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    Topics

    • CarlohC

      Bell 412 helicopter with motion blur

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      Bryan KB
      Very nice!
    • CarlohC

      Christmas morning

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      CarlohC
      thanks alot Bryan! The voting looks good this far...i guess i'll make it to the Top 5 in the public voting
    • CarlohC

      Updating my computer hardware...need some tips

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      CarlohC
      i guess i will invest some more and will get a new mainboard and a i7 instead of keeping the old mainboard...thank you for your advise
    • CarlohC

      Bmw 5 series touring

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      CarlohC
      Thank you very much for pointing that out...would have been a pretty bad wakeup if someone wanted to sue me for using warehouse models
    • CarlohC

      Detached house project

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      boofredlayB
      Looking great!
    • CarlohC

      Villa Palladio

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      tinanneT
      It's very nice. Lighting is dramatic. I like it. My crit: everything looks too smooth. Keep going!
    • CarlohC

      Thea animation for dummies

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      CarlohC
      thanks! i just found the adaptive BSD engine and give it a try now.... how do i set the amount of passes in the presto gpu engine?
    • CarlohC

      Landscaping Project

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      mitcorbM
      Feel free to do so. But you are under no obligation.
    • CarlohC

      Mercedes sls

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      CarlohC
      thank you very much for your hints and the video link Simon! actually i did use the car paint shader but somehow the lighting kills the shinyness of the paint, but i thought it was okay because actually there are a lot sls out there with matt foliage on them. i must admit that i didn't use sketchup for this rendering at all. i loaded the .3ds file into maxwell studio and created a simple plane for the ground. the displacement of course increases the rendertime but as there is only the car geometry in this it was okay for me... i just love playing with displacement i definetly will try the shadow channel solution!
    • CarlohC

      Create a maxwell sub-forum?

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      N
      I think it is a great idea also! / Niclas
    • CarlohC

      Monument preservation - 1927 housing development

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      CarlohC
      Thank you Nicholas!
    • CarlohC

      Maxwell studio doesn't adopt texture facing

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      CarlohC
      thank you very much for these background informations jason! people can always count on your maxwell knowledge here...much appreciated!
    • CarlohC

      Axis and texturing

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      CarlohC
      i opened a thread here with screenshots: http://sketchucation.com/forums/viewtopic.php?f=80&t=50169
    • CarlohC

      Stupid problem with xfrog trees

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      V
      As a side note, I would suggest getting Onyx Tree for making trees. Especially if you want a hi-poly version for MXS and then export a very low poly version for SKP or even better, it will export shaded TGA which you can turn into a PNG file to save even more memory in SU. Using the new MXS reference feature it kicks serious butt. The Onyx program, although it looks dated is very powerful, will let you create tons of custom trees and shrubs and they export in 3DS, OBJ, FBX and other formats. Well worth the money. I think it was like $150 for the Broadleaf program and I feel like I have already created well over $150 in tree models. Highly recommended for sure for all SketchUpers.
    • CarlohC

      Kindergarten project

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      nivek_22N
      [image: IMG_4073.jpg?1514400900] I like this kind of kindergarten project.
    • CarlohC

      Apartment building with garden

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      CarlohC
      thanks Victor, i'll try to add some interior! the renders were done in maxwell studio. yes Pete, it's for swimming. at first glance at this system it may look insanitary, but it actually works quiet well.
    • CarlohC

      Material- and ligthtingtest

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      jiminy-billy-bobJ
      Your stone bump/displacement map seems inverted !
    • CarlohC

      Scaling MXM materials in Maxwell Studio

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      jason_marantoJ
      One thing that is important to keep in mind when using MXM files within SketchUp is the type of tiling that the creator of the MXM file specified. There are 2 types of tiling possible: Relative and Meters. The basic idea is that Meters (which used to be known as "RealScale" in older versions of Maxwell) allows the creator to set up the MXM texture(s) to tile at a specific real-world size... this requires the UVs for that object to be 1 meter X 1 meter. The way this is accomplished inside SketchUp is via the Maxwell>UV Coordinates context menu -- here you choose your UV projection type (Cubic/Planar/Spherical/Camera) and set the projection size to 1 meter. [image: ksQe_maxwellUV.jpg] However if the MXM is set up to tile using Relative (typically with a value of 1 and 1) it will automatically tile at the scale and aspect ratio of the UVs created inside SketchUp. The easiest way to control this is to choose one of the texture images used in the MXM and create a new SketchUp material (setting the scale in the SketchUp material to whatever you want as your final). Unfortunately, often without MXED you will not know if the MXM is set to Meters or Relative tiling, and as you can see you would take very different actions in SketchUp to get proper results. Best, Jason.
    • CarlohC

      Lumion + xfrog vegetation

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      CarlohC
      I had the same problem with missing leaves, although i didn't notice it at first because i had no referrence how they should appear and i thought "this is it" Annyhow i don't use Lumion anymore due to it's lack of realism i was looking for. Now that I purchased the full Maxwell Studio license i can use the Xfrog models withouth any workarounds and also using instancing it is quite nice perfomancewise.
    • CarlohC

      Problem with lumion free 2.1 build 1

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      pilouP
      Thank for the info!
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