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    Recent Best Controversial
    • RE: Sketchyphysics 3rc1 bug

      what do we use to use the on touch and on click functions? give an example if possible

      posted in SketchyPhysics
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      hobbnob
    • RE: Sketchyphysics 3rc1 bug

      it's ok phy. I'm very happy now!!!

      posted in SketchyPhysics
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      hobbnob
    • RE: Sketchyphysics 3rc1 bug

      YAY!!! i love this!!! the fixed joint is awesome! I'm guiessing everything will be breakble now!!!

      posted in SketchyPhysics
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      hobbnob
    • RE: Sketchyphysics 3rc1 bug

      i still don't understand what it is, it is a beta2? or is it an experimental one?

      posted in SketchyPhysics
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      hobbnob
    • RE: Sketchyphysics 3rc1 bug

      please tell me something, you can't ignore me forever

      posted in SketchyPhysics
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      hobbnob
    • RE: Sketchyphysics 3rc1 bug

      release condidate? is it like an exclusive thing? lucky...

      posted in SketchyPhysics
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      hobbnob
    • RE: Sketchyphysics 3rc1 bug

      3rc1? what are you on about?

      posted in SketchyPhysics
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      hobbnob
    • RE: All known scripts

      thanks the rand command worked perfectly, and also: BTM your walker is not the firstf i almost uploaded my scarab walking tank as my 150th remember? guess not...

      posted in SketchyPhysics
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      hobbnob
    • RE: Frames

      ok i understand the 50 bit now, but i don't have a clue about th %5 bit, please help!

      posted in SketchyPhysics
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      hobbnob
    • RE: Frames

      What i mean is: I've learnt this code: [0,1,0,1][(frame/50)%5]
      however the only bit i know about is the [0,1,0,1] bit,omeone xplain what the other bits do?

      posted in SketchyPhysics
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      hobbnob
    • Frames

      I was wondering: Is it possible to have a random movement in frames? It's just that I've made a frame powered aircraft (the first on the warehouse) and i was wondering if it's possible instead of having programmed functions like a bit left a bit right etc it could be random. also, can someone explain the script? i can put it in and change the moving values, but don't want to touch anything just in case. can someone help please?

      posted in SketchyPhysics
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      hobbnob
    • RE: All known scripts

      cheers i guess, thanks for trying

      posted in SketchyPhysics
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      hobbnob
    • RE: All known scripts

      please someone help me: I don't have any idea how any of these works, so I'm going to ask one simple question: I'm trying to make a dynamic oscillator, one that basicly goes haywire in parameters it has been given. is this possible with any of these scripts?

      posted in SketchyPhysics
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      hobbnob
    • RE: How do I control the axis of an object?

      just turn the object to point the way you want the emmitter to go, then go inside and change the inside static to be pointing the way it should, I't quick and simple

      posted in SketchyPhysics
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      hobbnob
    • RE: SP3 feature Emitters.

      I'm dreaming... slap slap no I'm not COOL!!!

      posted in SketchyPhysics
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      hobbnob
    • RE: Sketchy Physics Bug Splat

      i had the same, you cana't expect to have that many colliding objects and survive the simulation, you would need a supercomputer

      posted in SketchyPhysics
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      hobbnob
    • RE: SOFT LAUNCH of New SketchUcation Front Page

      why is it that none of it works? i clicked on the tutorial i wanted (front bumper) and got a "page not found"!

      posted in Corner Bar
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      hobbnob
    • RE: SP3 feature Thrusters.

      thanks chris

      posted in SketchyPhysics
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      hobbnob
    • RE: SP3 feature Thrusters.

      you know that bit you put in the strength box(eg. -(0.5-righty)*5000), well, is it possible to have two in one box (eg. -(0.5-righty)*5000-(0.5-lefty)*5000)?

      posted in SketchyPhysics
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      hobbnob
    • RE: SP3 feature Thrusters.

      what i meant is: can you have a thruster that is connected to a keyboard or slider, so it can change strength, as well as being a constant thruster as well. basicly, is it possible to combine two scripts?

      posted in SketchyPhysics
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      hobbnob
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