Did I post this already other than in WIP. Anyway, here's something close to final.

Posts
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Pond House
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RE: Château
@ntxdave Thanks Dave. A lot of tedious work and trial and error and my imagination. Started using outside assets since I figured that I can't or don't need to model everything. In this case I saw the sample image and started with a simple Sketchup component for the ceiling and went from there.
Lots of Profile Builder 3 moulding. For the stairs I started with a spiral staircase base made using 1001bit tools. Countless hours later I came up with the (almost) final stairs on the right. I used Fredo's Curviloft for the outer stringer as well as Fredo's bezier tools as well as Profile Builder 3 for some details and the handrails. The balusters were found at 3D Warehouse.
So imagination, knowing basic carpentry or architectural sizes, using Sketchup tools and experimenting, using assets, a lot of tedious work and trying to not call into the perfectionist trap. That and a lot of bugsplats.
Forgot to mention that solids don't have to be perfect solids. You can't notice any little bugs in the rendering.
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RE: Château
@tuna1957 Think of the heating bill! I don't think I can see myself living in anything I've rendered.
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Château
Trying something new.
Based on an interior design by Timothy Corrigan for the Château de la Chevallerie. Not for commercial use, etc, etc.
A mixture of my own Sketchup modeling, D5 Render, Blenderkit and 3D Warehouse.
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RE: Pond House
@marked001 said in Pond House:
Really love those first sketchy ones. Is that a sketchup style?
Thanks. That's "pen sketch" in D5 Render.
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RE: New World
Inpainting works on the image and as far as I can tell it does interact with visual cues like the rocks shown here.
There are several other water options and the only variable available is changing the seed number which I haven't experimented with yet to see how much a difference it makes.
Funny enough that the one you like is just the straight through rendering without any effects. The Inpainting effects loses the reflections of the moon and the Milky Way.
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New World
Experimenting with the next D5 Render update 2.10 which is not to be confused with D5 2.1.
These renderings includes a moon, stars and the Milky Way galaxy which are customizable. These are located under environment: custom.
Also included is AI post processing for several effects and are here shown with the original render followed by “calm ocean” and “rough ocean” at the bottom.
The rocks are from Megascans and the ship is from Blenderkit via Blender 4.2. The Sketchup model is essentially 2 rather large planes.
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RE: Pond House
@Rich-O-Brien I had to intersect the topography with the pond plane to create the shoreline. Otherwise it wouldn't show up.
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RE: Pond House
@Rich-O-Brien said in Pond House:
Is that linework a style transfer effect in D5? Its really good. @Gus-R
The linework at top? Yes. It's "pen sketch."
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RE: Pond House
The house is essentially done. I wanted a simple ranch style home. It could be smaller but this is just for fun and practice. I slapped together some landscaping for this. It might be enough.
I think the boat might be flooding.
It's just a rendering.
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RE: Beach House
@Rich-O-Brien Sand scale is good enough for who it's for. I was missing the floor in a couple of renderings where you could see the furniture floating in midair that no one noticed.
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RE: Beach House
@L-i-am said in Beach House:
@Gus-R Are the windy waves done in post?
Yes. It's called "Inpainting." They have other effects. It works with a mask.
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RE: Beach House
@tuna1957 Thanks! It's getting pretty wild out here! I created primitive half pipe object in SU and added a cylinder in D5 in front of that
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RE: Beach House
Some new features in D5 Render 2.10. AI inpainting. This is with "rough ocean" on the water." Seemed to have added rocks on the last one.
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Pond House
Pond house or lake house. 1,000 miles from nowhere among the critters in the woods. I have some sculpting to do in Blender and other things.