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    • RE: Celtic knots-ironwork art.

      I´ll take a look. Thanks!

      posted in Extensions & Applications Discussions
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    • RE: Need X files

      This http://www.3drad.com/Google-SketchUp-To-DirectX-XNA-Exporter-Plug-in.htm?

      posted in Newbie Forum
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    • RE: Moving an Arc

      Groups and components can actually be rotated with the move tool, but posting a picture would help a lot.

      posted in Newbie Forum
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    • RE: Plugins

      Hi,

      There are really no such things as "best plugins for sketchup".
      It all depends on what are you using SU for - if you´re interested in organic modeling, go for Artisan, and so on.
      Of course, getting a grip on SU native tools first would be a good start 😄

      posted in Newbie Forum
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    • RE: THEA Renders

      And one more: Oh. My! Heck!

      Yes you are. 💚

      posted in Gallery
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    • RE: Versailles3d.com

      Impressive stuff, thanks for sharing.

      posted in Gallery
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    • RE: Curved grip on flintlock pistol stock?

      I´m sure you´ve sorted this out by now.
      If it helps, here is a drawing with some cross sections that may come in handy.flintlock gun.JPG

      posted in Organic Modelling
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    • RE: Visor help

      Tgi3D Amorph can skin such forms, I think: http://www.youtube.com/watch?v=WxQjAL11IB4

      posted in SketchUp Discussions
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    • RE: Teddy 3D and more

      Great find, thanks 👍

      posted in Corner Bar
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    • RE: Curved cones

      As for the plugins: take a look at TIG´s Extrude tools or Fredo´s Curviloft.
      NoseConeEEbyRails.png

      posted in Newbie Forum
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    • RE: Glass Splash

      Just getting better and better at Blender, eh? 👍
      And a glass of beer would be even better.

      posted in Gallery
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    • RE: Zippo Lighter

      This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:lighter.jpg

      posted in Organic Modelling
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    • RE: Zippo Lighter

      Bedning such a model could be a bit tricky, don´t know if it´s gonna work 😕
      The skull in that image you posted is "flattened". How about Tools on Surface + Joint Push Pull?

      posted in Organic Modelling
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    • RE: Curves and plugins

      I don´t know if I understand you correctly, but you´ll need an extra plugin for that - Bezier Spline: http://forums.sketchucation.com/viewtopic.php?t=13563
      Weld your curve, or draw one using the above mentioned plugin, and choose the Polyline Segmentor option from the context menu.
      And did you by any chance select the "Yes" option while running the Weld plugin?

      posted in Plugins
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    • RE: Old Afgan ruin

      @iichiversii said:

      lol, knife kick was only a animation test numbthumb, you should see what i have now

      Aah, something like "say hello to my little friend" stuff?
      And is that Shaderlight?

      posted in WIP
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    • RE: Old Afgan ruin

      Very nice work 👍
      Is this where the "knife kick" kicks in ?

      posted in WIP
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    • RE: Old Camera

      Impressive work, congrats!

      posted in Gallery
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    • RE: Weird texture problem

      @coremaster110 said:

      They are seperated from the main texture.

      A texture over a texture isn´t really the way it should work. As andybot has already stated, you have two faces occupying the same space.
      Try importing your texture after you have added all the layers in an image editing software.

      posted in V-Ray
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    • RE: Where to Find Shiny Metalic Coloring?

      No problem. And post your progress 😉

      posted in Newbie Forum
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    • RE: Weird texture problem

      If I remember correctly, you´re using vray - it´s not that I can give you some smart advice about that, but how exactly did you try to apply weathering? By editing your image in Photoshop? Did you by any chance "make unique" some part of your texture? I´ve had some similar problems trying to texture that flak.

      posted in V-Ray
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