Did some work on nola's Vue, heres the original:
On a couple of quick renders of the half finished one:
Did some work on nola's Vue, heres the original:
On a couple of quick renders of the half finished one:
Yep, but not the video. I mentioned earlier about the weapon system, so far i've been concentrating on the sketchyphysics side of the weapon system, so expect a bit more progress on the static:
A quick example of the zoom now, the model has lazyscript plugged in, which I have used to almost completely eliminate bullet drop, making long range shooting a lot easier.
I agree with rclub (whether that matters or not though. . .)
thanks goldenfrog, I've intersected the bits and put them all together now
same thing as hpinsse's script, just all in one place:
setVar("drive",-(0.5-righty))
both do exactly the same thing, just that's shorter.
Yeah I agree with golden, you've made a lot of progress in the last couple of months. That hatch looks really good, I've got to start helping more car modellers. . .
lol believe it or not its' quite simple with a bit of practice. To avoid the inevitable boredom caused by me explaining scripting I shall divulge a couple more pictures of the serenity:
Watched the film again, and saw some major placement and scale issues on the landing gear, so fixed that:
Also did a bit more work on the 'neck'
This looks absolutely amazing so far mate, I'm more of a ww2 person to be honest, but this is a brilliant model. IMO the fuselage looks a bit 'fat' I think, I had a look at the plans but i'm not quite sure tbh.
In short yes
In full though. . .
push([0,0,-1])
if key("e")==1 and getVar("moding")==0 then setVar("mode",getVar("mode")-1)
setVar("moding",1)end
if key("e")==0 then setVar("moding",0)end
if getVar("mode")<0 then setVar("mode",2)end
if key("up")==1 then Sketchup.active_model.active_view.camera.fov=Sketchup.active_model.active_view.camera.fov-1
end
if key("down")==1 then Sketchup.active_model.active_view.camera.fov=Sketchup.active_model.active_view.camera.fov+1;end;
if key("space")==1 then Sketchup.active_model.active_view.camera.fov=40;end;
if getVar("mode")==1 then
###TURRET###
setVar("turretT",-(0.5-leftx))
if key("w")==1 then setVar("height",getVar("height")+0.1*(Sketchup.active_model.active_view.camera.fov))end
if key("s")==1 then setVar("height",getVar("height")-0.1*(Sketchup.active_model.active_view.camera.fov))end
end
if key("f")==1 then createParticle(this.bounds.center, 20, $particle3D, 4, [0,0,0], 0, 1.02, "Gray", 0.9, 100)end
I am in the process of creating a remote controlled machinegun on top of the vehicle, and I'm making it easy for the user to hit targets, which means proper zoom (think the kind used by a digital camera) and controls that move slower the more you zoom in, meaning that the user can define how precise he wants his shots to be when firing.
key("up")
sipmly put all of that in the little blue thing with the slider name so that it isn't slider('test') anymore
Thanks golden, I'll keep that in mind. btw the footage of the two panthers racing is actually from a specially modified version of the super special stage, my entry for wacov's track contest. I've created the weapon system and am currently calibrating it to be comfortable and stress free for whoever is firing it.
The panther looks pushpulled because it was pushpulled, but that does not mean it's all flat faces trust me. Instead of a pic this time, I am embedding a video, of the panther in action. I'm not sure how long the sound will hold out because of copyright stuff, but it wasn't too bad for a first try I think. Please give me your opinions on how I can improve with making videos, and whether you think thsi particular video could be improved in any way.
[flash=400,320:yogdjigf]http://www.youtube.com/v/kmqrzOKTh6o&hl[/flash:yogdjigf]
K I tried that, trouble is you can only apply it to one file at a time, and that's a right bitch when there are files, which have been split up into 20 different pieces by movie maker, is there a way to merge all the files into one, or apply an effect to all pieces at once?
yeah I wanna speed it up so that it's less than 10 minutes, then I can get it on youtube
Gonna have to do some pride-swallowing here. . .
Gai, thanks for all the help and patience, and thanks for the virtualDub link. However, I said before that windows movie maker didn't work, trouble is, something has happened since I last used it that means it now works, sorry bout that. Need a bit more help, on movie maker I have put all the footage together( it was in many separate files) but it si 2 hours long, how do I speed up the footage to get ti to a decent length?