Great,
I will try this, thanks!
Hi Anthony,
always wondering if you have post a new one if i check this thread
Today i have spoken to one of the volunteers and as soon as possible 3 or 4 of us are going to meet somewhere and talk about the two shelters that we are helping and we are going to discuss what needs to be done first. (list of priorities) and then we are going to see how much time it will all cost so to decide what we can do in April and so on.
I am really glad that with all these kind of solutions i can show at least some possibilities of building the cabin (and if possible without fancy cutting, that would even be better (less time needed probably).
It should be possible to built the cabin within these days, it is just a matter of the other things that need to be done.
Thanks again for spending your time for this puzzle!
Hi Charlie,
thanks for your help, and i sure will put the pictures in here once we start with this project (but that could be in April or in September (hopefully not the April after that).
I will take a look at your new skp, thanks for that!
(by the way, i did know about 'entity info', but i got the feeling that in some cases people made groups of there own, so they combined (for example) 6 logs from type 7 with 4 logs from type 8 and made this into a new object and i was not sure if SU would still count them a 6 and 4 logs or just as 1 new object. (pff, that sounds quite difficult
Hi ROQ,
i'm not sure if this is helpful, but if i export a model with SU, then an xml is generated (in the folder that i specify).
Even though i get the question 'open KT with exported file' (or something like that), KT is not opened automatically (some Vista-problem?), but if i start KT myself, than i can open the (xml)file that was created with SU (7) (you have to look in the right folder ofcourse) and than i can see my file in KT.
I hope this helps?
Hi Ant,
well, basically, we go 2 times a year with as much volunteers as possible.
(a medical team and a team of 'handyman' (not sure what the correct english word is).
I ofcourse am a member of the last team.
We go in April and in September and both times about a week.
However, we also have to make shelter for the dogs, or move shelters to other places, repair locks or make new roofs so basically there is always a lot to do, and to little time to do it in (we also have to prepare the operationroom for the medical team and maybe we are even going to help in another shelter that needs more help (higher priority than building a cabin)
(and that's why i try to go with some volunteers some trips in between.
It is possible to tell them to make a concrete floor (that is something they can do if we tell them the correct size/coordinates) and if that one is ready when we arrive, then we can start building. (Hopefully in April, but it is also possible that we are going to move some big shelters and put the cabin in that empty spot).
I am (unfortunately not the one who is deciding that, i just grabbed this problem and am trying to solve it (with a lot of help by you and others)
However, if i can say that we have a possible solution and we know the sizes, than this could become part of our goals for the next trip maybe... I'm hopeful
By the way, a SU-plan of the shelter:
(still work in progress)
http://nl.youtube.com/watch?v=KK_cR76DjAo&feature=channel
Hi Anthony,
i've been puzzling with it for so long that i almost started to hate the cabin
i am really looking forward to building the cabin (but i know by now that this can only be done with a good plan. Otherwise we are all running around and since we only have a week and are always trying to do as much as we can, that would be a waste of time.
Anyway,
uhm, about the remark that some beaks have holes in them. Not quite sure where i said that but what i probably meant is to say that all the holes in the beaks/logs are already there.
So if you use the skp that i originally made, then you see all the holes that are available. I have drawn all the holes.
About the loft,
i told my wife that it might be possible that a loft could be created but that i thought that this might not be handy with climbing stairs and all, but she said that maybe it could be used for sleeping So don't let me stop you
Happy puzzling!
Hi Anthony,
ofcourse i emidiately downloaded your skp and wow again!
I still really appreciate all the help i already got from all the other sketchers, but i think we are going to call the cabin 'the Anthony'
We are the benches? Oh, in the Anthony!
This really looks great. And yes, we are probably going to keep some animals in the cabin, but that will be after castration/sterilisation and then they will be in benches recovering from anesthecia.
However, i think a concrete floor will be a good solution and in this case we can tell people to create a floor of the correct size so if we go there, we can built the cabin.
By the way,
are all the bauks outside the cabin really the leftovers that we can still use? (keeps me from counting all the beaks in the cabin itself and trying to find some proper use for them.
Oh yeah, the multi notched bauks normally (another volunteer said so) would be used as the second layer, for instance on top of balk-13.
That would be the case if you would use balk-09 as ground-beaks.
(see my very first picture in this thread on page 1, in that picture i forgot balk-13, but use balk-09 as ground beaks with a multi notched bauks on top of that).
And if we have all these blue bauks left, then we could use some of them like Ross did in his previous drawing so they support the roof.
Yep, really happy!
Hi Solo,
i'm wondering, how many pictures do you use to create them?
I mean, i just see one picture in the request, do you go and look for a lot of pictures of the same cartoon from different points of view or do you just use one?
Hi Anthony,
I am not that familiar with counting in SU yet so i had just printed your design and was counting the beams in the different walls to be sure how many leftovers there were.
I also was supprised about the amount of leftovers and was also going to think about what we could do with that. (but was wondering if that was really leftover or that you copied some beams instead of moving?)
for the people working in the shelter, i think a loft maybe would not really be suitable (carrying stuff up a stairs) so maybe an extra small room would be better (we have enough space in the shelter to find a place)
Really glad you are helping!
Hi Anthony,
really impressive!
I think this really is the way we should be thinking!
(ofcourse this is with cutting the wood, the other solutions did not yet involve cutting, but in this way we could be getting the bigger house and if that involves cutting, i think this is what we should do.
I will also keep on thinking about these solutions,
thanks again!
(ofcourse thanks to everybody who is involved with this puzzle right now
(and indeed, all the logs are in the same diametre)
Hi Anthony,
i emidately downloaded your test.skp and wow!
Nope, never thought of this and this might just be an extra feature that we might need!
In the past replies we recieved a lot of good options and if i have some more time to spare, i will combine all these options and hope to come up with (maybe not the initally intended log cabin) a cabin that might be an option.
This joint is something i didn't think of (i was thinking of cutting it in the middle of the gap and also using the blue ones.
The results might be the same but in your case it is not possible to move them anymore so probably a much better way.
Thanks!
No worries
Maybe someone else has got some suggestions. Btw, if i know how to control the camera's, then the creation of all the pictures and combining them to an animation is no problem to me.
Thanks anyway for replying, appreciate it.
Hi Gaieus,
also thanks for your answer,
i get an error in downloading the Kerky-tut, but i think it is the same one i downloaded before because i already made an animation once.
However, before creating all these seperate pictures, i wanted to know how to make this pictures better that just the normal settings.
And if this is the same tut, then it does mention how to create a new camera which goes from one scene to the next but it didn't say how to influence the way how it is moving from scene 1 to scene 2 (how do i always keep the object in the center of my screen?)
Thanks also for the mirror-faking-thread, that is a simular one like Jean posted and indeed it is a good way for me for this picture.
Granted, but now you are not allowed to change your previous one
I wish i knew what your better idea would have been
Don't know if it is an option,
but i have seen some tutorial-skp's, where there was a model in scene 1, and scene 2 was looking at a (changed) cΓ³py of that same model which was located a bit to the right so you did not see that one when you were looking at scene 1.
If you change to scene 2, scene one is leaving your screen and you see the changed model.
(but ofcourse you won't see the doors getting opened in 1 model, you will just see model 1 dissappearing and model 2 appearing and this is probably not what you were looking for?)
Hi Jean,
thanks a lot, that solves one of my problems!
Should have thought of that, in case of taking just 'one picture' of the setting this is a fine solution, no need to make a 'real' mirror.
(except maybe when using lights? I will give that a try (still wondering what would make an artistic photo)
Suggestions for the other questions are still welcome ofcourse
First of all, i've looked for the correct place to put this question. Maybe this is not the right one, please feel free to move it to some better place if necessary (preferably within this forum though
My question,
i've sketched a model of a statue i once made for some friends of mine and since i could not really get the picture of it the way i wanted it, i thought i would give it a try to make a model of it because except for the sculpting itself, it is a very easy model.
However, now i've created the model and wanted to make it in a way that i could 'take a picture of it' in the way i first intended.
Could you please help me, eather by doing so or giving some hints on how to do it?
(sorry i have so many questions but i am liking SU more and more and everyday my wishlist is growing..)
how can i make both parts of 'opa.skp' (more or less) look the same color/material like the statue in the picture?
(turkish marmer and 'belgisch hardsteen' or bluestone)
And is that something i should do in SU, or in Kerky?
In SU i tried some red color, but that turned out vΓ©ry red (in SU), i don't now how the render would become)
In the real picture i made, i was trying to show both front and back of the sculpture at once with the use of a mirror but it did not came out right.
I have never made a mirror in SU (but this is something i can posibly find on the forum), but how should i do this to make a artistic picture? (make 1 mirror, make 2? And what about lights?
The next thing i wanted to do is make 1 worthy render of opa2.skp but up till now i only used the basics of Kerky like
'file / open / opa.xml',
'insert / model / basics / infinite plane
'start render / current view / 640x480 / photonmap-quick (or some higher resolution) and althought this already looks better than my own sculpture it is not very artistic. Any suggestions on how to improve this?
And finally,
i wanted to make an animation of opa.skp (to show that in theory it should be impossible to open the stones/urn)
In order to do so, i inserted 4 scenes in SU:
camera / standard view / front
view / animation / add scene
(repeated with left, back and right) and exported this to kerky.
if i create a 'tools / walktrough animation' and create a new camera with this 4 scenes and i right-click on that new camera and choose 'goto/follow' than it reacts totally different than how i would expect. I would like the camera to keep the statue focussed in the middle and always keeping the same distance (like SU is doing if you swith from scene to scene) but in this case the distance seems to be changing a lot and the object is leaving the screen several times. I have had this problem once before and the solution was suggested to insert more scenes but in this case (turning the statue 360 degrees), how many scenes do i have to insert and isn't there a better way?
A lot of questions but if i tackle these, i think i will like SU and Kerky even better for future use so suggestions are very welcome!
Regards,
Fred.
the two parts on top of each other
I already love your new 'avoid erasing unwanted lines'-script!
(actually i thought it was already possible but i just was not seeing how,
looking forward for your new one!)
Happy Sketchyear to you too
Hi Oscar,
Did you already had an opportunity to look at my .skp?
I can create what i want with it, but that involves a lot of erasing unwanted lines and i am still wondering if this can be done in an easier way (i already have created the 'F/R/@'-image i wanted, but i have some more ideas i want to work out so i am very eager to learn a better/faster way.
Thanks again!
Fred.
Well, i have taken a look at an old excel-sheet i made with some caracteristics of the wood, but that was not really helpful (i tried to read the numbers on the logs, but i did not have the time to move the logs themselves, so i did not know which number corresponded with which log).
However, these are the only (strange to me) numbers i could read back than and wrote down:
C2-31 or C23-1?
B9-1
N18
B214
B165
N21
C15
C61
C22.1
B23
B231
All the labels (i don't know if this is helpful) were nailed into the log on a side which did not started with a gap, except for B23, that one was nailed to the side with a gap. (and unfortunately i did not write anything for B214 so that (and all the other beams are a mystery)