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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    Recent Best Controversial
    • RE: 2400 year old tricycle

      certainly not the right thing for the mountain stage of the Tour de France 😛

      Great Model!

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Reference models used in the making of the LAZARUS comicbook

      WOW !!!
      Great vehicle designs - just on the threshold into the future.
      I wonder when will you get an offer from Ducati, BMW, Kawasaki, Honda, Yamaha ...

      👍

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Useful SketchUp Output for Postpro of Renderings

      Thank you Cotty, and again AUA !!!
      How could I have missed this wonderful plugin ????

      Forget, what I have written here but
      maybe you like the rendering at least ...

      😄

      posted in Gallery
      HornOxxH
      HornOxx
    • Useful SketchUp Output for Postpro of Renderings

      Hello Everyone

      I am working with the Shaderlight render plugin. From the perspective of an architect, Shaderlight is
      a very easy-to-use tool. However, it is missing some features that are very useful for a later post
      production in Photoshop or GIMP (etc). For example, there is no possibility to render detailed alpha
      channels or material ID channels.

      With this work I would like to show how useful it is to use not only the Shaderlight
      rendering tool for itself but also the material coming directly out of SketchUp.
      Long before a rendering is done, SketchUp provides a lot of useful material, which we can use
      later for our post-production.

      It’s nothing new that SketchUp can do hidden line renderings. Such a hidden line rendering is always
      an important thing if you want to or need to emphasize contours or joints. And even if that’s not
      necessary - do this anyway - This does not take much time, and I always recommend here an export
      to PNG and always without anti-aliasing.

      For post production in Photoshop or GIMP, always alpha channels are needed. Shaderlight is not able
      to provide these alpha channels but SketchUp can do this!!!! You just can change the desired
      materials temporarily into a high contrast colour within SketchUp (for example black and white). This
      way you can also produce material ID channels. Also here, I recommend an export to PNG and always
      without anti-aliasing.

      In the attached example, the old car should not only cause shadows on the street, it should also
      reflect on the wet road somehow in a glossy manner. For this reason I made a second rendering, only
      the car and a mirroring surface under the car. In order to merge these two renderings into one
      picture, I needed the alpha channel of the car. To insert a silhouette of a driver, I also needed the
      alpha channel of the car´s windshield and side window. All of these alpha channels SketchUp has given
      me, with just a few clicks and very fast.
      Sometimes it even makes sense to do a "Chalk Rendering" which is the Shaderlight name for Ambient
      Occlusion (which I have not used in this example). With a Ambient Occlusion Rendering you can give your rendering a lot more depth and spatial appearance later in post-production.

      Regards

      PS: The Model is downloaded from the 3D-Warehose


      Shaderlight Rendering


      Final Making of.jpg

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Sketchup is better than Maya

      "...wrestling with Blenders modelling hell ..."

      that´s great I agree!

      posted in SketchUp Feature Requests
      HornOxxH
      HornOxx
    • High Technology conquers our Homes

      High technology conquers our homes.
      The result of a very cold and very rainy Saturday ...

      (Almost all models are from the 3d warehouse. I added only a little detail work.
      The soup cans are randomly scattered by using Renderizas Canvas Plugin)


      rendered with Shaderlight


      Ro_Final 2 1600.jpg

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: One-component-chair

      GREAT !!! - I hope you've patented this !!

      😉

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Easter greetings to the SketchUcation Community

      Thanks!
      ok - I'm curious to see your future render

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Frigate model

      Grossartig - sorry, GREAT !!!

      😄

      posted in Gallery
      HornOxxH
      HornOxx
    • Easter greetings to the SketchUcation Community

      Here is a little selection of Easter Eggs.
      Thank You all for your support and for all the great stuff you offer here!
      Without these tools everything would be much harder or even impossible! For example
      Artisan Organic Toolset, Thru Paint, Joint Push Pull and Tools On Surface from Fredo6,
      Draw Helix from Peter Brown, Chris Fullmers Perpendicular Face Tools, and and and ...
      The Renderwork is done with Shaderlight.

      for those who want to take a look at the model:
      https://3dwarehouse.sketchup.com/model.html?id=u90d9d799-57fe-4897-8f70-a1703265851c


      Rendered with Shaderlight

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Flip Along Axis by Shortcuts

      AUA !!! for years I have been working with SketchUp - And I have not even noticed this
      shortcut behavior! 😳

      Many thanks for this valuable tip

      posted in SketchUp Feature Requests
      HornOxxH
      HornOxx
    • Flip Along Axis by Shortcuts

      Hi All
      is there any possibility to supplement the native SkUp right click "Flip Along Group´s Red, Green, Blue (Axis)"-tool by any own shortcuts (Alt-X, Alt-Y and Alt-Z for example)?
      I couldn´t find this possibility in the Preferences-Shortcut-Settings ...

      Regards

      posted in SketchUp Feature Requests sketchup
      HornOxxH
      HornOxx
    • RE: [Plugin][$] S4u_Transformer

      Sorry - how embarrassing to me!! 😉 I didn´t even notice that this is a purchase-plugin.

      Regards to All

      posted in Plugins
      HornOxxH
      HornOxx
    • RE: [Plugin][$] S4u_Transformer

      hi HDPV,
      first thank you for this great tool!
      I have used it for some time and it worked great so far, but since a few days I get the message
      that I should do an update as soon as I use the plugin (please see screenshot). This is the only plugin that causes this error by now.
      I run SketchUp 2013 Pro and SketchUp 8 Free on Win7 64bit. I get this message on both versions.

      any help is appreciated - thank you


      Update New Version.JPG

      posted in Plugins
      HornOxxH
      HornOxx
    • RE: [Plugin] Camera Tools

      Thank You
      only half as good without your plugin !!

      by the way: it has remained in the dream and there was only enough for a beetle which was also a good car 😄)

      Regards !

      posted in Plugins
      HornOxxH
      HornOxx
    • RE: [Plugin] Camera Tools

      just wonderful - thank you for this tool!


      ... a little dream of my youth  ;-))

      posted in Plugins
      HornOxxH
      HornOxx
    • RE: [Plugin] UVTools v0.1

      Hi All,
      Since I use Artisan, I have the need to improve my uv-texturing skills ❗
      I want to use the UV-Tools plugin but I don´t get it to run on SketchUp 2013 - I´m certainly
      doing anything wrong. The only footprint is the "UVtools.rb"-file (?) but inside SketchUp
      I dont´t get any icons or any context menu
      I appreciate any help

      posted in Plugins
      HornOxxH
      HornOxx
    • RE: [Plugin] Scale and Rotate Multiple (UPDATED Dec 22, 09)

      once again THANK YOU! - A wonderful tool that I use almost daily


      Space 1_1600px Kopie.jpg

      posted in Plugins
      HornOxxH
      HornOxx
    • RE: [Plugin] Make Fur v.2.1.0(20140323)

      ... such a great tool and so much surprising fun !! 😄)

      Thank You so much Tak2hata


      (render done in Shaderlight)
(inspired by plot-paris rendering somewhere in the middle of this topic)

      posted in Plugins
      HornOxxH
      HornOxx
    • RE: [Plugin] QuadFaceTools

      thanks TIG for your answer
      First: I have updated my profile infos - thanks for your note about that.

      Yes, your guess about admin settings is correct. I use a private SKUP8 free and SkUp8 Pro in my job, both OS are Win7. Unfortunately, the changed settings have not led to success. Instead SKUP has not started again.
      I had no other choice than to use a "system restore point"(?).

      I would like to add another question (please do not laugh at me): normally, I install a plugin by adding a rb file and a corresponding directory (if any) into the plugin directory of my current SKUP version. Is that what you call "install"? - Or do I have to use another procedure to install the current QuadFace rbz file.

      HornOxx

      posted in Plugins
      HornOxxH
      HornOxx
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