Inspiron mini 10-wip
the model looks pretty good and since it's made on blueprints, you can bring some realism to it in some renders... better than those
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RE: Star Wars Speeder Bike
whoa, this is something new. amazing model, can't wait to see some textures on it very good work.
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RE: Stingray Concept Reworked
I came back with some updates :
3 versions of colors, metallic grey, metallic red and metallic dark black. Soon a render with a precise environment and much clear smoothing of the model. Soon...
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RE: New work i progress Concept Bike
That old factory looks very good, pretty industrial as the bike when it comes to a modern contrast over a 1800 scenery, with futuristic background, big utopia for artists and for stargazers who saw the future high as we look at it now.
Don't know the job with the resolution... I render and model only on my laptop and sometimes on my home PC, and never tried this.I really like those wheels, and you never know, someday this might come alive...
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RE: New work i progress Concept Bike
It's amazing... you should try to put it into a futuristic urban scenery, only if such thing would exist as a HDRi environment image
the model comes up pretty realistic when you work on it more and more and more keep it up, looking forward for some new images of the concept.
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RE: New work i progress Concept Bike
This design is like nothing else, looks great.
For the techique you use magnetic wheels and electromagnetic based engines ?
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RE: Petit Salon...
absolutely amazing.
@jo-ke said:
looks very nice, as always. Reminds me a little bit of the 70ties-scene.
yea, without the huge plasma TV
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RE: Even a lamp can think...
Wow, that's great... very great. You put so much realism in it so first time I thought it's real for sure. Very good work, congrats.
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RE: Planes in Shaderlight
The first one looks very impressive, and pretty realistic. The 2nd gives the impression of a screenshot from a war-game.
anyways, keep it up... I'm looking forward for some airliners above an aglomerated city or an aircraft taking off.
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RE: Stingray Concept Reworked
@bocomofo said:
Is that woman massive or is the car quite small?
Something doesn't look quite right between the scale of the lady, the car and the background!
Also the blurry picture in the back ground makes me dizzy!For the twilight renders you could try putting in a light tent HDR image and maybe a base, that might help...maybe!
but for a good rendering I think you would need to add more detail to the original sketchup model, I'm afraid i have no idea how you would do this as modelling cars is not my thing!
good luck
LOL the car is not small, it is at its actual scale. Well I don't have blue prints for it, I made it on a platform of an existing Corvette from 3D Warehouse and "sculpted" it from a box looking at the pictures and analyzing its shapes on paper. The Stingray Concept 3D model I've made has 4,26 meters length, 1,80 meters width in the front and 2,04 in the rear. The lady is 1,75 meters high. Maybe it's all because I enlarged the field of view, dunno.
And yeah, I know... too many effects in that picture, but it was just me About the background, it should be scaled, and it is a basic HDRi image from ShaderLight. I have oher HDRi images but I don't know the reason why they don't generate lights and only reflections.
Good to know is that I made all the "clockwork" for this 3D model and I'm looking forward to someone who can model an interior for this beast 'cause mine looks horrible. Only the door panels look a little bit promising but the rest of the interior is like nothing else, it's thriller.
And I don't know how much detail can be fitted in this model, cause my computer can't keep up with lots of details. I'm working at this moment for a complete house project and it's barely working and I just can't wait the moment when I will place the furniture and textures and SU will crash.
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RE: Stingray Concept Reworked
This weekend I worked on the same model making a racing version of the Stingray, inspired from Veil Side Mazda in The Fast & The Furious - Tokyo Drift movie:
And I also put some writings on it when I was playing with the model
Here is the reference rendered image which I used to generate shadow in Photoshop, ShaderLight doesn't generate shadows on background HDRi images and you always have to improve 2D graphic skills near the 3D.I tried to render the un-modiffied car with Twilight Render for SU, and the results come up really well... here's a sample :
The metalic texture it's way more realistic than SHL, I think. Enjoy.
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RE: Stingray Concept Reworked
@hobbnob said:
quick question, this is gonna make me seem such a noob but what the hell in a HDRi? I kow it stands for high dynamic range imaging or something liek that, but i have no idea what it actually is or what it does.
the HDRi is a high detailed background image which generates light and high quality reflections on objects along with the render engine that supports it. it's like a 360 degree image and you can also rotate your object in it maintaining the same position in the scenery, suchs as walking around the object. you can associate it with a sphere having an image in it.
and ShaderLight supports such images, but can't generate lights on surfaces in the HDRi image that's why you need to place and correct the shadows in an image editor software like PS or Corel or so. hope this helps
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Stingray Concept Reworked
Hello,
This is one of my projects which I qualify to be the best I've ever completed in SU. It's the concept from Chevrolet, Stingray, and we also know it from Transformers 2 movie as Sideswipe Autobot. The renders were made with ShaderLight, and final shadows in Photoshop. The background in the large renders is a HDRi image I found on Google, too bad is in kinda bad resolution comparing to how the rendered car looks like.
Hope you all like it, and tell me what you think
PS I'd like to give the credits for the Stingray emblem to Sonoma ZR-2, user on the SU 3D Warehouse.
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RE: A Welcome Message to New SketchUcation Members
Hello, just registered here and hello everyone
I use SketchUP since its first editions when I started to model 3D homes and garden developments or furnitures.