so horrible these thing (but cool also) - based on the pestilence masks of the medieval doctors with this equally horrible gas mask interference - really so horrible 
If I read correctly I wish you a good recovery Box! 
Posts
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RE: SubD examples and models
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RE: Getty - Educational virtual renovation of Persepolis
...so impressive - thanks for sharing this!
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RE: SCFLicense: Extension Licensing on Sketchucation
... wunderbar! your help and your great "headache" term explanation
and of course the current discount
Thanks a lot and everything worked fine! -
RE: SCFLicense: Extension Licensing on Sketchucation
Thanks Tig !!!!

While you were writing your kind helpanswer to me, I accidentally clicked on the "Manage License" button and another window appeared. Really, I have never encountered the English term "Obtain" before. Anyway, I landed on the page which I was not able to find until now.
Thanks again!and just in case others fail to buy already like me IΒ΄ll add this screenshot


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RE: SCFLicense: Extension Licensing on Sketchucation
Hi All, hello Fredo
I want to buy the entire package of the Fredo6Β΄s tools which need to be licensed now.
Yes, embarrassing for me
but I can't even find out how the purchase process works or where to do it - could someone please have the patience to guide me there?
(is it possible to buy such a "package"-license at all or will it work as a separate license for one specific plugin at a time?) -
RE: The Nadesico A
Bryan, these kind of procedural stories are your brand here and I love them!

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RE: Texture - projected question
Hi - yes, your observation is correct and drove me to despair at that time

In fact, texture projection behaves a bit like an old slide projector or beamer. What has worked for the projection of the top face does not work so for the side face.
So you can "set up" your projector again with one (or more) further suitable texture-image projections which you then pick up individually with the material pipette and assign them to the corresponding faces of your model then...
Even if this method seems a bit "dusty" at first sight, it is still my preferred texturing method, as it is sufficient for most texturing tasks, at least for me
(IΒ΄ll add a schematic sketch and an example below)


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RE: Gaming Headphones ala SUbD
klasse!
also Alejandro Soriano once chose a headphone which is simply a perfect model choice for SUBDeeing 
https://3dwarehouse.sketchup.com/model/dd696e3d-edc0-44a3-bad7-81e2e26779df/Streaming-39-Auriculares-propuestos-por-ulissesfz7-08102020?fbclid=IwAR00L9WlzhqhjT6Y9WWvivPnqiULL9jRr9ujHVo0fxyROpmLhTbXCnus_20 -
RE: A. Vodder Desk
...klasse!
I love this "exploded" SkUp-drawing showing all this used pieces -
RE: Some advice please
hi Dale - as I am also dealing with this issue I found a way through trial and error

@ntxdave said:
... then copy and paste the animation details to each of the other three props...
Hi Dave
I just can't figure out how this copy-paste procedure works - I find and can click the copy button of any movement but after that I have no idea what and how I have to do next to paste this movement to any other object(s)... -
RE: SubD examples and models
yes, nice!!
and your render turned out really wunderbar! -
RE: Orgelf's works. second topic.
...in every respect far beyond anything I see or know otherwise - wunderbar!
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RE: [Tips] Animator Tips and Tricks
@fredo6 said:
...There is a Copy button in the sequence editor. It copies the sequence parameters and let you change the selected object(s).
... sorry, I still need a little help here please
ok, I managed to find and ckick this Copy-button
but I am not able to figure out the procedure of linking (pasting) this onto another group now. -
RE: [Tips] Animator Tips and Tricks
thank you for these helpful screenshots! (no idea why I didn't find these options!). -
RE: [Tips] Animator Tips and Tricks
hi all - recently I finally found a start with this impressive tool - thanks Fredo! and in the meantime I'm already getting, at least by my standards, quite impressive results.
My 2 questions today are:
Is it possible to assign the same kind of movement already assigned to one group to one or more other groups later on? - in some kind of "animator-properties-copy-paste"?
and my 2nd really stupid question:
even if I delete movments which I often do as I am still learning, the list so far made moves is growing and growing - is there an intention or a benefit associated with this list which I don't recognise?
