It looks great!
Since there is no middle vertical beneath that shelf so what about making that middle part between drawers invisible.
Posts
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RE: T.V. Stand #2
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RE: SubD examples and models
I was stumbled upon this video... can we have in SubD something like this?
I still pursue mug I made with a normal map to create a high poly model with geometry instead normal map and for that, I was watching videos on hard surface modeling with a subdivision. -
RE: Hard time trying to make a specific object
For a scene like Ken's, you have to make, find or buy textures that already have that old look.
Second, you have to have a way to apply those textures to object. For that, you can use SU Paint tool, or SketchUV or ThruPaint. To make low poly objects you need to have a plan you scene before you start.
Sketch your scene and objects you need and then model objects. Search for references to get a feel what is that you want your scene to look like as finished. If you are new to Sketchup than you have to start from the beginning and learn from the start, then plugins to model and plugins to help you with texturing. A lot of artists who use SU to model sometimes use other Programs to finish their texturing. So if you are new to 3D modelling then you should first try to learn basics like how to model with best practice (depending on software) nad apply basic textures with or without UV unwrapping. To model that object I would make a model in SU using Vertex tools to manipulate the object to its rough shape nad use SubD (or Artisan) to make it smooth and subdivided. Use SketchUV (WrapR or Ultimate3D) to make UV mapping and export it to *.fbx. Then I would try and finish texturing and detailing it with SubstancePainter (I am new to this software). And that is my way of thinking of this task, but someone other would do it other way. There is no magic formula or one tutorial how to do it, and if you are new to modelling then you need time to learn basics. Here we can help you if you have a problem with a task you are doing, like how to model something on a model you are working with or to texture something you are working on but we can not fill gaps so you can skip learning those steps in between.
None of it I wrote was to offend you. -
RE: Creating a plaid on a chair - cloth simulator?
Maybe SuSoft as Sous chef to MSPhysics.
Anyhow, when can we expect it!? -
RE: Rotate Texture on curved surface
I know for three:
Using SketchUV: Select surface, select SketchUV button, type 90 (for 90Β°).
If ends up with mess of texture on surface, use built in mapping and again same to
fit angle you need.
http://extensions.sketchup.com/en/content/sketchuvUsing FredoTools ThruPaint - https://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552
Using WrapR: If it is quad model try WrapR plugin to make UV map and fit texture to your need.
http://wrap-r.com/Or post your model here and ask for help...
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RE: Enscape for Sketchup
This is awesome, half way to Lumion and few steps in front of Lumion when it comes what is it offering. What i do not like is subscription based licence. Far best type of subscription for me have Allegorithmic with Substance live Rent-to-own type of licence. Maybe this 45$/month could be like that?
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RE: Google Draco
This looks amazing. Compression ratio is crazy.
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RE: Roof of irregular plan
You should build roof sides so they are parallel like in square floor plan. Than use your floor plan to determine where walls cuts roof and then use protractor to mark where roof should extend fromthe walls of your floor plan. And then you cut your roof to size you need.
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RE: Kumiko and Sans Kumiko
It is great looking furniture.
Excuse my ignorance but this is kitchen cabinet? -
RE: Who's been how long.
User since v3 @Last, hook in first 5 min that i used it to model fireplace that i was modeling in aCad 14 for four hours.
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RE: SubD examples and models
@derei said:
@nlipovac said:
It looks great!
Hove did you do lettering?I had a jpg image of my friend's logo, I imported it in Inkscape -> Trace Bitmap -> Save as DXF
Imported in SketchUp + Thomthom Edge Tools -> Simplify curves (I had to weld all curves before), then
Sandbox Drape + Fredo JPP*sandbox drape works only on blue axis, so I had to turn the boat on a side for that operation.
** i did the letters on the plain mesh, after using subD and converting it into plain mesh.So is this logo quad also? Is he part of boat geometry or is it by it self another quad model.
If it is part of boat geometry how did you do it and maintain quads on boat?I do expect pic of printed boat!?
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RE: SubD examples and models
@derei said:
A friend of mine just finished a reprap 3d printer and I thought to "celebrate" his achievement, by modeling a boat for him to print...
[attachment=0:10i72gyl]<!-- ia0 -->Mowiti.jpg<!-- ia0 -->[/attachment:10i72gyl]It looks great!
Hove did you do lettering? -
RE: SubD examples and models
Hi Rich, when will be seeing SU_to_wRapr_to_Substance tutorials?
Great modeling. -
RE: SubD examples and models
This tank looks made for new toy design, shoots soap balloons.