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    • RE: [Plugin] Manifold v2.2

      Using version 8 free BTW

      I have been trying to make use of this plugin. But it does not seem to work . I am getting an error message when i look in console
      here is a copy of the messages i get .

      manifold
      Error: #<TypeError: wrong argument type (expected Sketchup::Entity)>
      C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/manifold.rb:199:in add_group' C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/manifold.rb:199:in copy_group'
      C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/manifold.rb:142:in activate' C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/manifold.rb:1039:in select_tool'
      C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/manifold.rb:1039:in `manifold'
      (eval):42
      #Sketchup::Model:0xcf41cb0

      Can you look and tell me where the error is ?
      Thanks


      scanner1x.skp


      scannerproblem.jpg

      posted in Plugins
      L
      ladyquestio
    • RE: [Plugin] AMS Library 3.7.1b (29 May 2021)

      Anton:
      I removed all the files as per instruction. Defragged the HD. then reloaded SU8 . I have a video of what happens.
      Watch and see. then Tell me what I did wrong.
      https://youtu.be/nUL87J2N79A

      posted in Plugins
      L
      ladyquestio
    • RE: [Plugin] AMS Library 3.7.1b (29 May 2021)

      I keep getting this error. What is happening?
      http://tanyaloser.tripod.com/loaderror10.JPG

      posted in Plugins
      L
      ladyquestio
    • RE: Sketchup Freeze after startup

      Tig , I am writing this for a friend .. He recently bought a new computer .. it has window 7 on it .. they downloaded SU8 free. loaded under administrator.. .. it runs once ok .. but next time totally freezes as the base outline frame appears.

      Has tried uninstall and reinstall but it still does the same thing ..
      Any ideas as the cause .. He has all updated video drivers .. but to no avail .

      Thanks

      Ladyquestio.

      posted in Newbie Forum
      L
      ladyquestio
    • RE: Basic understanding of instances ???

      thank you very much Tig ..
      This may help solve a problem .
      may you have a good day

      posted in Developers' Forum
      L
      ladyquestio
    • RE: Basic understanding of instances ???

      Tig: how would i do something like this ?

      definition.group?

      read component list looking for groups in list # example ( group_name1 and all in that group)
      Collect all in that group then put into array

      the_item.push(FoundPile.new(fname, pname, fb.entity, fb.transformation)) # the_item is defined as array previously

      it would do this for all that are in that particular group or for the gub groups inside it  as shown in the image
      

      http://cruisemisty.tripod.com/groupimiage.JPG

      posted in Developers' Forum
      L
      ladyquestio
    • RE: Optimization Tips

      @whaat said:

      I noticed in that thread about adding geometry to the model that someone tried creating the geometry by writing the mesh out to a temporary file format and then importing presumably with the model.import method. I'll have to try this and see how it compares with fill_from_mesh. 3DS format seems like the logical choice.

      Would XMF or CMF files quailfy under this topic?

      posted in Developers' Forum
      L
      ladyquestio
    • RE: Question on =begin and =end

      @jim said:

      Correct, Ruby does not process the lines between. They are typically used for block comments. And if used, the equal sign must be the first character in the line (no whitespace.)

      Thank you for the answer.
      that helps me understand a bit more of ruby scripting

      posted in Developers' Forum
      L
      ladyquestio
    • Question on =begin and =end

      I ran across a ruby that has these used in it.
      am I correct in understanding it is the same as using the rem ## except it remarks out anything between them?
      like this

      =begin
      none of this would be processed
      regardless of what is inside
      the processing ruby
      =end

      Coding continues...

      posted in Developers' Forum
      L
      ladyquestio
    • RE: Adding pitch yaw and roll to xyz of a location

      @sdmitch said:

      So you want to place a copy of the component at each xyz and rotate it by the given roll, pitch and yaw. But shouldn't the x, y, and z axes be determined by the heading at each point and not axes of the model?

      Yes, it goes from then end of one line made to the other end and that is the general line of travel on the x,y,z position. Which locate the position of the action. However, the pitch, yaw, and roll (rotations) are the orientation of the model at that location. And along the line of travel. as to the question of timing that is done by delaying the action at a particular point like at the line end through duplication of that particular key component placed there.
      This is an example of what i am trying to do:
      Numbers are in feet, x,y,z where x is direction of travel, y is left/right, z is up/down.
      START: 0,0,0,1
      LIFTOFF: 0,0,8 over the course of 4 seconds.
      PAUSE: for 5 seconds.
      fly : 150,0,0 over the course of 10 seconds
      :turning to look back at primary model as it travels to next point.
      PAUSE: for 5 seconds action
      ROTATE LEFT: 90 degrees over the course of 5 seconds.
      go to: 400,0,0 over the course of 20 seconds.
      PAUSE: for 5 seconds
      ROTATE LEFT 90 degrees over the course of 5 seconds.
      Gos to 150,0,0 over the course of 10 seconds
      action :Barrel roll along travel path then rights it self at end of travel line.
      PAUSE: for 5 seconds.
      ROTATE LEFT: 90 degrees over the course of 5 seconds.
      HEAD TOWARD PORT DOORS: 400,0,0 over the course of 40 seconds.
      PAUSE: for 5 seconds.
      ROTATE LEFT: 90 degrees over the course of 5 seconds.
      LAND: 0,0,-8,
      and rotates on x axis to original position

      posted in Developers' Forum
      L
      ladyquestio
    • RE: Adding pitch yaw and roll to xyz of a location

      @sdmitch said:

      In addition to the rotation, you will need to do a translation to move the selected component to the new location.

      Geom::Transformation.translation(old_point.vector_to(new_point))

      Is this suppose to produce an animation? If so you will need to include pauses using sleep(length_of_pause).

      In the rotation, you can use the Sketchup constants X_AXIS,Y_AXIS,Z_AXIS instead of defining your own.

      This is for a flight path key frames. The components location, as well as its pitch, yaw and roll (rotations on it's x,y,z axis) are for basically changes in an items orientation and direction of travel.

      I can do it if need be by using several different ruby scripts, like pathcopy to put the component at the line end points. Then manually selecting each one and making the rotations one at a time(which takes hours to do) but I am trying to do it with a script to save time.

      So any help is really appreciated.

      posted in Developers' Forum
      L
      ladyquestio
    • RE: Adding pitch yaw and roll to xyz of a location

      @unknownuser said:

      I have a basic CSV_Import plugin on my blog that can be easily modified to suit or at least demonstrate how it is done.

      Thanks for that information
      I can at least import the data
      Now what I need to do is integrate the rotations to a selection of a component I place in my model.

      http://userimages-akm.imvu.com/userdata/18/57/26/06/userpics/Snap_11619393714fb8d7bb434a2.jpg

      I have an understanding of the code needed for rotations.
      I import x,y,z,rotx,roty,rotz
      With your routine to draw the lines needed.
      So if I use the rp point as my location to put the item.
      Where rp=pt(x,y,z) point at end of line from your script.

      		rxv=Geom::Vector3d.new(1,0,0) *** the x axis
      		ryv=Geom::Vector3d.new(0,1,0)*** the y axis
      		rzv=Geom::Vector3d.new(0,0,1)*** the z axis
      		ss.each do |ent|
      		ent.transform!(Geom::Transformation.rotation(rp, rxv, rotx.degrees))
      		ent.transform!(Geom::Transformation.rotation(rp, ryv, roty.degrees))
      		ent.transform!(Geom::Transformation.rotation(rp, rzv, rotz.degrees))
      

      How would I do this?

      Thanks,

      posted in Developers' Forum
      L
      ladyquestio
    • RE: [Plugin] Extrude Edges By Vector To Object v1.4 20110528

      @wildchild said:

      Awesome toolset man, just one thing, I played around with it a little, and I stopped at this point.
      [attachment=0:31ma3vxv]<!-- ia0 -->Extrude to object.jpg<!-- ia0 -->[/attachment:31ma3vxv]
      Wouldn't it be great if you could extrude any profile by a vector to any multiple objects, and of course the resulting shape is modeled by the objects it is intersecting with? Is this asking too much?

      simple for that.. make cylinders components. then push the box thru it wall.
      explode both cylinders and intersect, then remove sections you don't want.

      posted in Plugins
      L
      ladyquestio
    • Adding pitch yaw and roll to xyz of a location

      I have the cloud v6 ruby which allows for the x,y,z text input. Is there a script that can import all 6 values at one time?
      I need to be able to import the x,y,z,pitch,yaw,roll in one file for a flight path.
      example of what i need to do is like this:
      0,0,0,10,0,0
      10,5,5,0,45,0

      I know it can be done some how but I can't figure it out.

      posted in Developers' Forum
      L
      ladyquestio
    • RE: Placing object automatically

      Fullmer's worked after I reset the axis on my component. So they would be correct along the line path.
      Thanks 😍

      Now I can make paths easier for my special projects.

      posted in SketchUp Discussions
      L
      ladyquestio
    • Placing object automatically

      Is there a script to place an object( component ) automatically at the end point of a line or at each end point of a segmented line? Similar in nature to the key frame markers used in other Cad programs?

      posted in SketchUp Discussions sketchup
      L
      ladyquestio
    • RE: Dynamic naming?

      @pongo1471 said:

      love the quote in your sig Chris ^_^

      well chears for the reply, gues it will have to do then

      im using the dynamic creation to help my development in building mesh's for IMVU (its simmilar to second life)
      anywhere you want furniture you need a furniture node and each needs to be named and numberd correctly, its just the same name with an increasing number, was just hoping there was something to overide the naming veriation and then just have 1++ or something in there to show thats the veriable each time to incriment

      well ill keep an eye on the thread in the hopes someone knows any different ^_^

      Well if you are only looking at furniture nodes on IMVU the just copy and paste making each one unique as you go then use Neo's plugin. It's found in the SketchUp groups down loads sticky.
      if you are wanting all types.. I am working on and having some selected people beta a plugin based on TIG's and Neo's Plugin.
      It does require copy and pasting and making unique and naming seating nodes with special coding.. but it seems to work. At least so far.. will post more info if it does work out.
      By the way that's my IMVU name too!

      posted in Dynamic Components
      L
      ladyquestio
    • RE: I Wish SU7 AutoCad

      @plot-paris said:

      would make exporting to CAD very comfortable and timesaving (and would give me another reason to draw everything in SU first πŸ˜„ )

      I already do

      posted in SketchUp Feature Requests
      L
      ladyquestio
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