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    Recent Best Controversial
    • RE: Hobbnob's WIP Thread

      Did some work on nola's Vue, heres the original:

      http://sketchup.google.com/3dwarehouse/download?mid=ed9a3fc7e23298f2a37f3fc191551700&rtyp=lt&ctyp=other&ts=1277698721000

      On a couple of quick renders of the half finished one:

      http://i828.photobucket.com/albums/zz203/hobbnob1/sketchup/NOSArallycrossCOVERED.jpg

      http://i828.photobucket.com/albums/zz203/hobbnob1/sketchup/NOSArallycross.jpg

      posted in Gallery
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      hobbnob
    • RE: MotorSketch 2 - SketchUp game

      if normal sketchup works, then so does this

      posted in Gallery
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      hobbnob
    • RE: Hobbnob's WIP Thread

      Yep, but not the video. I mentioned earlier about the weapon system, so far i've been concentrating on the sketchyphysics side of the weapon system, so expect a bit more progress on the static:

      http://i828.photobucket.com/albums/zz203/hobbnob1/sketchup/Panther CLV/WIP1-1-2.jpg

      A quick example of the zoom now, the model has lazyscript plugged in, which I have used to almost completely eliminate bullet drop, making long range shooting a lot easier.

      http://i828.photobucket.com/albums/zz203/hobbnob1/sketchup/Panther CLV/wip2-2.jpg

      posted in Gallery
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      hobbnob
    • RE: Is the Gallery section starting to resemble 3DWH?

      I agree with rclub (whether that matters or not though. . .)

      posted in Corner Bar
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      hobbnob
    • RE: Hobbnob's WIP Thread

      thanks goldenfrog, I've intersected the bits and put them all together now

      posted in Gallery
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      hobbnob
    • RE: One controller

      what scripts did you use?

      posted in SketchyPhysics
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      hobbnob
    • RE: One controller

      same thing as hpinsse's script, just all in one place:

      setVar("drive",-(0.5-righty))
      

      both do exactly the same thing, just that's shorter.

      posted in SketchyPhysics
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      hobbnob
    • RE: NOLA Saint's WIP

      Yeah I agree with golden, you've made a lot of progress in the last couple of months. That hatch looks really good, I've got to start helping more car modellers. . . πŸ˜‰

      posted in WIP
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      hobbnob
    • RE: Hobbnob's WIP Thread

      lol believe it or not its' quite simple with a bit of practice. To avoid the inevitable boredom caused by me explaining scripting I shall divulge a couple more pictures of the serenity:
      Watched the film again, and saw some major placement and scale issues on the landing gear, so fixed that:

      http://i828.photobucket.com/albums/zz203/hobbnob1/sketchup/Serentiy/wip2-7.jpg

      Also did a bit more work on the 'neck'

      http://i828.photobucket.com/albums/zz203/hobbnob1/sketchup/Serentiy/wip1-1-1.jpg

      posted in Gallery
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      hobbnob
    • RE: My Airplane

      This looks absolutely amazing so far mate, I'm more of a ww2 person to be honest, but this is a brilliant model. IMO the fuselage looks a bit 'fat' I think, I had a look at the plans but i'm not quite sure tbh.

      posted in Gallery
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      hobbnob
    • RE: Hobbnob's WIP Thread

      In short yes

      In full though. . .

      
      push([0,0,-1])
      
      if key("e")==1 and getVar("moding")==0 then setVar("mode",getVar("mode")-1)
      setVar("moding",1)end
      
      if key("e")==0 then setVar("moding",0)end
      
      
      if getVar("mode")<0 then setVar("mode",2)end
      
      if key("up")==1 then Sketchup.active_model.active_view.camera.fov=Sketchup.active_model.active_view.camera.fov-1
      end
      
      if key("down")==1 then Sketchup.active_model.active_view.camera.fov=Sketchup.active_model.active_view.camera.fov+1;end;
      
      if key("space")==1 then Sketchup.active_model.active_view.camera.fov=40;end;
      
      if getVar("mode")==1 then
      
      ###TURRET###
      
      setVar("turretT",-(0.5-leftx))
      
      
      if key("w")==1 then setVar("height",getVar("height")+0.1*(Sketchup.active_model.active_view.camera.fov))end
      
      if key("s")==1 then setVar("height",getVar("height")-0.1*(Sketchup.active_model.active_view.camera.fov))end
      end
      
      if key("f")==1 then createParticle(this.bounds.center, 20, $particle3D, 4, [0,0,0], 0, 1.02, "Gray", 0.9, 100)end
      
      
      
      posted in Gallery
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      hobbnob
    • RE: Hobbnob's WIP Thread

      I am in the process of creating a remote controlled machinegun on top of the vehicle, and I'm making it easy for the user to hit targets, which means proper zoom (think the kind used by a digital camera) and controls that move slower the more you zoom in, meaning that the user can define how precise he wants his shots to be when firing.

      posted in Gallery
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      hobbnob
    • RE: One controller

      key("up")

      sipmly put all of that in the little blue thing with the slider name so that it isn't slider('test') anymore

      posted in SketchyPhysics
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      hobbnob
    • RE: Hobbnob's WIP Thread

      Thanks golden, I'll keep that in mind. btw the footage of the two panthers racing is actually from a specially modified version of the super special stage, my entry for wacov's track contest. I've created the weapon system and am currently calibrating it to be comfortable and stress free for whoever is firing it.

      posted in Gallery
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      hobbnob
    • RE: Hobbnob's WIP Thread

      The panther looks pushpulled because it was pushpulled, but that does not mean it's all flat faces trust me. Instead of a pic this time, I am embedding a video, of the panther in action. I'm not sure how long the sound will hold out because of copyright stuff, but it wasn't too bad for a first try I think. Please give me your opinions on how I can improve with making videos, and whether you think thsi particular video could be improved in any way.
      [flash=400,320:yogdjigf]http://www.youtube.com/v/kmqrzOKTh6o&hl[/flash:yogdjigf]

      posted in Gallery
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      hobbnob
    • RE: Video rendering problem

      Thanks mate, doing it now

      posted in Newbie Forum
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      hobbnob
    • RE: Video rendering problem

      K I tried that, trouble is you can only apply it to one file at a time, and that's a right bitch when there are files, which have been split up into 20 different pieces by movie maker, is there a way to merge all the files into one, or apply an effect to all pieces at once?

      posted in Newbie Forum
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      hobbnob
    • RE: Video rendering problem

      yeah I wanna speed it up so that it's less than 10 minutes, then I can get it on youtube

      posted in Newbie Forum
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      hobbnob
    • RE: Video rendering problem

      K i'll google it, thanks for your help gai

      posted in Newbie Forum
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      hobbnob
    • RE: Video rendering problem

      Gonna have to do some pride-swallowing here. . .
      Gai, thanks for all the help and patience, and thanks for the virtualDub link. However, I said before that windows movie maker didn't work, trouble is, something has happened since I last used it that means it now works, sorry bout that. Need a bit more help, on movie maker I have put all the footage together( it was in many separate files) but it si 2 hours long, how do I speed up the footage to get ti to a decent length?

      posted in Newbie Forum
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      hobbnob
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