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    • RE: [Tutorial > Modeling] Wanted: tuts on curvy thingies

      @mike lucey said:

      😆 Edson, you now have a sink named after you !

      yes, mike, isn't that something?

      gully, thanks again for the sink and for the explanation.

      tom, i disagree: your tip is quite pertinent to the topic. it is a way of getting it done when one is in a hurry.

      a sociological note: my not-quite-scientific search for laundry sinks (aka tubs) in the internet suggested me that they are no longer common in north american and european homes. do you agree with this? my guess is that it is due to the fact that having paid domestic help is no longer common there. on the other hand, in south america, having a maid is still common, as many people are poor. thus the presence of proper washrooms in homes and of laundry sinks in them.

      best to all.

      edson (as in the famous, best-selling edson sink)

      posted in SketchUp Tutorials
      EdsonE
      Edson
    • RE: [Tutorial > Modeling] Wanted: tuts on curvy thingies

      gully,

      thank you very much! it is quite a nice birthday gift. never mind your cheating: the model serves my purpose 100%.

      yes, i would like to know the method you used to do it so that i will be able to do the next one myself.

      regards.

      edson

      posted in SketchUp Tutorials
      EdsonE
      Edson
    • RE: [Tutorial > Modeling] Wanted: tuts on curvy thingies

      gosh, you are really making me think. how on earth could i use the sandbox for this sink? could you be a little more specific? 😳 😕

      posted in SketchUp Tutorials
      EdsonE
      Edson
    • RE: [Tutorial > Modeling] Wanted: tuts on curvy thingies

      @unknownuser said:

      edson,
      imagine you are a sculptor... start with a block and chamfer and follow along a path, and intersect with model... until you have achieved the shape you want...

      i thank you all for the encouragement, really.

      kris, this is exactly what i did (or am doing, right ezk?). i probably took some wrong turns and ended up frustrated. i projeted the images onto the block, intersected a lot, pushpulled some more but then it became complicated when i tried to start rounding corners. i feel it is a matter of getting the sequence of moves right.

      mike, if you feel like having a laugh check this up.

      best.

      posted in SketchUp Tutorials
      EdsonE
      Edson
    • [Tutorial > Modeling] Wanted: tuts on curvy thingies

      i wish some kind soul would post some tuts about objects with a lot of curves and angles. yesterday i was trying to model a sink and ran into a lot of problems, so much so that i gave it up.

      to give you an idea of what i am talking about i posted an image of the product taken from the manufacturer's website.

      regards.

      edson

      posted in SketchUp Tutorials sketchup
      EdsonE
      Edson
    • RE: Reloading components

      tom, alan, chuck, ross and gai,

      I can only thank you for your kindness in taking your time to help me with this doubt. each contribution takes my understanding of the issue a little further.

      I really appreciate that and the feeling of being among peers, no matter how far they live.

      a very good week to all of you.

      posted in Newbie Forum
      EdsonE
      Edson
    • RE: Reloading components

      hi tom,

      thanks for the tips. when I had the problem I ended up doing like you usually do. but I will certainly try the other way. I somehow thought that I would have to select every single instance of the component to "replace selected instances".

      regards.

      posted in Newbie Forum
      EdsonE
      Edson
    • Reloading components

      well, I am not exactly a newbie but my question feels like one. here it goes. I have this townscape project I am working on, in which a number of benches were placed on the sidewalk, not always facing the same way. the bench is a component.

      when I decided to try it with a different bench I replaced the first ones using the reload feature (chose one instance of the existent component, right clicked, chose reload, chose the new component). however, all the new components were placed in the same position in which they were first created, not facing the same way as the replaced components, as I expected. this would mean that I would have to reposition the replacing components one by one. very impractical, I would say.

      my question: is there way to replace components so that they just occupy the same position as the replaced ones? it works that way in the other app I use (vectorworks).

      thanks in advance. 😕

      posted in Newbie Forum sketchup
      EdsonE
      Edson
    • RE: More flexibility with edges

      @gaieus said:

      Edson,

      if you hide SOME edges in a group or component, they won't be unhidden even if you go to Edit > Unhide > All.
      This way you can "turn off" edges selectively.

      As for colouring them individually, to me it is quite satisfactory. Explain, please, why it is not good enough for you!

      as far as i know, one cannot select a few edges and give them a different color from the rest. or can one? unless i am mistaken you can only change the color of ALL the edges. that is what i mean by not being good enough.

      what if i wanted to draw a few red lines for the sake of highlighting some part of a scheme?

      posted in SketchUp Feature Requests
      EdsonE
      Edson
    • More flexibility with edges

      i know one can erase edges from any geometry without erasing the faces (in wireframe, that is) but i wish we could to more changes to edges. for instance, to be able to select a few and change their color or the type of line that defines it. or to be able to switch off the edges of a specific element.

      what we already have --the possibility of turning ALL edges off, or coloring them by material or axis-- is not good enough.

      posted in SketchUp Feature Requests sketchup
      EdsonE
      Edson
    • RE: Wood Floor Texture

      thanks, jackson. much appreciated.

      posted in SketchUp Components
      EdsonE
      Edson
    • RE: HDR (High Dynamic Range) Tutorial

      very useful tut, robert. thanks.

      posted in SketchUp Tutorials
      EdsonE
      Edson
    • RE: Send a message to Google: Hire CraigD now!

      DONE!

      Edson Mahfuz

      posted in SketchUp Discussions
      EdsonE
      Edson
    • RE: The SCF Guides to Post Processing [TUTORIAL]

      hi rob,

      thanks for the printable version. i was having a hard time trying to print the previous one and, i must confess, feeling a little dumb as i was not having any luck at it. just as i was about to send you a pm i found this version.

      this a great tutorial. i look forward to the next one.

      posted in SketchUp Tutorials
      EdsonE
      Edson
    • RE: Jpg to skm

      thanks, burkhard. on the mac the materials browser is different. there is no right arrow nor can i open a second window. but i am finding the ways to achieve the same results.

      posted in SketchUp Components
      EdsonE
      Edson
    • Jpg to skm

      i know this has been treated in the old forum (i think alan fraser, gully and gaeius dealt with it there) and that burkhard has touched the subject here just a few days. nonetheless, the thing remains a mistery to me.

      first, there is a problem with the import material plugin. i am trying to import wood textures out of a folder containing 6 or 7. it imports the first one fine but it keeps importing that one even though i select others. i end up with several copies of the same texture instead of several different ones.

      how do you move a texture from one library to another from inside the materials browser?

      how can one import a texture and put them in a library for future use? right now all i have been able to do is to import them into the In Model folder.

      i am running SU6 Pro on Mac.

      posted in SketchUp Components sketchup
      EdsonE
      Edson
    • RE: [Tutorial > Modeling] Flat face to arc transition.

      gai,

      gotcha. thanks once more.

      edson

      posted in SketchUp Tutorials
      EdsonE
      Edson
    • RE: [Tutorial > Modeling] Flat face to arc transition.

      @gaieus said:

      Edson, you upload one first than upload another one. You can place them inline (best for pictures) separaetly after the upload.

      gai,

      sorry, but what do you mean by "inline"?

      edson

      posted in SketchUp Tutorials
      EdsonE
      Edson
    • RE: [Tutorial > Modeling] Flat face to arc transition.

      eric,

      please pardon my stupidity but how do you post both the image and the skp file? does it not amount to two attachments? I can only see how to post one.

      cheers.

      edson

      posted in SketchUp Tutorials
      EdsonE
      Edson
    • RE: Spirit

      é em comparação com o SU, em que se pode trabalhar em tempo real com texturas, com a luz do sol, etc. a impressão que tenho ao usá-lo é que estou de volta aos tempos do lápis de cor, da maquete de papelão, etc.

      no VW, assim como em outros programas similares, não há como escapar de que se está fazendo algo técnico. por exemplo, ao desenhar em 3D, tudo se dá em preto e branco, até que se manda o programa renderizar o modelo. ao voltar a trabalhar nele as texturas se vão e voltamos aquele desenho asséptico. no SU não há tempo de renderização.

      meu workflow é assim= 2D: vector; 3D: SU; render: renderworks (do próprio vector), artlantis ou KT. ainda uso o fotoxop para melhorar os renders.

      abraço.

      posted in Português
      EdsonE
      Edson
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