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    • RE: SketchyPhysics - New Grip System for Cars ! !

      I haven't had that problem in the 4 years I've been using sketchyphysics, you sure you've got your wheels geom and ontick interval set up correctly?

      posted in SketchyPhysics
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      hobbnob
    • RE: SketchyPhysics - New Grip System for Cars ! !

      Hehe not a bad idea, but you could just have put push([0,0,-1]) in the ontick field of the wheel, does exactly the same thing 😄

      (little extra note, if you want to have the vehicle turn on it's side/upside down and still have it work, then encase your steering block around the drive joint (either hinge or motor dependign on your preference) and they won't collapse)

      posted in SketchyPhysics
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      hobbnob
    • Lifting objects in sketchyphysics

      I noticed I can no longer use the shift key to lift objects in sketchyphysics a while ago, hwoever I didn't mention it since I thought it would be fixed by the next release. However 3.2 came and went and still no lifting, when will this be fixed?

      posted in SketchyPhysics
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      hobbnob
    • RE: SketchyPhysics3.1

      Well on the whole this is a very much improved release, K's advice for embedding sounds worked fine and I've also tried out the destroy function, very useful for so many things.

      posted in SketchyPhysics
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      hobbnob
    • RE: SketchyPhysics3.1

      How do we go about using the sound function? I tried using the playSound script but it didn't work.

      Here's the file, please tell me what's wrong.


      sound test.skp

      posted in SketchyPhysics
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      hobbnob
    • RE: Fire tornado

      We just have rain. . .

      posted in Corner Bar
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      hobbnob
    • RE: Hobbnob's WIP Thread

      Well I haven't really had anything major going on with SU recently, haven't really had the time tbh. Upside to this though, I've now got enough money to consider getting a new pc, so hopefully I'll be able to run SU a bit better then. Also atm I'm kinda lacking inspiration since my mind is so messed up from night shifts I can't really think straight, so any ideas for something to do would be appreciated

      posted in Gallery
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      hobbnob
    • RE: MechWarrior

      Well like you said yourself it's far from perfect. Think about how the real thing could work, then create the necessary components and put it all together.

      posted in Gallery
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      hobbnob
    • RE: Hobbnob's WIP Thread

      Cheers, model updated since there wasn't any criticism

      posted in Gallery
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      hobbnob
    • RE: Something new.

      I didn't understand a word of all that particle stuff, but it seems gone are the days when physicsguy made planes. . .

      Anyways, any updates on sketchybehaviours yet chris?

      posted in SketchyPhysics
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      hobbnob
    • RE: Sketchyphysics - having newbie problems

      well the reason for certain objects nto obeying the laws of physics such as gravity is because they are simply too small. The rest is a collision problem. Sketchyphysics doesn't recognise individual faces as collidable objects, because that would cause a lot of lag.

      posted in SketchyPhysics
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      hobbnob
    • RE: Help with code

      Well $CurEvalGroup applies to whatever object the script is in basically.

      posted in SketchyPhysics
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      hobbnob
    • RE: Hobbnob's WIP Thread

      Liam887, thanks for the feedback, is this any better?

      http://i828.photobucket.com/albums/zz203/hobbnob1/sketchup/1-4.jpg

      posted in Gallery
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      hobbnob
    • RE: Hobbnob's WIP Thread

      Fair enough, what have I missed out? I know theres a lack of detail on the front area and on the storage boxes, and the turret is mostly improv, but i'm not seeing anything major missing?

      posted in Gallery
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      hobbnob
    • RE: Hobbnob's WIP Thread

      Finished the first version of the scimitar, this one is in greens without bar armour:

      http://i828.photobucket.com/albums/zz203/hobbnob1/1-3.jpg

      posted in Gallery
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      hobbnob
    • RE: Hobbnob's WIP Thread

      Liam, the real thing doesn't have panel lines, and it doesn't have raised lights either. The link you gave is to a warrior IFV, a different vehicle.

      This is the one i'm making

      http://www.andysmodels.me.uk/models/images/AFV_Scimitar_001/AFV_Scimitar_001_009a.jpg

      posted in Gallery
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      hobbnob
    • RE: Hobbnob's WIP Thread

      Well hearing both camokid's and golden's criticism I made the gun bigger and added smoke launchers, as well as a few other things.
      The most notable addition is that of bar armour, used in Afghanistan to counter RPG threats.

      These renders were done in kerkythea, criticism is welcome

      http://i828.photobucket.com/albums/zz203/hobbnob1/1-2.jpg

      http://i828.photobucket.com/albums/zz203/hobbnob1/2.jpg

      posted in Gallery
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      hobbnob
    • RE: Hobbnob's WIP Thread

      New project today, chieftain wasnt' really going so well so i started work on a scimitar, and as I had the whole day free. . .

      http://i828.photobucket.com/albums/zz203/hobbnob1/sketchup/2-3.jpg

      http://i828.photobucket.com/albums/zz203/hobbnob1/sketchup/1-2-1.jpg

      posted in Gallery
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      hobbnob
    • RE: Scifi Sketchup Modeling

      wow, may i ask what it is you're working on? It's not every day that you hear that someone is working on a game for the 360. Also, what program are you using for it? I've heard of stuff like maya and 3dsmax, but haven't heard of anything able to get stuff across platforms

      posted in WIP
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      hobbnob
    • RE: You know you've had too much sketchup when. . .

      When the 3d warehouse is your homepage

      When you have a special button just for running sketchup

      posted in Corner Bar
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      hobbnob
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