Hobbnob's WIP Thread
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 Motor Sketch-Battle Royal edition...XD 
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 @hobbnob said: I've created the weapon system and am currently calibrating it to be comfortable and stress free for whoever is firing it. Dont quite catch your drift there, can you elaborate? 
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 I am in the process of creating a remote controlled machinegun on top of the vehicle, and I'm making it easy for the user to hit targets, which means proper zoom (think the kind used by a digital camera) and controls that move slower the more you zoom in, meaning that the user can define how precise he wants his shots to be when firing. 
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 Thats awesome 
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 Wow, sound like mucho scripting is in order  
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 In short yes In full though. . . push([0,0,-1]) if key("e")==1 and getVar("moding")==0 then setVar("mode",getVar("mode")-1) setVar("moding",1)end if key("e")==0 then setVar("moding",0)end if getVar("mode")<0 then setVar("mode",2)end if key("up")==1 then Sketchup.active_model.active_view.camera.fov=Sketchup.active_model.active_view.camera.fov-1 end if key("down")==1 then Sketchup.active_model.active_view.camera.fov=Sketchup.active_model.active_view.camera.fov+1;end; if key("space")==1 then Sketchup.active_model.active_view.camera.fov=40;end; if getVar("mode")==1 then ###TURRET### setVar("turretT",-(0.5-leftx)) if key("w")==1 then setVar("height",getVar("height")+0.1*(Sketchup.active_model.active_view.camera.fov))end if key("s")==1 then setVar("height",getVar("height")-0.1*(Sketchup.active_model.active_view.camera.fov))end end if key("f")==1 then createParticle(this.bounds.center, 20, $particle3D, 4, [0,0,0], 0, 1.02, "Gray", 0.9, 100)end
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  Scripting sounds fun... 
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 lol believe it or not its' quite simple with a bit of practice. To avoid the inevitable boredom caused by me explaining scripting I shall divulge a couple more pictures of the serenity: 
 Watched the film again, and saw some major placement and scale issues on the landing gear, so fixed that: Also did a bit more work on the 'neck'  
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 Very nice, it's looking better and better every day. Only one complaint: In the "Neck" you seem to have "Smooshed" meshes into each other, and that is a rather messy way of going around it. I would suggest "Stitching" the meshes together, for a nicer finished product. Still, I think it's going quite nicely!  
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 thanks goldenfrog, I've intersected the bits and put them all together now 
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  Any work on the Pather or it's video? 
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 Yep, but not the video. I mentioned earlier about the weapon system, so far i've been concentrating on the sketchyphysics side of the weapon system, so expect a bit more progress on the static:  A quick example of the zoom now, the model has lazyscript plugged in, which I have used to almost completely eliminate bullet drop, making long range shooting a lot easier.  
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 Looks intriguing, but I can't give you an evaluation of your work, because I haven't played it. 
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 Did some work on nola's Vue, heres the original: On a couple of quick renders of the half finished one:   
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 Hah, that's very nice, though on the second render the windshield glass seems "Grainy". Other than that, very nice. How, for heavens sake, did you make the tarp in the first??    
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 @hobbnob said: Did some work on nola's Vue, heres the original: On a couple of quick renders of the half finished one:   WOW! It looks awesome! 
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 golden, I made contours using intersect, then 'rebuilt' the car using the curviloft beta by fredo6 (immense plugin). After fixing a couple of problems (it's a beta) the generated mesh looked perfect for fabric, so i scaled it up a bit then sliced a hole so that the viewer could see a bit, connoting that it's in one of those shows where they reveal the car for the first time(kind of what I was actually doing  ) )
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 Ah, thats really brilliant!  
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 Bit more work on the Panther CLV, only one pic though, and a little attachment   Controls WASD=Move Arrows=Aim E=Zoom Q=Fire 
 
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 Awesome work with the zoom functions.  I wish I knew what the exploding gray spheres were...They seem to appear when I press key('f'). I wish I knew what the exploding gray spheres were...They seem to appear when I press key('f').
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