It is nice to have valid competition; it pushes you to do better says G. Versace.. Every single sketchup releases, we all itch to recompose our wishlist to a point we give up wishing. I think these developments will propel Trimble to act faster than all of our wishlists combined would.. Many of us who started who from early stages of SU (free version) couldnt see much difference as far as native tools is concerned now that we are paying every release. SU owes its milestones to its users (and of course to loyal code writers). One of the ways SU could stay in the game is to consider "interoperability" with other 3d apps which is the strength of Autodesk. Why do i need 3rd party or a special plugin to import industry standard 3d formats?
Posts made by cuttingedge
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RE: The Empire Strikes back: Autodesk Formit 360
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RE: Vray Office Interior
Unfortunately there are not too many tutorial on totally enclosed spaces. In an office setup esp where there are rooms with no windows, nice ies lights right under your lighting fixtures (downlights) should give you enough illumination. well, you really have to simulate lighting somehow if you are designing workspaces although lux calculation is done in other softwares. But just for presentation you can add fake lights (vray rectangular lights just to illuminate the areas you want to highlight and compensate for the dark areas. Truth of the matter is its not easy to illuminate a space without natural light. the color, maps and material properties including light and material subdivs, light bounces will have impact in the overall illumination. These you need to balance. if youre new as you said, there are tons of downloadable models vray-render ready. you can start by studying these setups, reuse the materials (vismats) and settings (visopt). That by far had been the most effective way for me..then study the rest along the way until youre able to setup your own scene.
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RE: How to make groups automatically from connected faces?
[/quote]
It can be as simple as this
[/code][/quote]
Wow, Now you got me interested in codes...
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RE: How to make groups automatically from connected faces?
@box said:
Have a go with Chris Fullmer's Loose to Groups.
https://extensions.sketchup.com/en/content/clf-loose-groups..might just be what I need. Couldnt find it here in Sketchucation though.
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How to make groups automatically from connected faces?
I wonder if we have a plugin that can make group of connected faces automatically.
I scanned a pattern quite intricate and irregular, turned them to vector and run make faces to create the pattern.
Now I want to create separate groups from the connected faces.
What im trying to do is this:
Imagine a map of thousand islands. I managed to import the vector and make faces out of it.Now I want to make each island a group rather than One group having disconnected faces.
Do we have such plugin?
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RE: How to import max files to sketchup with textures preserved
Thanks for the info Majid..This simlab plugin works perfect, things exports to skp format in seconds. I tried exporting one flower from our evermotion archmodels. Once i open the skp file, It contains over 123000 faces! and file is +20MB for one flower! You are right Valerostudio -I guess this is where vray proxy will come in handy.
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RE: What don't we do for our clients...
This is insanely perfect ely! .So, this is our answer to poor SU UV mapping-- Model the texture! Very very impressive modelling.
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RE: How to import max files to sketchup with textures preserved
Still no success with importing 3ds max models with textures. I particularly want to import some organic stuff and fully textured plants and flowers all in 3ds Max format. Im sure there are many out there who's got some proven method.
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RE: Still messin' with my '56
Try to make it as detailed as possible . You dont know when affordable 3d printers will be available for these kind of stuff . Good Job!
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How to import max files to sketchup with textures preserved
HI guys,
Ive tried several ways of exporting max files to sketchup thru different format. 3ds, dae, obj, dwg.
i dont have success with textures and UV information. Can somebody help me? Our office have huge huge library of high quality, very well textured models which I need to import to my SU scene. -
RE: [REQ] SU scatter
powerful powerful plugin... Cant wait to get a hand on it..
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RE: Vray Express - Don't load the toolbar
Guys, any solution to broken download link, I have registered and logged in but couldnt reach the link.
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RE: Any disadv. for modeling in SU then rendering in 3ds max ?
Works well with me.. almost seamlessly works with recent Max import capabilities. In our team I have reports though that some geometry, made in sketchup can make rendering time longer. But i havent experienced that myself.But I did notice the fast and smooth rendering process when all objects are created inside max and rendered in max.
One problem I experienced is when you did modeling in SU and try applying modifiers in MAX( like subdivide for ex.) Many times it crashes. As a rule, whenever I need to modify an object in max, I need to go back to SU , modify and re-import.
What I do is model the structures and all non- organic type geometries, then do the rest of the smaller things in max where complicated UV mapping is required
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RE: [PLUGIN] Flowify v1.1.0 (updated 150327)
excellent excellent plugin.. extensions like these will take SU to a whole new level..Thanks Caul... and keep it coming.
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RE: How do I convert back a vray proxy to polygons?
@dkendig said:
Not possible
oh...i hope one day it will be possible. some components from 3dWH are in form of proxies. Thought proxies are jst compressed infos that can be decompressed. why, that's one way to protect your model from getting altered...
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How do I convert back a vray proxy to polygons?
Hi Guys,
I have some really good models that are in vray proxy form and I want to like tweak it a bit, change materials and other things.. How do I convert it to polygons without losing materials and UV info?
Edd
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RE: [REQ] Proper UV application for sketchup
If trimble or this community will find ways, Im sure there's a way to create proper UV functions inside SU overcoming the limitations of the non quad polygons. The limitations of SU I suppose could be attributed to its commitment to " keep it simple " so the wider base of user could stick to SU.
Maybe less than 10% of SU do things like UV unwrap, do seams and stuff like that that's why the majority doesnt clamor for this function.
Many of our heroic ruby script authors have overcome too many SU limitations over the years, Im confident this one is no different. Im sure many people would be willing to pay (on top of what they paid for on a Pro license) to have this function.
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RE: Offset non coplanar curve
@jeff hammond said:
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(just meaning to point out that scaling and offsetting aren't the same thing.. it only looks like the same thing on circles)
[add- and squares and equilateral triangles]
Good point Jeff, I know, everyone's suggestions are workaround as theres no available plugin I believe that does this directly. My issue with scaling is not having equal distance of projections. Another approach I thought is below using joint push pull.
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RE: Offset non coplanar curve
@box said:
Another version. Offset by Curviloft.
Copy, paste in place, scale, curviloft.Oh yeah why not, that's the way to go. Hehe, maybe I was just thinking this functionality
is available vertex tools... maybe in the next versionThanks Box for taking time to demo your tips box. How do you do this quick movies?
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RE: Offset non coplanar curve
@sdmitch said:
This code will create a horizontal offset curve.
Thanks Sdmitch this might just be what im looking for but i need faces generated upon offset.
and to be honest, i dont know how to work with codes