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    • N

      Angles in Degrees

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      N
      awesome dude!!! thnx a ton man!! i think im gona hav a looott of fun now that i know that!! thnx again! P: iamjerine
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      Delete styles

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      N
      thank you all for yur quick replies... P: saltabas
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      Non-editable format, please!

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      L
      I tend to just give client an avi, I have had problems with hypercosm on bigger models.
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      Insert components

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      ToboboT
      One way to do it, is to use a CAD program and you can enter 3D co-ords there. Otherwise sorry mate I'm not sure where else to go.
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      Newbie with Mac Questions

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      EdsonE
      i surely think it is! doubling your RAM has to have some effect on your machine.
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      Section planes in LayOut

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      Q
      A little late to the party, but I also had this issue, despite the section being hidden. All I had to do was (in Sketchup, not layout), go to view, and uncheck section planes.
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      Exporting to igs or other neutral format

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      GaieusG
      Pro cannot export to either of these formats - though you may find a format that can be further imported/exported in another application to fit your needs.
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      Exporting to 3DS Max

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      CraigDC
      Anssi is absolutely correct. You'll see mention of this in the SketchUp Release Notes as well. ...there's a good reason to read them right there! Here's a link: http://sketchup.google.com/gsu6/relnotes.html Cheers, CraigD
    • N

      Well hello

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      GaieusG
      Hi jplum, welcome to the forums here. For your specific search for a good laptop, ghave a look at our "Hardware forum" here: http://www.sketchucation.com/forums/scf/viewforum.php?f=72 Plenty of thought have been shared there (this - finding a good computer for SU - seems to be the major issue for all the people). Your SU is the latest (just a week "old") release for sure so you need not worry about that. Cheers
    • N

      Hey. question about curves

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      P
      If you want to "regain" either a softened of a hidden line, go to View > Hidden geometry and go through the lines you want to unhide/unsoften with the Ctrl+Shift+Eraser tool. CTL+Shift+eraser will unsoften a line, but it will NOT unhide a hidden line. For that you need to select and "unhide". Pity there is no key combo just to unhide a line..
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      Different colors on my house trim (?)

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      N
      Marc, You could use different Materials for each respective color entity (trim, sofit, etc.). So for example, let's say you start with the Material "Color_000" (that's just a standard white). Create a new material from it (see attached) and name it descriptively (i.e. trim). Create a new material like this for each item and name them descriptively. Now when you've completed your model and applied materials to the appropriate faces, you can just go back to your materials palette and make changes to the desired parts. As far as using groups and components, I would recommend putting all of your trim into a group so it's easy to select just the trim if you want to (open the group and "select all"). That way, applying materials will be easy too. [image: create_material.gif]
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      How to do mirror, extend, line offset, etc.?

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      Jean LemireJ
      Hi Executor, hi folks. I suggest that you learn the native tools of SU before using Plugins. See this SU file for ideas. Mirroring object skewed with all axes.skp
    • N

      Align view with axes--is this a bug?

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      GaieusG
      Bruce, It seems to work properly to me but if you are certain about this, report the issue right here: http://www.sketchucation.com/forums/scf/viewforum.php?f=11
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      Help Resizing Ceiling in an existing Building..

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      GaieusG
      Carlo, I did download your model and saw that "fortunately" (though so to speak not too "wisely") you did not create any more complex geometry from your building so what Tom was suggesting, seems to work: select (with a left to right drawn selection box) everything that is above your first floor windows (i.e. ceiling between the 2 floors and all above) Click anywhere in your model with the move tool Before starting to actually move, hit the up arrow (to lock your move in the blue axis) start moving but before clicking again, type the exact amount you want to move and hit enter. repeat the whole thing with the roof and the top ceiling selected in a second run. You still may need to "reposition" your windows a little bit on the vertical (blue) axis to fit to the "new design".
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      How to create an undulating roof?

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      G
      Soapskin Bubble plugin MIGHT be helpful in this case. Though I have never used it myself, this plugin have been discussed here before, try searching.
    • N

      BOAT

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      N
      WOW! Kris is that you? you feel relax in your new pic. Not scary anymore joke only! Better mate poster-EQC
    • N

      Airport - pharmacy module design

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      N
      lol ...There u go again! Ivica's sense of humor! well man! as a matter of fact! I do love blonds, but as much as I love brunettes also, but I definitely love white chicks with really BLACK hair!!! yeah! They drive me wild...(ahem , well that was that)... [ulises morales]
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      How to start constructing a 3D model?

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      boofredlayB
      Here is a tut that Kris put together. You can look it over. There are some other discussions going on about organization as well. A search might reveal some of them. Edit: Here is Part 2 of Kris' tut.
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      How to Lose the 2D Terrain?

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      GaieusG
      Wait a minute, man, IFyou are importing GE snapshot & terrain, you have a 2D snapshot (meant to allow you to trace object there - if the resolution i9s high enough) AND a z-axis elevation of the snapshot that is called "GE Terrain" (have a look into your layers). If you really want to have a georeferenced model, why on earth would you like to delete it? Yet if you did really like to delete it, unlock the GE Terrain, select it and then just delete. You may also want to delete the layer assigned to it afterwards (since it wouléd then be emty anyways). Hm... It just does not make snese to me - but please, explaine if there is a good reason; I'd really like to know it! Cheers;
    • N

      Method for modeling a small town for Google Earth

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      GaieusG
      Tom, I am planning to do something similar. What I'm thinking of is to model blocks (instead of individual buildings or the whole town altogether) for these blocks consist of individual buildings attached to each other (i.e. easier and more precise to work in this way). Then you can upload them to the Warehouse one by one and when finally getting into the 3D Layer of GE, trhey will form the whole town. If not that is the purpose (just a huge model in SU) you can still do the modelling in this way and yes, at the end you can "import" these individual blocks as components and assemble them in a big "master model".
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