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    πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
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    Recent Best Controversial
    • RE: What don't we do for our clients...

      A masterpiece !! - Your modeling, renderwork and also the chair itself πŸ‘

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: What's your beginners tip?

      Hi Tig, Cotty, David ...

      Sorry and thanks a lot for your Comments!
      I do not want to confuse anyone - certainly not beginners

      Obviously, my workflow is too much influenced by other less flexible CAD tools, which I've used for many years...

      Dear beginners, as you can see, there is always something to learn πŸ˜•

      posted in Newbie Forum
      HornOxxH
      HornOxx
    • RE: Yo, architects!

      Hi, here are my German proposals
      This type of facade is called "Pfosten Riegel Fassade" here.
      The elements which are not transparent, are called:
      Blindelement (for google search: Fassaden Blindelement)
      Blind Paneel (for google search: Fassaden Blind Paneel)
      FΓΌllung (for google search: Fassaden FΓΌllung)

      I hope I have understood your question correctly πŸ˜•

      posted in Corner Bar
      HornOxxH
      HornOxx
    • RE: What's your beginners tip?

      Hi David

      "...I dunno. I use layer 0 exclusively for drawing..."

      Why I recommend to avoid Layer 0? When I download (for example) a 3D-tree component from the warehouse, this is (mostly) drawn on Layer 0. Of course, I can assign this component to another layer "Tree". But the "content" of that component - often many subcomponents and subgroups - still remains on Layer 0. Within SketchUp that's usually not a problem, but if you often export to other CAD software, this layer-, component-, and group assignment often gets lost. So I'm always happy when a model avoids Layer 0 in principle - as well as in other CADs ...
      So my SketchUp-template even starts with the active layer 1, extended by the layers "010 Walls", "020 Windows" etc ... (some standards, which I always need) and Layer 0 is always inactive and never visible...

      posted in Newbie Forum
      HornOxxH
      HornOxx
    • RE: Ludic Living Room Project

      πŸ‘
      I like that "out of SketchUp look" very much!
      One criticism: Where are your soundsamples ?!?
      πŸ˜„

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Useful win apps

      CaplsLock Goodbye

      many of you know, how annoying it can be if you give any numerical input, but only nonsense appears in the VCB, because the CaplsLock key is pressed by mistake.
      With CaplsLock Goodbye (Freeware), you can disable this key with ease without getting lost in the deep Windows menu space. You can also change the settings for some other Win-standard keys, which I have not done, nor recommend.
      All changes can be made undone with one click also.
      CaplsLock Goodbye is just an EXE-file, which does not have to be installed.

      Link Preview Image
      melk.de Software-Downloads

      melk.de - Homepage von Markus Melk (Darmstadt, Germany)

      favicon

      (www.melk.de)


      clg.JPG

      posted in Hardware
      HornOxxH
      HornOxx
    • RE: Wooden chest

      πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ˜‰

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: A small office in the garden.

      Hi Mike
      What a view out of the window!!! - If this is your office, I am really very envious! πŸ’š

      Since the background image is a nighttime picture, it would be good if you could reduce your global illumination for a lower and less uniform lighting and add some spotlights for example. Also the monitor screen could be used as a light source, in order to emphasize your "Deadlines and a cup of coffee" concept, which is a good setting idea! A nightly light mood would support this idea even better...

      PS: the aircraft on the left picture is the DO X - a childhood memory, this thing I have glued together as a kit from Revell lightyears ago πŸ˜’

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: What's your beginners tip?

      next playing around and having fun:
      if you make a model, never use Layer 0 !!!

      posted in Newbie Forum
      HornOxxH
      HornOxx
    • RE: Keyboard Shortcuts on Mac Changed after Crash

      Hi Todd,
      certainly this bug is not normal and unfortunately I have no idea why this happened.
      For sure you know that you can save your shortcut settings by exporting them for importing
      them later again in case of a crash like yours for example or for sharing them with other users?

      Regards


      Shortcuts.jpg

      posted in Newbie Forum
      HornOxxH
      HornOxx
    • RE: A wooden ladder

      @ baz :
      ...not necessarily pedantic - but very philosophical in any case πŸ˜„

      Hi Cotty,
      I tried to achieve the same or at least a similar warm wood-look - as you always get it to the point. I had a long tinkering with the lighting until it worked.
      Very good is your trick to hover the model a little above the ground, so that the model does not look like glued there. Thanks for sharing!


      Shaderlight Render

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Converted Barn

      light, environment, plants, background... - everything fits perfectly!
      (even the car is well chosen 😎 )

      @ leedeetee "...Would love to see the raw SU output for this!..." - me too!

      HornOxx

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Converted Barn

      Great - everything fits together so well!
      I can not figure out where your model ends and your used wallpaper begins.

      I look forward to more work from you πŸ‘

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Wooden clock

      Fabulous Texture!
      as if you could touch it
      πŸ‘

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: 2400 year old tricycle

      certainly not the right thing for the mountain stage of the Tour de France πŸ˜›

      Great Model!

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Reference models used in the making of the LAZARUS comicbook

      WOW !!!
      Great vehicle designs - just on the threshold into the future.
      I wonder when will you get an offer from Ducati, BMW, Kawasaki, Honda, Yamaha ...

      πŸ‘

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Useful SketchUp Output for Postpro of Renderings

      Thank you Cotty, and again AUA !!!
      How could I have missed this wonderful plugin ????

      Forget, what I have written here but
      maybe you like the rendering at least ...

      πŸ˜„

      posted in Gallery
      HornOxxH
      HornOxx
    • Useful SketchUp Output for Postpro of Renderings

      Hello Everyone

      I am working with the Shaderlight render plugin. From the perspective of an architect, Shaderlight is
      a very easy-to-use tool. However, it is missing some features that are very useful for a later post
      production in Photoshop or GIMP (etc). For example, there is no possibility to render detailed alpha
      channels or material ID channels.

      With this work I would like to show how useful it is to use not only the Shaderlight
      rendering tool for itself but also the material coming directly out of SketchUp.
      Long before a rendering is done, SketchUp provides a lot of useful material, which we can use
      later for our post-production.

      It’s nothing new that SketchUp can do hidden line renderings. Such a hidden line rendering is always
      an important thing if you want to or need to emphasize contours or joints. And even if that’s not
      necessary - do this anyway - This does not take much time, and I always recommend here an export
      to PNG and always without anti-aliasing.

      For post production in Photoshop or GIMP, always alpha channels are needed. Shaderlight is not able
      to provide these alpha channels but SketchUp can do this!!!! You just can change the desired
      materials temporarily into a high contrast colour within SketchUp (for example black and white). This
      way you can also produce material ID channels. Also here, I recommend an export to PNG and always
      without anti-aliasing.

      In the attached example, the old car should not only cause shadows on the street, it should also
      reflect on the wet road somehow in a glossy manner. For this reason I made a second rendering, only
      the car and a mirroring surface under the car. In order to merge these two renderings into one
      picture, I needed the alpha channel of the car. To insert a silhouette of a driver, I also needed the
      alpha channel of the carΒ΄s windshield and side window. All of these alpha channels SketchUp has given
      me, with just a few clicks and very fast.
      Sometimes it even makes sense to do a "Chalk Rendering" which is the Shaderlight name for Ambient
      Occlusion (which I have not used in this example). With a Ambient Occlusion Rendering you can give your rendering a lot more depth and spatial appearance later in post-production.

      Regards

      PS: The Model is downloaded from the 3D-Warehose


      Shaderlight Rendering


      Final Making of.jpg

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Sketchup is better than Maya

      "...wrestling with Blenders modelling hell ..."

      thatΒ΄s great I agree!

      posted in SketchUp Feature Requests
      HornOxxH
      HornOxx
    • High Technology conquers our Homes

      High technology conquers our homes.
      The result of a very cold and very rainy Saturday ...

      (Almost all models are from the 3d warehouse. I added only a little detail work.
      The soup cans are randomly scattered by using Renderizas Canvas Plugin)


      rendered with Shaderlight


      Ro_Final 2 1600.jpg

      posted in Gallery
      HornOxxH
      HornOxx
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