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    πŸ”Œ Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download
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    • RE: Potential Project

      @odewallrus said:

      Anyone looking for a seemingly simple project that would be very useful???

      Seemingly, because I have no clue..... πŸ˜›

      I would love to see a plugin/script that would sequentially place numbers at a set height wherever you clicked on a model. You would also need to be able to set the start number (1,2,3... or 25,26,27,28... etc).

      I am looking to number lots on site plans. There is a script available for AutoCad called 'lotno' that has the exact functionality I am looking for, with the exception of specifying the Z value.

      I am assuming you are talking "spot heights" that would be invaluable especially in Landscape Architecture on contours. Brilliant idea mate, would change my life πŸ‘ πŸ‘

      posted in Developers' Forum
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    • RE: Spaciship? Spaciship!

      Hi Bryan, I think lights in the Landing/loading bays and perhaps navigation lights would help. I also think some bold and not so bold graphic details. but I think your main enemy here is the default materials, Titanium perhaps? I think that model deserves some extra rendering time that the lights and a bit of shine may require:thumb:

      yyyy.pngyyyy2.png

      (edited) Did you use an image for the background? If not have a look at these. BTW if they take a long time to load into your renderer that is normal. Have attached a link for Space HDRI's

      Link Preview Image
      HDRI Hub - HDRI Space Textures & Star Maps

      HDRI maps of star and outer space environments for CGI and game engines like #Unity3D or #UnrealEngine.

      favicon

      (www.hdri-hub.com)

      posted in WIP
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    • RE: Quantum Experience

      So cool thanks for posting. I am not sure if absolutely true, but I was told that an intel binary chip would have to be the size of the universe to do the same as a quantum chip of a similar size (To A standard binary chip)! Not sure how true that is but it impressed the hell out of me 😍

      posted in Freeware
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    • RE: Working late

      @bryan k said:

      The last image turned out great and is an obvious evolution from the previous images.

      Thanks Bryan, nice to hear that all that tweaking wasn't for nothing πŸ˜‰ πŸ˜„ It feels hard to justify sometimes πŸ˜‰

      posted in Gallery
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    • RE: Working late

      Thanks very much guys πŸ‘ It took a lot of patients but definitely was a learning curve for me πŸ˜‰ I genuinely think rendering is an art, and the more I learn the more I realise I know very little πŸ˜‰

      posted in Gallery
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    • RE: Working late

      Hi all, this is my last shot at this model render:)
      AAAA1.jpg

      posted in Gallery
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    • RE: Working late

      Hi Danial, I have added sugar hits in spite of a "clear desk" policy πŸ˜‰
      There are other issues with this render but am suffering from renderers fatigue πŸ˜‰ Morning 7.jpg

      posted in Gallery
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    • RE: Spaciship? Spaciship!

      Looking forward to seeing where this goes, looking good so far πŸ‘

      posted in WIP
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    • RE: Working late

      Thanks guys, I am surprised at the response to the first one, it is my least favourite.....interesting thanks for the feedback guys πŸ‘

      posted in Gallery
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    • RE: Working late

      Morning.jpgThanks Mike and Bryan, I have finished the experiment with a morning shot as the boys have pulled an all nighter πŸ‘
      And Bryan I somehow think we use the same render engine;)

      posted in Gallery
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    • RE: Working late

      Have been playing around with the lighting and have posted the result for comparisonScreenshot 5.jpg

      posted in Gallery
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    • RE: Working late

      @pbacot said:

      nothing came through?

      Sorry was editing

      posted in Gallery
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    • Working late

      Screenshot 4.jpgScreenshot.jpgHi All, I came across a model I had abandoned some time ago. I thought I would render it to see how I would come out. Thought I would share for what its worth. It is straight out of the renderer without any post production

      posted in Gallery
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    • RE: Outdoor Chair

      Really accomplished Dave, much more complex than meets the eye probably one of the best models I have seen. The proportions are refined and perfect 😍

      posted in Woodworking
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    • Macro and DOF

      MNM.jpgHi all, A while ago I wanted to experiment with Depth of field and macro just for something different. Just thought I would post. Modelled with sketchup Make and rendered with Raylaectron.

      posted in Gallery
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    • RE: Flamboyance of Flamingos

      That is really nice! pretty much perfect πŸ‘ πŸ‘

      posted in Gallery
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    • RE: Rubercrin Chair

      Nice work Dave πŸ‘ And I think I will steal the mirror idea, really interesting presentation 😎

      posted in Woodworking
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    • RE: Owl House

      Really appealing in every sense πŸ‘ πŸ‘

      posted in Gallery
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    • RE: Fortified Town

      Realy nice, mate from all perspectives πŸ‘ πŸ‘ My only comment would be a line of birds silhouetted in the sky, I just think that would make the composition perfect.......... no Chedda, not dragons.......no πŸ˜‰

      posted in Gallery
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    • RE: 16' 2 Apartment.

      Nice work Mike, both the renders and design for such a small footprint πŸ‘ I like the purple and other colours, this may be subjective but I think the blue is way too heavy πŸ˜‰

      posted in WIP
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