@TIG
It seems that I have ExtensionStore version 3.0 installed, but I usually download the plugins straight from sketchucation.
Under bundles, I see three Bundles.... but I believe they are old or they don't show all the plugins that I currently have installed from sketchucation.
Posts made by errror404
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RE: Transfer my plugins from SU23 to S24
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Transfer my plugins from SU23 to S24
Silly question, but is there an easy way to transfer all my plugins from one version to the next?
Thanks!
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Changing material of Object by their layer
Let's say I imported a REVIT model as a DWG into sketchup 2017 and all the imported geometry has the standard default material.
The dwg imported model is organized by layers and by components. One component that can have multiple layers inside.
I would like to find a easy / fast solution to assign a material to a layer. The "Color by Layer" under styles don't seem to do the trick for me, because I would need to change a ton of layers that had a standard material (okay for what I need) only to fix a few layers that I wanted to change.
Thanks for the feedback!
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RE: Issues importing REVIT into sketchup
The geometry comes at the correct scale and close enough to the origin (same distance than the normal model).
I was exporting the REVIT model as 2010 DWG. I tried 2013 DWG and I'm not experiencing any more issues. I will report back if I do.
Thanks!
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Issues importing REVIT into sketchup
Hi everyone,
I'm using the latest REVIT & sketchup 2017. For some reason when I bring REVIT models in dwg format, my whole model becomes glitchy. For example, after I import the model inside an existing model, all of the sudden, I can't select sketchup geometry that was already there and working fine. Or if I try to export objects back to REVIT, the geometry doesn't show up in REVIT (it can be something as simple as a solid box).I would like to know if anyone has experienced anything similar, if there are better ways to bring REVIT geometry in sketchup or if there has been any updates in sketchup that will solve this.
Thanks!!
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RE: [Plugin] 2D Tools
@tig said:
Here's v7.7
It has been adjusted to sidestep some v2020 issues re context-menus & right-click.
The LineStyle and Hatching dialogs will now open with a TAB-key tap in all versions...Thanks!! the glitch is gone
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RE: [Plugin] 2D Tools
@tig said:
You can change the styled-line's width, but you must make a new style for you self - e.g. you want the dashes to be longer and more gaps...
Thanks... sometimes the dialog for the Custom Style doesn't come up.
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RE: [Plugin] 2D Tools
Hi TIG, i tried using the plugin (sketchup 2017), but I couldn't find any way to change the scale of the line style (only the width). I try making a custom one (which would solve my problem), but the dialog box to make the custom styles doesn't show up when I select it.
Thanks
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RE: Importing STL files (not a solid)
@dave r said:
Hard to say exactly without seeing the .stl files you are starting with. Very likely it is a small size/tiny face issue. You might be able to get around it by setting the import units to meters before importing. By their nature, .stl files will have lots of shorter edges due to the triangulated nature of the file so you get to deal with that.
Right after I posted, I figured out there's a way under options to change the units from mm to meters when importing an stl.
I did a quick test and 2 of 3 models imported as solids... thanks for the feedback
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Importing STL files (not a solid)
Once in a while, I would like to grab a model from thingeverse and just modify it a little to fit my needs. I'm talking about brackets and mechanical parts (not organic / high poly models)
Unfortunately, most of the stuff that I import... sketchup doesn't recognize it as a solid.
Is it because the imported scale is too small? Anyway, most of the times instead of figure out what's wrong, I end up modeling it from scratch.
Any insight would be appreciated!!
Thanks
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RE: Twist while using follow me (hot wheels track)
Thanks for the tip about working on large scale... I'm already aware of that potential issue (forgot the name of the technique where you make a component and then scale it 10x or 100x larger to work on the larger component).
I think my problem is not the tools or the plugins, but the fact that I want to twist my track too quickly and it creates some bumps in the road that would derail the cars (see example images).
I look up in youtube and found some DIY tracks that don't angle the track (they just have taller walls), that solution would be 10 times easier to adjust and change, so I'm going for that instead.
Thanks for the help!
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RE: Twist while using follow me (hot wheels track)
BTW, that image looks like I did a perfect job.... I wish I would have saved one illustrating the problem. I will need to try posting a better pic when I get a chance.
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Twist while using follow me (hot wheels track)
I'm trying to make a custom Hot Wheels style track.
I'm using "Curvishear" to get a gradual incline on the track and ""Follow-me & Keep" to keep the track straight. Unfortunately, I'm having a hard time trying to rotate the track (let's say 40*) while doing a curve.I would like to use "Follow me & rotate" which would be the perfect plugin, but does not work in 2017+
I have also used: "Curvi-loft" but my track is not really coming out how I want.
In the attached image: The bottom is a curb perfectly flat while descending. The top one has about a 20% incline... the problem arises when I'm trying to do 40* specially when it reaches 40* and the returns to zero.
Any feedback would be appreciated.
The attached SKP is just a whole bunch of test... I'm including it in case someone wants to try it with the exactly same shape profile.
Thanks
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RE: Select Vertical planes - Select Horizontal planes
THANKS TIG!!!
that was pretty awesome!
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Select Vertical planes - Select Horizontal planes
Hey guys, quick question... I have a site model done in 1' increments (kind of big) and I would like to assign a texture to all the horizontal planes. To do so, I'm planning to use the ThruPaint plugin (Projected UV), which would make it a piece of cake.
Now my question is... how could I select all the vertical planes and assign another color?
Too many and too small for me to select one by one.... I'm sure there's plugin somewhere that can do this task
Thanks!
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Images come out as low resolution
If I export a view from Sketchup (jpg) my resolution is much better than if I export it from layout.
I'm setting both images at the same dpi, and inside layout under document setup->paper-> Output quality is set to High
what gives? (Layout 2013 or 2014)
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RE: Recommend me a laptop
Thanks,
That looks better than the one that I found: Razer Blade RZ09-01021101-R3U1 -
Recommend me a laptop
New office is buying me a laptop.
I'm looking for something that can run sketchup and lumion on the go (main computer would be a desktop).
http://lumion3d.com/forum/f-a-q/lumion-2-minimum-hardware-requirements/
@unknownuser said:
CHECK YOUR PASSMARK SCORE
Please type in the name/series of your graphics card in the search field in the top right corner on the following page (eg, "Nvidia GTX 780"), and make a note of the number of PassMark points your graphics card has:
http://www.videocardbenchmark.netSIMPLE SCENES IN LUMION:
Minimum 1,500 PassMark points and 1GB dedicated graphics card memory (RAM).MODERATELY COMPLEX SCENES IN LUMION:
Minimum 3,500 PassMark pointsand 3GB dedicated graphics card memory (RAM).VERY COMPLEX SCENES IN LUMION:
Minimum 5,000 PassMark pointsand 6GB dedicated graphics card memory (RAM).it doesn't need to run as good as a desktop, but at least it needs to work.
Ohh... one more thing, When I mentioned I wanted a fast computer, I was told I will be traveling a lot and that I should consider something light over powerful.... Hopefully there's a happy medium somewhere
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RE: Hide X Lines or Construct Lines
@cotty said:
The only thing you have to do is: call it a button
Thanks... it was a matter of just finding where it was!!
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RE: Hide X Lines or Construct Lines
Hey guys, I know about show/hide guidelines... is there another button to erase them all on one shot?
thanks!