@Rich-O-Brien said in Work Related:
Reminds me of the old Piranesi app. Way better results though.
Try https://app.myarchitectai.com/ on your sketches
Rich,
Makes it look European. Are those grape plants in the island?
@Rich-O-Brien said in Work Related:
Reminds me of the old Piranesi app. Way better results though.
Try https://app.myarchitectai.com/ on your sketches
Rich,
Makes it look European. Are those grape plants in the island?
Thanks guys.
Almost done!
Found a pretty cool and useful website with hard to find 3D materials. It's called Lightbeams.
Get started with Lightbeans to download free PBR textures. Elevate your architectural designs with high-quality, realistic 3D visualizations.
(lightbeans.com)
Cooking up a commercial project (multi-family) for an architectural firm I do renderings for from time to time. Here I'm messing around with D5 Render's effects (AI Style Transfer). End goal is photo-real by Friday.
@ntxdave Start with something simple. Like a basic ranch with four sides and a simple roof with one roof slope. Focus on the modeling first and later with rendering, materials, site work, etc.
Dave,
This particular house was designed by Chalet Colorado and was something I modeled in Sketchup back in 2009. That was for a non-photo real rendering. I did rendering for them back when and drafting when they were first starting out.
The other houses are from old plan books from the early to mid 1900s which I got from Archive dot org. The flat roof house and office building I posted a while ago are my designs. The other more recent modern house was me working with an architect that I work for on the side doing mostly drafting. I started drafting when I was a kid with a drawing board and t-square.
For drawing or rendering you need to know the basics of house or building design. Basically lumber sizes and typical trim arrangement. Wall sizes like a general thickness of 7 inches for wood framed and 8 to 10 inches for brick or concrete. Overhang depths, gutters, roof slopes. Wall height are important. Usually 8 to 10 feet high and then you place a 12 inch thick floor above that and add another 8 to 10 feet wall above that. It's a rendering so it doesn't have to be exact like adding a 11-7/8 inch floor joist plus 1/2" for a gypsum ceiling and a 3/4" plywood or OSB subfloor. Then you have to set the window header height which is 6'-8" standard but it can go up to 8 feet to match 8 foot doors inside. That's usually for more expensive homes.
Then there's the site plan. Where the sidewalks go. That's usually typical as well. Driveways, patios, porches, etc. Landscaping too.
In general you have to know how a house is built. Not every single thing like including mechanical and plumbing of course. It's about sizing and dimensions. Like a carpenter that can build a house from memory.
Now after saying all of that if you get a floor plan and either elevations or even one perspective you can drop those into Sketchup and put it too scale with hopefully a dimensions on said plans being there already. If you have four elevations you can create a box around the house and work from there. Typically only one side at a time and you can control the other images by creating different scenes in Sketchup.
This is an old elevation sheet. I didn't do the callouts for the sections on the upper left.
@ntxdave Thanks Dave. It doesn't happen very often but that last render makes me feel like I should be sitting at a desk with my feet up on the desk while I'm smoking a pipe and admiring my work.
Want the textures, Rich?
Dave, that's water on the driveway. I can change that for you but I charge $50/hour.
Here's another one with some mods in the rain and add some bulge to the lawn for those that celebrate.
Nice work, I have learned a trick though. Mast RAW renders look over saturated. I find reducing the saturation on a render just about always makes a render more real
Could be. I've played around with that before. I nudged the saturation down in the second one here. The third I used an AI match from an existing photo of a different house and scene. I rendered these at 6K and shrunk them down to 2560 pixels.
Last time I posted a rendering of this model was using Thea for Sketchup, This one is using D5 Render. I think I'm finally getting the rust look down. Before software developers pull the plug and change everything again. Didn't really need the Porsche but what they hay.
Last model and rendering for 2024. Worked on the model for the past two days in between watching paint dry. Did the rendering on the fly. Send any complaints to Rich O'Brien.
Happy New Year for those that celebrate except New Zealanders.