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    HieruH Offline
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    Recent Best Controversial
    • RE: L.I.S.A.

      Outstanding work πŸ‘

      Now I'm going to have to go away and have a long hard think about how you modelled the panelling.

      posted in Gallery
      HieruH
      Hieru
    • RE: Model and render this: Glass brick/block

      I still haven't had chance to do much work on this, but here's a quick teaser of one of the elements I want to use in conjunction with the glass blocks.


      BlockLamp.png

      posted in Gallery
      HieruH
      Hieru
    • RE: Using Textures - A Really Basic Question

      You also have to be mindful that your texture is even in both tone and colour as strong variations will result in patterning.

      posted in SketchUp Components
      HieruH
      Hieru
    • RE: Simple Artisan examples collection

      I'm no expert, but here's my humble contribution.

      Coconut Chair:

      Coconut_Proxy.jpg

      viewtopic.php?f=335&t=38482&p=342409&hilit#p340215

      c-chair.jpg

      posted in Organic Modelling
      HieruH
      Hieru
    • RE: Model and render this: Glass brick/block

      The other week I tried a 6000px by 3000px TR1 (high supersampling) render for a 360x180 panorama test. I gave up after 12 hours and realised that I needed to get my head around biased render settings.

      Luckily your interior with thick glass preset worked really well Solo. And back on topic - really nice scene. Would be perfect if you randomly rotated and reversed some of the blocks for variation.

      I can't wait to get back on track with my scene, but this week has been hell 😒 .

      posted in Gallery
      HieruH
      Hieru
    • RE: Adobe CS3 "AMT Subsystem Failure"

      Thanks Pixero πŸ‘

      I've already tried the Creative Suite Cleaner, but the other two look promising.

      posted in Hardware
      HieruH
      Hieru
    • Adobe CS3 "AMT Subsystem Failure"

      I've run into a bit of a headache with my installation of CS3 Design Premium.

      After trialing LumenRT I decided to uninstall it as SU has crashed on close since installation. Unfortunately this screwed up 50% of the programmes on my PC. Neither reverting to a working configuration or restore point undid the damage.

      For most programmes it was easy enough to repair or reinstall them. My CS3 suite is a different matter and none of the programmes will run because of the dreaded "AMT Subsystem Failure - The licensing subsystem has failed catastrophically". I've followed all of the solutions suggested by Adobe and others online, but nothing works. I can't even uninstall the suite in order to try reinstalling (Adobe's CS5 clean uninstall tool doesn't work).

      I've downloaded a trial of CS5.5 Design Premium as a temporary solution - which works just fine. Speaking with Adobe the only other remaining option - short of upgrading to CS5.5 - would be to reinstall my operating system.

      Has anyone else run into this problem and know of any solutions that might work?

      posted in Hardware
      HieruH
      Hieru
    • RE: LumenRT 2 Released

      Quick word of warning.

      If you decide that LumenRT isn't for you, don't do what I did and try and uninstall it using the Windows Control Panel. It completely screwed half of the programme drivers on my PC and despite reverting to a previous restore point I've now got to reinstall half the programmes on my computer.

      posted in Extensions & Applications Discussions
      HieruH
      Hieru
    • RE: New Member - Skatepark Designer

      Thanks again for the advice πŸ‘

      Rather than hogg this thread, I think I'll start a seperate project thread when I've sketched up some ideas.

      posted in Newbie Forum
      HieruH
      Hieru
    • RE: New Member - Skatepark Designer

      @dugketterman said:

      Definitely use rebar and forms.

      Thanks!

      Presumably it's better to get the concrete pumped rather than trying to do it with a mixer?

      posted in Newbie Forum
      HieruH
      Hieru
    • RE: New Member - Skatepark Designer

      I'm not sure about that. I've always thought that the resonant clack, clack, clack of a wood ramp is probably more annoying if not louder than concrete.

      Luckily I live in a detached house and I havn't had any complaints about either the noise of my ramp or the music I usually play when skating.

      posted in Newbie Forum
      HieruH
      Hieru
    • RE: Model and render this: Glass brick/block

      I'm still working on mine - I got distracted modelling this - but there are some really ingenious texture only solutions over at the Thea forum.

      posted in Gallery
      HieruH
      Hieru
    • RE: New Member - Skatepark Designer

      @dugketterman said:

      That bowl looks pretty sick.

      Like the guy says 'everyone should have one'. I was also thinking of creating seating and planters with transitions - I'll look at modelling it up later today.

      The problem is that I don't know how to go about construction. Some people seem to think you should just dig a hole and build up thin layers of concrete - ghetto style. Others suggest marine ply spines and rebar?

      posted in Newbie Forum
      HieruH
      Hieru
    • RE: Model and render this: Glass brick/block

      Looking really good πŸ‘

      You know you've been overdoing it in Sketchup when the first thing you do when looking at a render is try and orbit to get another view - doh!

      posted in Gallery
      HieruH
      Hieru
    • RE: New Member - Skatepark Designer

      At the moment I've got a timber 2ft micro ramp and it's taking up patio space and is a pain to maintain maintain in the UK climate.

      After doing a lot of remodelling and landscaping on my house the last thing left to do is the back garden. So I was thinking of creating a patio area in the middle of the lawn with a sunken concrete kidney bowl that could be covered with decking when not in use.

      Something like this (starts around 1:10):

      http://video.mpora.com/watch/oz2OzM4us/

      Either that or basic sunken min-ramp with just a transition at two ends.

      posted in Newbie Forum
      HieruH
      Hieru
    • RE: Model and render this: Glass brick/block

      That's really interesting and gives me an idea for a scene/model/render.

      posted in Gallery
      HieruH
      Hieru
    • RE: Glass Block Study

      A glass challenge? Me? Never!!! - can't stand the stuff.

      Oh go on then πŸ˜„

      posted in Gallery
      HieruH
      Hieru
    • RE: Glass Block Study

      When using your model with Thea I will have to separate the glass into an inner surface and individual front and back faces anyway, so UV mapping for bump won't be a big deal.

      As it goes adding the bump is probably a fruitless task as I don't think many people will pick up on that kind of detail - I'll still do it anyway πŸ˜„ .

      posted in Gallery
      HieruH
      Hieru
    • RE: Glass Block Study

      Even the plain clear one has got a bit of distortion though πŸ˜‰. Just needs a bit of bump.

      posted in Gallery
      HieruH
      Hieru
    • RE: Glass Block Study

      Nice work and thanks for sharing the model πŸ‘

      I've tried a few different methods of rendering glass blocks, but nothing really beats actually modelling them.

      posted in Gallery
      HieruH
      Hieru
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